Diablo IV is a triumphant return to the series that captures the essence of what made the franchise so beloved while introducing fresh and innovative elements. With its stunning visuals, gripping storytelling, addictive gameplay, and robust multiplayer features, Diablo IV is an absolute must-play for any fan of the action role-playing genre. Prepare to be ensnared by the dark embrace of Diablo IV, as you embark on a journey that will leave you hungry for more.
The best Blizzard launch in a long time and good game
People are crazy giving 0 and then complaining with low marks for their favorite games, there is no criterion and this game is not a 2, so it has to be put in its place...
Diablo IV has set the golden standard for what a modern Blizzard game should be. It is not only a fantastic Diablo game but gives us a glimpse that the once-beloved publisher still has that magic that it was most well-known for in years past.
The first version of Diablo 4 is a canvas on which the developers could, over the months, paint a true masterpiece. The equipment and progression system is extremely robust and lends itself well to the significant innovations that the team plans to implement in the production lifecycle, through patches and expansions. If Blizzard manages to keep the attention high on the title and make the right changes, we could be faced with a new milestone in the action RPG genre.
Theory-crafters, lore hounds and newcomers can all find something to love about Diablo 4 — as long as their interests converge on beating demons to death. Gruesomely satisfying combat, expansive skill trees and a bustling open world make Diablo 4 a delightfully gory way to kick off summer, and a must-play for ARPG fans.
But despite the rewarding interplay between various stats and buffs, and the laudable sensation that, even very early on, you have access to the sort of freedom in character and combat customisation that’s typically locked away for hours in similar games, Diablo 4 feels … toylike. Strip away the hellish screams and scarily convincing Halloween costumes, and what’s left is the video game equivalent of hyper-palatable junk food, albeit with myriad colourful warnings on the packaging.
What has started as one of the best and most promising games of the year seems to be already on the brink of death due to a developer that is constantly overhauling the gameplay for the worse. With it´s ridiculously high-priced cosmetics on top, Diablo IV suffers even more of what can be considered a prime example in what happens when you stopped listening to your community years ago and only care for quick money.
The game campaign is decent, so for a single gameplay trough, the game does its job well.
However, for a Diablo game compared with both its predecessors, the game has its biggest issue in the Item, Loot-Hunting department.
Basically, once the campaign is over, you have a decently geared hero and any item you find also only provides a very small % incremental power increase. There are no interesting items uniques/sets worth to farm, because rare items are much better on all fronts.
Therefore, the game lacks the Dopamin hit by finding a "good" item. Basically in the end game every rare item could be a Best-in-Slot roll, which makes it very tedious to check every single rare drop. Unfortunately, the game bombards you with loot.
It also doesn't help that the game has way to many similar/duplicate item affixes.
Ex-Diablo 2 players will be very disappointed, because farming items isn't fun at all. This also my biggest critique on the game. After playing for 1 month, you cannot bring yourself up to play again, because there is no realistic scenario of good "feeling" with current loot drops. Items Bonuses provide limited to no impact on gameplay. Also there is limited trading functionality in the game, therefore there is also no real ingame economy of any form. Of course there is also no real currency that could function as a bargaining chip.
+Gameplay/Engine/Art itself is generally ok.
-Multipleplayer features are very limited, open world concept does not really work yet.
-Nightmare Dungeons for Farming, they need to get rid ASAP of the dungeon mechanics that requires you to find you dungeon item to open the next gate, so much time wasted backtracking through empty halls. After doing one dungeon, it is not fun, it is a waste of time.
Who ever thought this was a good idea/concept for **** farming, should be fired.
Generally speaking as an old school D2 player the seasonal concept does not really peak my interest, at all. Once season 1 started after 1 month after release - Eternal Realm was basically dead.
Haven't played since start of season 1.
So if you want to play the game for the Story like single player, wait until it is discounted, you will have couple of weeks of fun for a reasonable price.
If you expect long-term fun, don't buy it, you will be disappointed. I think the game was released way to early and needed at a minimum another year of development and big overhaul of the itemization concept to even hope of holding a player base.
Blizzard should ask itself, what makes players still play a Diablo 2 game that is 20 years old. It is the addicting item hunt, which Diablo 4 simply does not have.
Rating 4, only because the campaign is good, long-term game is currently a 2 at best.
SummaryMEET YOUR MAKER - Lilith has returned to Santuary, summoned by a dark ritual after eons in exile. Her return ushers in a new era of misery and darkness. LEGIONS OF CREATION. An old legend has it that Sanctuary was created by the union of an Angel and a Demon, and that their descendants --- humanity --- built villages, then cities and em...