Diablo IV is a triumphant return to the series that captures the essence of what made the franchise so beloved while introducing fresh and innovative elements. With its stunning visuals, gripping storytelling, addictive gameplay, and robust multiplayer features, Diablo IV is an absolute must-play for any fan of the action role-playing genre. Prepare to be ensnared by the dark embrace of Diablo IV, as you embark on a journey that will leave you hungry for more.
Diablo IV has set the golden standard for what a modern Blizzard game should be. It is not only a fantastic Diablo game but gives us a glimpse that the once-beloved publisher still has that magic that it was most well-known for in years past.
The first version of Diablo 4 is a canvas on which the developers could, over the months, paint a true masterpiece. The equipment and progression system is extremely robust and lends itself well to the significant innovations that the team plans to implement in the production lifecycle, through patches and expansions. If Blizzard manages to keep the attention high on the title and make the right changes, we could be faced with a new milestone in the action RPG genre.
Theory-crafters, lore hounds and newcomers can all find something to love about Diablo 4 — as long as their interests converge on beating demons to death. Gruesomely satisfying combat, expansive skill trees and a bustling open world make Diablo 4 a delightfully gory way to kick off summer, and a must-play for ARPG fans.
But despite the rewarding interplay between various stats and buffs, and the laudable sensation that, even very early on, you have access to the sort of freedom in character and combat customisation that’s typically locked away for hours in similar games, Diablo 4 feels … toylike. Strip away the hellish screams and scarily convincing Halloween costumes, and what’s left is the video game equivalent of hyper-palatable junk food, albeit with myriad colourful warnings on the packaging.
As a long time Diablo enjoyer, the announcement of this title had me incredibly excited. Upon release I was surprised to see this game garner so much hate and discontent from the community. A couple things I have taken away are that battle passes and seasons are going nowhere. As long as people keep buying available microtransactions, they will continue to be added to games. And if you don't like sad microtransactions, simple, DO NOT BUY THEM. Simply enjoy the vanilla game as it is meant to be played. Do I believe Diablo IV is a perfect game at the moment? Absolutely not. BUT, with a couple more months in the oven, I believe this title could be known as the best Diablo to ever be released.
The game is not as bad as people are making out. People love to jump on hate trains.
That being said, it does have issues.
The first 50 or so levels are great, the story is decent and the game looks good.
After the story is over and you start the end game is where the cracks start to show.
The game quickly becomes repetitive and the loot unrewarding. You find yourself grinding difficult content and getting no tangible bonus to the loot you find than if you did the easier stuff. The classic idea of higher risk equals higher reward is not a thing here. This makes the whole endgame feel somewhat pointless and I quickly lost interest at that point.
I had fun with the game but it could have been much better.
before the first season I can say it was a good Diablo game, some fixes needed to be implemented but it was 8/10... Then the first season came and it feltlike they have taken 10 steps away from what the customer base wanted. What a pity!
SummaryMEET YOUR MAKER - Lilith has returned to Santuary, summoned by a dark ritual after eons in exile. Her return ushers in a new era of misery and darkness. LEGIONS OF CREATION. An old legend has it that Sanctuary was created by the union of an Angel and a Demon, and that their descendants --- humanity --- built villages, then cities and em...