Complicated, difficult, different. A true strategy game for the gamers with classical tastes, who have time and will. It's also a pleasant blast from the past, when a genre template was not an option. [Issue#233]
I like to think of game genres and their differences as cookbook recipes. You could consider a RPG to be the more Gourmet side of cuisine. Whereas a Common FPS could be considered the fast food with little creativity. Now, in the world of cooking; you have fusion. Fusion is the idea of taking two different types of cuisines and "fusing" them together into a new hybridized style.
So, thinking about the food world; lets look at it in parallel with the game world!
Larian decided to, instead of following a common cookbook recipe; to make their own home made creation. With previous knowledge they gained from previous Divinity games they produced, plus the industry standards: They have quickly mixed together a new genre hybrid that actually isn't a botched meal.
Divinity: Dragon Commander is the latest "Fusion" recipe, incorporating RPG elements with Turn-based Grand Strategy as well as Real Time Strategy. Above all of this, they even garnished the game with Third person control of a Dragon! You, the protagonist; get to play as this dragon in the campaign as well as online.
Instead of Larian following the cookie cutter fashion that seems to have hoarded a majority of gamers; they bent away with risk to create something, and did so very well done and executed. The artistic blend with the storyline and gameplay are just fantastic.
Gameplay: 10/10 (Seamless integration of RTS, Grand Strategy, and RPG.)
Story: 9/10 (Enriched with plenty of dialogue, has a backbone of reason for the events that have lead up to the game as well. Story progresses based off some player decisions as well as worldly events.)
Art: 10/10 (Rivellon has jumped from a medieval/renaissance fantasy into a steampunk fantasy. The game amplifies a heavily-industrialized and diverse culture between the distinct races and of course: Steam power. Very creative!)
Music: 10/10 (The romantic-era piano music merged with fantasy music as well as some more modern approaches to sound; have really blended into what this game really is about.)
Graphics: 10/10 (How Larian managed to make the gameplay and story amazing, while making the game also look very good? It is beyond my understanding. Perhaps this is proof that not all games trade off between looks and heart?)
Conclusion: I love this game.
Really awesome innovative game! Fresh in the gaming genre! Mix RPG, RTS, board game element and Third Person Action game wow! Have your ship where you interact with story characters, political decision that influence the game and mores (purchase troops, skills and mores...). Go to the world map, and build yours troops/buildings on the map like the board game "Risk". When a battle occur, go fight yourself with your dragon in RTS mode and call your dragon in-game and do some third person action with your dragon and skills or let your generals do the fight for you. Love the game!
Every individual component works so well that you might even wish the game would have focused more on a specific area or genre. This doesn’t hurt the game, but like its aerial controls, it leaves you wanting more. Still, Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing.
Divinity: Dragon Commander has a lot of layers. I enjoyed the Risk-like strategy of spreading my army across a world map as I sabotaged my opponent’s units using different battle cards, but I dreaded the slog of each RTS battle. If Larian Studios can refine their battle system then it might have a strategy series that appeals to a wider audience, but right now only hardcore strategy fans feel safe under this commander’s wings.
A really unique game - the developers have changed the concept multiple times and the final product differs from the basic idea. The most obvious thing is that the RPG layer is smaller and less important, than the dominant strategic one. Fans of previous games in the series may be disappointed, but strategy fans should give it a try. Dragon Commander's big advantage is the fact, that it works perfectly as a real time and turn-based game at the same time.
Yes, the game is pretty confusing at the start, and you'll get the rear pelvic area of your body whipped. It's hard to put this game in some category, since the RTS/TBS/RPG elements are so inter-weaved. This most likely is not a RTS vor hardcore RTS players.
This is a amazing game adding elements from other great games and I personally love card games which somehow play a part in this game... Yeah I know sounds **** but it is a great game other than a couple bugs that I have found but I hope that it is fixed. The best part is waging your wars, My favorite a lot of great conversations happen and great moments that I can still remember even now. Lots of fun moments.
this game is very nice in between the battles if you ignore the cheesy humor every now and then. the main part however the RTS part is its weakest point. checkpoint rushes is kind of the tactic that worked for me all the time.
from the concept it reminds me on the latest Blizzard RTS title with its story choices between battles. but SC has much better RTS parts. on the other hand it was similar to Rise of Legends with the larger strategic map and the tactical battles, sometimes skirmish, sometimes fixed.
but both these games do a much better job on the RTS part. however being immersed by "being" the dragon is something the other games do not offer. it does not quite distract from the poor strategy though.
my result a VERY ambitious attempt that falls short where it counts.
SummarySet in the time when both magic and technology were at their peak in the Divinity universe, Dragon Commander tells the story of a young dragon knight who fights for the survival of Rivellon when his father, the king, is brutally murdered for opposing the teachings of a new religion. Six nations - the elves, the dwarves, the imps, the und...