_как относиться к стратегической РПГ в фэнтезийном мире, основываясь на компьютерной игре Dungeon Siege, серьёзно? Пробудившиеся после сна зло, мы в роли спасателей мира и конечно уйма вещей сопутствующие нашему не лёгкому путешествию. Первые часы игра так и тянет из нас веру в происходящее, а под заключение скатываемся к банальному уничтожению всех и вся, врагов, нежить, фауну. Если не заморачиваться, то лучшего времени препровождения, я считаю - нет, как отдых головой так и сбором уникальных вещей для наших персонажей, их последующей продажи, да бы искупить своё чувство совершенствования в силе и защите
"Как нам и обещали, в Dungeon Siege можно нанять ослика для перевозки вещей. Мой вам совет - берите при первой же возможности. Барахла будет столько, что даже на осла все нагрузить не получится..." - отмечает Автор Олег Коровин, а так же указывает на: "Если забыть об обещанных нам стратегических элементах, не ждать, что Dungeon Siege окажется эпической RPG, мечтать о серьезном сюжете, идеальна. Можно сказать, эталон для hack'n'slash RPG.", «Страна игр» — российский журнал о компьютерных и видеоиграх #09(114) май 2002
Игра заняла третье место в номинации «Лучшая RPG» (2002) журнала «Игромания»
_Осаду Подземелья для меня, можно сравнить с чтением фантазийного романа, не в том плане, где нам дадут величественный сюжет за которым нам приятно следить, а в том что нам как участвующему лицу приходится додумывать и представлять весь тот мир которые нам представили разработчики
*_how to take a strategic RPG in a fantasy world based on the computer game Dungeon Siege, seriously? Awakened after sleep, evil, we are in the role of saviors of the world and of course a lot of things accompanying our difficult journey. The first hours the game pulls faith in what is happening from us, and in the end we slide into the banal destruction of everyone and everything, enemies, undead, fauna. If you don’t bother, then I don’t think there is a better pastime, both resting your head and collecting unique things for our characters, their subsequent sale, in order to redeem your sense of improvement in strength and protection
“As we were promised, in Dungeon Siege you can hire a donkey to transport things. My advice to you is to take it as soon as possible. There will be so much junk that you won’t be able to even load everything on a donkey ...” but points to: "If we forget about the strategic elements promised to us, do not expect that Dungeon Siege will turn out to be an epic RPG, dream of a serious plot, ideal. You can say the standard for a hack'n'slash RPG.", "Strana igr" - Russian magazine about computer and video games #09(114) May 2002
The game took third place in the nomination "Best RPG" (2002) of the magazine "Igromania"
_The siege of the Dungeon for me can be compared to reading a fantasy novel, not in the sense where we will be given a magnificent plot that we enjoy following, but in the fact that we, as a person involved, have to think out and imagine the whole world that the developers presented to us
I love this open world/fixed path/one level system.
The skill leveling is great.
It is not perfect on the party/carrying capacity, but it is a real limitation.
Sometimes I had to rework the order of items to make more fit as the auto sort does not move things for a best fit. Otherwise I have no negative points except maybe that it is old and you need to use a patch to make it work well. Now Dungeon Siege III is horrible in comparison except that it is likely to work better on your computer.
Did you know that, if you're astute enough, you can work out what this game is about solely by reading the title? After beating this game, I can only surmise that this game has something to do with conquering underground labyrinths full of monsters. Maybe they should have put something about that in the title.
I want to go back to a time when games were still experimental, and genres weren't so strictly defined by what's marketable and proven a hundred times. You want an action RPG where you can control up to 8 characters who mostly automate combat so you can sit back and put the kettle on boil for a cup of tea. F&%k it, have a Dungeon Siege and make an Earl Grey for me.
Is Dungeon Siege the greatest action RPG ever made?
I don't know; is scat a valuable genre of p$rnography?
Probably not, but if you made that claim I wouldn't think you any lesser. I just wouldn't ever hug you, or shake your hand.
Was that line of questioning really necessary?
The issue with a genre-expanding game like this is that fans like its uniqueness and don't want to hear the genuine criticisms the game deserves. It's an experiment, a dream brought to life; not the acting career of Ewan McGregor. On the other hand, people will hate this game more than it deserves out of a misplaced repulsion of games doing their own thing.
Dungeon Siege boasts an amazing map to adventure through. There are no loading screens and the journey is vast. I can not understate how good it feels to immersively wander ever onwards, always feeling like there is an infinite, untapped breadth of world before you. I'd sell treadmills with this tagline.
"Get fit, Dungeon Siege style"
And then, of course, in small text:
"Not a euphemism. We mean the treadmill."
And what system could possibly enhance this force of wanderlust; this landscape that never ends? How about simplistic RPG mechanics that truly hit the root of "your characters get stronger over time so you feel their destructive power grow until every enemy before you has the life expectancy of an abortion." There isn't much to Dungeon Siege, but it's a satisfying experience because of it.
There's no denying there's a repetition and tedium to the core gameplay loop, and that's drawn out over a long 30hr campaign; and that's just the singleplayer campaign. There's a separate multiplayer one I didn't play, plus an expansion. But I had my fun almost the entire way through. And I don't often have fun for more than 5 mins.
That's journalism, baby!
But now for the flaws. The obvious one is that the tedium, repetitiveness and long playtime won't be fun for all. But what is? Besides Dog's Life for the PS2, of course. However, you may have noticed that I stated that I had fun ALMOST the entire way through. There's a ludicrous difficulty spike when you reach the Goblin Mines dungeon. The game isn't particularly difficult so if you graphed this game's difficulty that Goblin Mine spike could pierce steel plate. This is overly noticeable when the final boss fight is a pushover.
It was doable, but it wasn't fun. The issue this really causes is that difficulty spikes give cause to examine the mechanics **** in the closest detail, in order to overcome the hurdle. You generally don't want that. Once you get to the Goblin Mines, suddenly you become overly aware of the game's real flaws.
The characters are mostly automated. You can set general movement and engagement tactics, and you can also pause and micro-manage your mad lads. The definition of happiness is legitimately 'the time before you start to learn where the line between automation and management really lies in Dungeon Siege.' Look it up. And if you find something that proves me wrong, just remember to keep it to yourself. The best victories are the ones Qarren doesn't hear about. But when you start seeing all those times that your heroes stand around doing nothing less than a metre away from where their friend is being slaughtered, remember what I told you. Or when you give specific instructions to your heroes and they simply ignore you outright. Or when you have to pause before attacking anything because the boundary between a monster's hitbox and your own character's, or just the ground next to them, causes your battle to turn into something more akin to a flash mob devised by a paraplegic. Until then, even Oxford is simply wrong in their silly book.
If there's also something to say about a story here, I don't know what it is. It's a beautifully renditioned world with stories to tell, but as far as a plot is concerned this b%tch is on molly.
Dungeon Siege is a cult classic, and rightfully so. I've never joined a cult, but I'd sign away my soul for this one. The pros outweigh the cons. The unique experience is worth the Lovecraftian hell you make a reservation for. If you don't like it, that's fine. But industry lessons should be learned here.
And not just to avoid the Goblin Industrial Complex.
Well I have been playing this game around 1 week now, started it on a 1st of september 2015. The game looks very good even for an old game, it has nice music too. I think I would have totally loved this game back in 2002 when it was new. I feel it hasn't aged well it feels very slow and not so rewarding at times. I am in chapter 7 out of 9 at the time of this review, so I can say I have played it fairly enough to give a review about it. Well to begin with like I mentioned the graphics are really nice even for an old game, music is a little repetitive but very well done overall. Sound effects are very detailed, I noticed how they would change according to global positioning. The story is very akward, I mean it's about a farmer that gets news about evil rising and suddenly he becomes hercules... I mean wtf? This game feels alot like Diablo 2 most of the time, one thing I really hate about this game is it doesn't have town portal or I haven't seen it yet but at this height of the game that I am currently at (chapter 7/9)it would be pointless to add town portal. So just to wrap things up, -graphics 7.5/10 -music 8/10 -sound effects 8.5/10 -story 5/10 -gameplay 6/10 Last appeal I rate this game a 7, I feel it was a great game back in the day but it didn't age well and playing it feels a bit pointless at times, too much grinding and little story or purpose doesn't help at all. it is a better game than diablo 1 or 2 but it is not better than other titles from its era like Darkstone, Baldur's Gate or Icewind Dale. This game had lots of potential and must have been great in it's era but sadly it didn't survive the test of time, I recommend it but only if you love hack and slash games and cant get enough of it, otherwise do not get this game.
You know when you try to click your fingers, and yet only succeed in doing so 3 times out of 10? Well this is what the gameplay feels like in Dungeon Siege. There are quite a few plus points though, dont get me wrong.... Oh, the lush graphics (not close up by the way)! Oh, the atmospheric music! Oh, the loot and lore! Oh, the character customization (even though you look like a you have a had a rough day farming your crops)! But after savouring all this, when you go to battle your angular enemies (with a plank of wood, not pitch fork...yikes!) in your corn fields and cabbage patches, it feels a bit like whack-a-mole or rock-em, sock-em robots. And what's with those mosquito things that shoot from afar? Not only do you die en route to clobbering them, but when you do get within striking distance, they seem to deftly avoid your 'razor sharp' wooden baton! Anyway...there may be worse to come, which is why I gave up **** didnt bother playing Dungeon Siege 2 (despite the rave reviews, and despite the urge to fall in love with it, regardless of the jolts delivered by the first game). But...hold your (angular) horses...thank God above that Throne of Agony (PSP) and Dungeon Siege 3 came **** THOSE TWO are shining beacons what the 1st (and possibly 2nd) game should have been stepping stones for!
SummaryDungeon Siege combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed. You begin as a humble farmer, and as you travel through the world and gain new skills, you c...