The real enjoyment came when mixing up the two elements of conversation and combat. The way that the game allows you to make some really difficult choices in how you go about on the island give a real feeling of importance.
Easily Spiders’ best work and one that is confident in its own material, GreedFall, though flawed, is one more fine addition to the AA sphere and a great example of passion and dedication, succeeding where it matters.
GreedFall certainly left me wanting more; while its story may be a bit shallow in places, it’s still got a lot of depth, a fluid, intuitive combat system and enough morally-grey missions to bring me back to Teer Fradee some time soon. Forget waiting for the next Dragon Age, GreedFall is an impressive debut for what could well become a classic series.
The best thing about GreedFall is that intangible thing called “flow”: it’s easy to get hooked up and just play it, even though the game doesn’t offer nuanced mechanics or meticulously detailed world. [Issue#241, p.52]
Greedfall is the kind of game where you really need to be into the story to be able to look past its faults and still enjoy it. That can be an issue because while the plot is generally well written and does a good job of tying its side stories into the main thread, the overall subject matter is going to be uncomfortable for some. Its design and gameplay elements are competent but nothing amazing, nor does it really do anything that stands it apart from others in its genre. There's also a fair amount of technical issues to deal with throughout. If the story does grab you, however, it's easy to invest quite a bit of time in the game. If nothing else, Greedfall does tackle the kind of story that few games are willing to discuss.
The Spiders studio didn´t take players‘ comments on the previous titles seriously, and they repeat the same mistakes. GreedFall offers an interesting world, full of amazing characters and ideas, but lacks in other aspects. [Issue#298]
Because Greedfall is so cavalier about its colonialist themes, and because it plays it safe by sticking so closely to the template of open-world RPGs, it doesn't really feel revelatory in any way. Instead, it's content to be just another digital playground--just another world filled with magic, riches, secrets, and monsters for players to shoot and loot at will. I did have fun when I got lost in its familiar RPG loop, but its lack of nuance or innovation prevents it from being truly remarkable.
Taken on its own merits this is a game reminiscent of the story telling style of Dragon Age: Origins. I won't opine too much on that minus saying it's amazing and worth playing through on its own.
The RPG elements of this game are omnipresent, so much so that you can find an average piece of armor and upgrade it to a point that it can compete with some of the best items in the game..There is a talent point system similar to The Witcher that unlocks new abilities depending how you progress through; however, rather than being a singular tree, the starting talents form a circular menu and there's overlap between some of the progression paths.
The combat is a little clunky at times, I found the camera at times to be working against me and leading to my death. However, the actual mechanics within the combat systems are very cool, in the sense that I can kick, dodge, riposte, parry etc. Many of these bound to a separate key which allows control over your character. It's worth admitting that i'm playing this game with a keyboard and mouse, it may flow more naturally with a controller. However, I do feel this games combat is a step down from Spiders prior offering The Technomancer.
Taken on its own merits i'm giving this game a 10. It was crafted on a budget of 5 million when compared to the 100 million for Mass Effect Andromeda, and crushes that game in every aspect and with a team of 50. Overall for the level of quality of game we have here, it's amazing that it was crafted over 3 years by a development team of 40-50 people.
I just hope the game improves what the first one did good.
It just needed to be more darker.
the big problem i had with the game were the moral choices.
there is only good and bad.
you good choices will have NO consequences. (that is really unrealistic)
AMAZING Heavy armor!!
good looking swords and guns.
I just wish that they would make Greedfall 2 more darker and grim.
I have very mixed feelings about this game. No matter how much I wanted to, it was a game that I couldn't get into and I couldn't play for long hours. First of all, the optimization of the game is very bad. The gameplay and story are also very ordinary and boring after a short while. If I manage to play it in the future, maybe I will change the review.
SummaryExplore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures. Forge this new world's destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world - influence its course and...