Forspoken is absolutely fantastic. With all the spells you can unlock, the gear you can upgrade, the fights, the bosses, and a storyline that rivals the best video game stories, this isn't a return to form for SquareEnix, it's a testament that they still got it, and will have it for a very, very long time.
Forspoken is a unique game, with a very distinct gameplay, setting and story that compose a very fun and interesting experience. It suffers with its short duration, problemactic camera, lack of variety in side missions and it needs a few adjustments to its gameplay, but its one of the most beautiful games on the PS5 so far and a title that deserves everyone's attention.
If you can get past the voice acting (which I can admit, it can be cringe) it's actually a phenomenal game with a full world and a really good story & I'd love to see it get a sequel. ALWAYS REMEMBER: PLAY GAMES FOR YOURSELF & ENJOY IT FOR YOURSELF
Este juego es una pasada y más ahora con las actualizaciones y el dlc, el combate es auténticamente lo que yo hubiera querido en un final fantasy, porque ffxvi me ha aburrido muy pronto por el sistema de magias casi inexistente este juegazo os lo recomiendo a todos es un poco lento pero bueno hay que engancharse como a cualquier cosa lo que la gente quiere todo en el minuto uno, no entiendo ninguna de las reviews es un juegazo lo mires por donde lo mired
Forspoken lacks the kind of refinement expected of a AAA title. If the concepts had received more attention, then the entire package would have been more cohesive. Still, despite its issues, there's definitely something here to enjoy if you can focus in on what the game does well: narrative, accessibility, and writing.
Forspoken may be a game of squandered potential, but there remains an argument that it’s still worth playing, not just for the simple joy of zipping through its world, but for the occasional glimpse at the potentially genre-defying tentpole it could have been with clearer vision and better collaboration. Because, in this world of stagnation over innovation, even just the groundwork can be worth savouring.
Forspoken barely avoids disaster thanks to its gameplay and its two main characters, two aspects that are not without their faults either. Its few good ideas simply don't manage to make up for its huge shortcomings: Luminous' title quickly gets bogged down in a rousing structure, which will take you through areas that are certainly huge, but empty of interest. The activities all look the same, the level design is very poor, as is the bestiary... In short, it is impossible for us to recommend it at full price.
Did we really, really, really need a cat taming minigame? And you already told me the story of Athia at the start of the game. Why am I now ‘learning’ it again at the end of the game, strolling from point to point, pressing triangle for exposition. It’s a gorgeous game, but God if it’s not like a minorly insipid make-up artist’s Instagram grid. Loads of things to look at but no actual meaning in any of them.
Forspoken is somewhat reminiscent of the fusion cuisine that caused a furor in the average bistro in the early 1990s...The result is a potpourri of uncomfortably poorly written dialogue, a giant open world of cardboard and struggling to find 'meh' action and combat.
The negative first, the graphics (especially in the modern world and the towns in Athia) are extremely disappointing, while the world and its inhabitants are usually nice, comparable environments like in Horizon Forbidden West is much more detailed and sophisticated. The pacing is awful, you’re constantly interrupted by weird, often non-sensical cutscenes, and the other characters are also trope-ish flat NPCs, definitely not a genre-defining effort. However, the positives are so much making up for its shortcomings that overall I really enjoyed the game: I like Frey, she is a little over the top occasionally but I could understand her frustration about being **** into a different universe. I chuckled more than a few dozen times listening to her banter with Cuff. However, where Forspoken really shines is in the movement and the magic department, I did have a lot of fun hurling over rocks and plaines, climbing walls and mountainous surfaces. It’s also competently animated, so no complaints here. And the battles are really dynamic, imagine something like a Souls game without the crushing difficulty, where you are spiraling around enemies to defeat the monstrous bosses — though sometimes I wished they were more difficult to fight. I’m not sure I’ll play it again, but the single playthrough was very satisfying for me (I might do some small challenges still). Solid 7 (or 8 at times) from my side.
Büyük bir potansiyel harcanmış.Oynanış olarak eli yüzü düzgün bir oyun.Lore masterpiece olmasa da çok iyi hazırlanmış. Hikayesi sonlara doğru çok iyi. Ancak görev dizaynı, düşman çeşitliliği ve hikaye sunumu oyunu acayip geriye çekiyor.
Absolute garbage, I'm truly surprised that devs were able to combine the worst of all worlds when creating this game. Worst open world experience, worst fantasy world i've seen, worst story, worst plot devices (why leave the money??? you can pick up the bag AND find the cat???), and an incredibly annoying protag with an incredibly boring protag to boot. I'd sue for time wasted if I could.
That said, it doesn't really have any major bugs, works fine, and performance overall is fine as well. I reserve scores below 4 for absolutely disappointments even in the performance department, which I can't fault here.
SummaryForspoken is an action RPG that follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes, battle monstrous creatures and defeat powerful matriarchs known as Tantas.