Gungrave has an eventful and largely glorious history. G.O.R.E. is a technical retread, from which you shouldn't expect too many surprises in terms of story - as well as gameplay. But that doesn't have to be a bad thing, especially since the fans know what they're being offered here: spectacular over-the-top action with hail of bullets and explosions foreman non-stop. That's exactly what we came for.
Negatives aside, Gungrave G.O.R.E is a blast when it gets going. The cutscenes are over the top, as are the bosses and the main baddies of the piece. If you can put up with the archaic rust that comes with old-fashioned games, there is fun to be had in here.
The game feels a but clunky ,messy and a bit generic at first. But once you unlock skills and level up it fire. The game is similar to DMC with progression and it's awsome once you get powerful. I found myself getting hooked on the over the top action and nice linear pace. I dig the characters and story it's just feel like they could have done more.. It might not be eligible for these games Journalist's goty lists. But this is a non political, fun as hell blast festival and I had a great time with it.
At first this game had extreme difficulty spikes and some janky mechanics. However, there were 2 patches and now its very fun game. Especially cartoon mode was mind blowing! I'd like to give thanks to developers who chnaged the game in a short time. This game should be rated one more time.This game has been ed to
Gungrave GORE offers immense fun until 2/3 of it when it becomes incredibly tedious and boring cause of huge spike in difficulty curve, which is a huge disappointment, since the game had a potential to be great easy going PS2-era shooter.
There’s always more blood on the horizon, making Gungrave G.O.R.E. feel like a break-neck romp with little room to move or breathe along the way. While dotted with moments of joy and violent freedom, the action of the game quickly devolves to repetition – making it a largely enjoyable romp, but one that only rarely makes a meaningful impact.
Gungrave GORE is a game out of time even if you look at it through the lens of nostalgia. Beyond a narrative context that has not been received, but in line with the two past games, everything from gameplay to level design is too old, even when it manages to entertain in a rather genuine way.
GORE might have worked had it followed the remit of the original PS2 Gungrave to deliver an intense couple of hours, before focusing on polish and score-chasing replay value. As it is, the moments when you gorge on the excesses of Grave's ordnance are spread thinly between slabs of frustration and tedium. [Issue#380, p.116]
I honestly wouldn’t be surprised if the bulk of Gungrave was developed in the mid-noughties, because despite the passably-AA-of-late-PS3-era graphics, it’s practically identical to its predecessors, both in terms of gameplay and level design. And to be kind to the earlier entries in the franchise, they were verging on unwieldy 20 years ago. Basically, nothing has changed between them, save a graphical overhaul.
In this country, the PS2 cult series should only be known to die-hard anime fans. After "Trigun: Planet Gunsmoke", which was shown at a Sega event in 2002, unfortunately disappeared shortly afterwards without further public announcement, the first "Gungrave" was released in the same year, which quickly became a cult hit among anime fans. A 26-episode anime series produced by Madhouse was released in 2003, followed by a no less leaden 2004 sequel, Gungrave: Overdose. After 14 years of fun, the spin-off "Gungrave VR" was released for the PSVR in 2018, which is to be understood as a prologue to the new "Gungrave G.O.R.E" by Iggymob and Prime Matter.
Technically, "Gungrave G.O.R.E" is doing impressively well for an indie production. It runs very smoothly in performance mode (4K/60fps), the hit feedback is powerful, the video sequences are pretty and the levels are visually varied. And it's all accompanied by a driving electro-industrial soundtrack that perfectly suits the atmosphere of the game with its shrill jazz and rock influences.
The bloody bullet ballet (like the PS2 predecessors) can be quite frustrating at times. Especially due to the fact that the checkpoints were distributed rather unfavorably. This is shown e.g. in the train stage, where you have to dodge signs and obstacles while fighting countless enemies at the same time. If you are thrown off the train, it means immediate game death - and that you have to start the entire passage from the beginning. In the later course of the game there are always such unfair passages.
Gungrave G.O.R.E. offers dull but stylish old-school ballroom orgies that will certainly not appeal to everyone. The frustration factor is sometimes high and some design quirks are annoying, but the core gameplay of shooting, fighting and tactics has been implemented all the more. Anyone who, after a steep learning curve, masters the protagonist's skills and shoots himself into a "flow" will be rewarded with an "okay, one more round" feeling. Hopefully a potential successor won't be another 18 years in the future. Anime fans who like old-fashioned arcade shoot-outs should definitely take a look, despite the mixed reviews.
Gungrave G.O.R.E. is in third person and a shooter but don’t think that it is going to be like the third person shooters you’re used to. Gungrave G.O.R.E. is an arcade action shooter and has more in common with games like rail shooters, beat ‘em ups and shmups.
You move Grave, the main character through linear stages in a slow and deliberately designed way that works with how the game plays. He has plenty of actions at his disposal to deal with the waves of enemies. First up is his regular shooting which auto targets or can be more controlled and doesn’t need reloading. You can do a charged shot too which is handy for shielded enemies at a distance. He can jump and dodge. The dodge doesn’t just get you out the way but also gives you a small invincibility window and you can shoot during it too. The jump can also double as a dodge and again you can shoot during it. Grave has melee attacks and starts with a basic combo for breaking shields and deflecting rockets. Grapple ability lets you hold enemies as a shield while still shooting and then throw them and there is a chase which is like a charge forward.
There’s fury mode which when activated pushes close enemies back and gives you a temporary damage boost but you need to have earned it first. Killing enemies in this mode also builds your art score. The art score is one part of getting a good rank at the end of the stage. Burst mode is stationary rapid fire with camera control for dealing with crowds. Storm Barrage is similar to this but needs to be earned and is way faster and as long as you have shield it can’t be interrupted. Executing stunned enemies builds art score and recovers your shield. Finally there are demolition shots, that need to be earned, which are like special attacks that give you a brief window of invincibility and can be devastating to crowds, knock enemies down and gives health back.
All of this works really well together and the game is about constantly moving forward while keeping your beat going (hit counter). When no enemies are present the beat can be kept up by destroying objects. While doing this you need to always be picking the right actions at the right time and the right targets too. Then on top of that you need to build your art score and keep an eye on your shield, health and actions earned. Gungrave G.O.R.E. rewards you for playing well during the action and after stages with a rank and points that can be spent on upgrades and new abilities. Stages are a short blast, about 10 minutes or less and it is fun and addictive.
Unfortunately gameplay can be held back at times by a lack of polish, poor AI and spawns happening too slowly. I got stuck on the environment twice and enemies were frozen and unkillable a couple of times too. The constant onslaught of gameplay, bullets and explosions can be tiring and repetitive. There are two side characters as well which go underused and in Quartz’s case is underdeveloped too. Gameplay would have benefited from a shorter run time with less but more highly polished stages.
I can’t say how well Gungrave G.O.R.E. does presenting the source material because I haven’t played the previous games or seen the anime. I found the story, characters, dialogue and cutscenes to be pretty bland and didn’t get into it at all. Don’t get me wrong it can be freaking cool from time to time but mostly it’s just not. It lacks charm and charisma. Cutscenes can often feel lifeless and the whole experience exudes low budget. The voice acting doesn’t help either. Gungrave G.O.R.E. could have benefited a lot from just going all out silly and way more over the top. At least the sound effects and music are fun and pretty well done.
The visuals of Gungrave G.O.R.E. are not too impressive. It looks like an older game that has been polished up a little for a PS5 release. The developers have done a good job making up for this with style and variety. There are 31 stages that take you different places in the world with different types of settings. It also has a diverse line up of enemies to blast away and multiple bosses too. The old anime/ PS2 era style is cool and a bit nostalgic.
I hope that the developers of Gungrave G.O.R.E. are well aware that there are plenty of gamers out there that still appreciate this type of game and that what they have achieved here is pretty cool. I’ll definitely be keeping an eye on this developer to see what they do next. I’m having plenty of fun with Gungrave G.O.R.E. but I know many players will bounce off this game quickly. I would still give it a strong recommendation to anyone that enjoys arcade and action games.
Jogo triste, no começo é ate interessante mas la pra metade vc não aguenta mais, mesma gameplay durante vinte e poucas missões, inimigos repetitivos, skills inuteis, eu não sei como permitirão o lançamento disso, lutas de chefes tão faceis que chega a ser cômico, um jogo pra quem busca se desistressar ao mesmo tempo que ri do quão ruim ele consegue ser.
Gungrave has a problem and a problem is that the gameplay is satisfying as long as the difficulty is on easy because as soon as the enemy start to become bullets sponge it takes so many hits that it becomes not satisfying.
The original PS2 game looks good paly good and has a really good art style when this one doesn't really have it the realistic art style there going for looks bad
SummaryIn Gungrave G.O.R.E, play the gun-wielding badass anti-hero of your dreams as you mow down tons of enemies in a gory ballet of bullets and experience a story of vengeance, love and loyalty, all in a beautiful third-person action shooter, combining the best that Eastern and Western game design have to offer.
As the titular Gunslinger o...