If you just want an old-school roguelike to test your mettle, you can't go wrong with Curse of the Dead Gods. It's the right mix of challenge and experimentation, providing dozens of hours of playtime before it starts to wear. After that, you may even find self-imposed challenges and the chase of perfection enough to keep you delving back in for another run.
Curse of the Dead Gods is an interesting game for me. It’s super tough on a keyboard and mouse. Some of the actual gameplay mechanics felt odd to me and at times off-putting and frustrating, and the visuals were really wonderful to look at. You’re probably telling yourself now that I would probably pull apart this game, give it a like rough score and move on. Well, you’re totally wrong in that regard. This game was addicting. I kept telling myself while playing, ‘OK just one more room, then dinner’ after every room. I kept wanting to go deeper and deeper to each level. I just wanted to keep going and going. It was fun to go through and just destroy the monsters and find what lay in the next room Curse of the Dead Gods isn’t a perfect game, but it’s a fun game that is really worth the time. [Early Access Score = 83]
Another great "one more run" game. The variability of weapons, environments, enemies and traps will not bore you. So take the gun and the whip in your other hand. The Curse of the Dead Gods is already waiting. [Issue#310]
Curse of the Dead Gods shines on top of the myriads of roguelikes (the recent indie fad) thanks to its focus on its combat system and the vast number of weapons and synergies between them. It may not bring an evolution to the genre as Hades did, but nevertheless its developer has a great understanding of the intricacies of roguelikes.
Instead of going all out and giving it a 10 (which it is not) or a 0 (which it most certainly is not), I am going to give this a 7 on 10. What works in favor - extremely challenging combat, different ways to play the game (one-handed only, one-handed-with-another-weapon-combo - both of these are light and fast attacks, or two-handed weapons only (slow and strong) - you can mix and match. Choose to parry or dodge, choose your relics (6 slots available), choose your growth path, choice path, weapons to be unlocked etc. Think of this as Hades meets Dark Souls. Health loss is a big deal (recovery is decidedly difficult unless you get and keep a unique combination of relics that help regain health) What keeps it from achieving greatness is an absolute lack of story, and the combat-level system. You have to play levels A1, B1, C1, then A1, A2, B1, B2, C1, C2.then A1, A2, A3, B1, B2, B3, C1, C2, C3... you get it. So to play C3 for example, you will end up playing C1, then C1 all over again and C2, then C1, C2 and only then, C3. Even though the levels are procedurally generated, there is a sameness that is hard to shake off. Tbh, I thought of giving this game an 8 but that's treading into greatness and this game isn't truly magnificent. But it is a fantastic game.
SummaryYou seek untold riches, eternal life, divine powers -- it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place. Battle thro...