Arguably, there isn't that much of a Bond feel to the game other than Craig's accent and a few familiar bars of the Bond theme music, but as action-shooters that mix stealth and melee, and a few car chases tossed in to spice things up, you won't find much better this holiday season.
Solid 9 for effort. I gave it ten to balance out the user score. Didnt expect much from this movie tie in. Pleasantly surprised. Very pretty, cinematic. Reminds me of the jason bourne game. The vehicle sections are handled well given the games developed by the people behind Project Gotham Racing series, you'd expect no less. I'd strongly suggest playing at the hardest difficulty setting (available)
Best bond game since Goldeneye
James Bond 007: Blood Stone is a good third person shooter, rather classic but overall enjoyable. Unfortunately, it's very short (nearly six hours, including cut-scenes), so it's recommended only to the fans of 007.
Blood Stone feels like a Bond-movie directed by Michael Bay. The game opens impressively, with variety in surroundings and the perfect Bond-vibe. But after an hour the lack of deep gameplay becomes grating and the shooting parts don't offer anything you haven't seen anywhere else before. Furthermore, the racelevels are downright disappointing and the only gadget in your possession is useless.
James Bond 007: Blood Stone is a very underrated game and perhaps the most thrilling Bond experience I have had; close to watching them in the theatre. I am a huge fan of the fact that this game is a third person shooter, I have been turned off of the recent Bond games because it reminds me of playing "Call of Duty" or some type of war scenario game. The campaign for an experienced gamer may seem short, but for me who is someone who has a family and career I enjoyed an entire week of Bond. The story-line is strong, reminded me of old films, yet could have been expanded on for longer game play. The fact that Commander Bond is a spy and not necessarily a military character the third person perspective paints a wonderful picture for the viewer, the cinematics transition so well with the "3PS" a fun adventure from start to finish. This is the closest I have seen a game to fulfilling my virtual Bond fix, I will not be trading this one in!
James Bond 007: Blood Stone is not a bad game in the 007 series. Typical action from 3 persons with elements of racing. Mediocre gameplay with stupid opponents. Elements with chases look good, Bizarre Creations were able to make racing games. Class B game for 4-5 hours. You can only recommend 007 franchise fans.
James Bond 007: Blood Stone
Pros: Actual Movie Actors Were Used, Has A Good Bond Feeling, Includes Fun To Play Car Chases, Shootouts Are Entertaining, Incorporates Stunning Scenery
Cons: Characters Look Distorted In The Cutscenes, Doesn’t Take Very Much Time To Beat The Game, Contains Unclear Plot
The plot begins with a sort of introduction mission, Bond has to stop an international terrorist from bombing a G-20 Summit at the Acropolis in Athens. The next day, 007 is assigned to find the missing professor, Malcolm Tedworth. MI6 had previously received a tip and was able to track the professor’s cell phone to Istanbul. Bond has to venture down into catacombs, where players have to fight off hordes of guards. He finds Tedworth, but is too late to stop him from being shot after he was interrogated. Bond chases Tedworth’s killer, a man called Bernin, throughout Istanbul using his Aston Martin DB5. Bond manages to stop Bernin, and kills him after he reveals a single name, Stefan Pomerov. He then travels to Monaco after learning that Pomerov will be at one his casinos there. He meets his contact, a rich jewelry designer named Nicole Hunter. The pair sneak into the casino, and Bond recovers the camera that filmed Tedworth’s interrogation and a pile of documents, which reveal that the professor was trying to find a cure to certain biological weapons. James and Nicole narrowly escape the casino in Nicole’s supercar.
007’s boss, known as M, tells him that the documents he found had to do with a chemical refinery owned by Pomerov in Siberia. Hunter and Bond once again set off to explore the refinery, where they find out that Pomerov is actually manufacturing bio-weapons and toxins. Bond triggers a meltdown within the facility and he once again barely escapes with Hunter, this time in an Aston Martin DBS V12. Nicole and James realize Pomerov is escaping with a train full of deadly chemicals. The duo pursue him, and then have to change vehicles as Pomerov takes off in a ekranoplan. Bond saves the day by shooting an emergency exit on the ekranoplan, which **** Pomerov out, forcing him to fall to his death into a freezing Siberian river. The bio-weapons are secured by MI6. Nicole and James part ways, as Bond has realized the tip about the weapons was set up by someone who wanted Pomerov killed. James discovers another lead, this time he travels to Bangkok to meet a contact who has intel on a man named Rak, a criminal who operates in Thailand. The contact is sniped before Bond hears anything of real value, and 007 pursues the assassin until the killer crashes the dump truck he was driving into a bridge. Bond finds an old ally, who tells him where Rak’s hideout is, however the “ally” alerts Rak and Bond is captured at the hideout. Bond is tortured in Burma, but quickly escapes to pursue Rak. He fights Rak, and eventually kills him because 007 has figured out who the mastermind behind the whole kidnapping is. You’ll have to play “James Bond 007: Blood Stone” to figure out who’s to blame.
I recently received the game for the Xbox 360 during this Christmas. My mom purchased the game (used) from GameStop for $14.99. I had previously rented the game from Family Video for two days, and I enjoyed playing it, so I added it to my Christmas list. “Blood Stone” was my first Bond game, and my first third-person shooter video game. I’ve seen quite a few 007 movies, from “Goldeneye” to “Spectre”. I’m addicted to the Daniel Craig movies, so I figured this game would be a hit for me. Overall, I’d have to give this game a 7/10. I love the fact that there are cutscenes between important events in the game, it really helped me to understand what was going on. Unfortunately, for some reason the characters seem to look faintly distorted in the cutscenes, when a character is talking, their mouth’s movements doesn’t quite match what they’re saying. Another thing I dislike about this game is the fact that the plot is very confusing, unless you’ve already read a review of the game or a summary of the plot. “James Bond 007: Blood Stone” also doesn’t take that much time to beat, which is disappointing. The game seems short for the complexity of the plot. As I mentioned before, I had already rented this game, and I had played up to the last Siberia mission. It only took me a few days with a couple hours of play each day to get to the last mission. A note- the controls are your basic shooter controls, however pressing the down arrow on the D-pad will result in Bond’s phone being brought out, which tells you where to go and also gives you extra information about enemy vehicles, weapons, and etc. The car chases in the game are awesome! Bond’s Aston Martins are certainly fun to drive and provide an extra exhilarating element to this video game.
007 Blood Stone is a poor way for Bizarre Creations[developer of Blur,my favourite game of all time] to go out before their closure.
Blood Stone is a generic,clunky,and downright lazy third-person shooter with stealth and driving **** driving sequences are the best thing about the game,with real intensity as you chase down terrorists.
The stealth is awful however,and the shooting is average and uninspired.
The graphics are pretty poor aswell,and soundtrack the same.
Overall,007 Blood Stone is a very lazy shooter that you may enjoy if you love **** for someone like me who does not,the game is poor and not recommended.
Lukewarm mechanics all around, linear and mostly uninspiring level design, last-gen graphics, broken AI, painful-to-watch cutscenes, and a limp plot make a promising-sounding game come out feeling half-baked. Getting through the game felt like a chore, and there was no payoff, in the end.