Headlander is an unexpectedly great take on Metroidviania-style action. Some of the objective design renders its flashier, body-endangering powers moot, but the quick and complex moment-to-moment gameplay carries it splendidly.
Headlander doesn't spend all of its time building a monument to Super Metroid, opting instead for a dangerous medley of absurdity that's nevertheless stable and, once you really start to look at it, kind of marvelous in its ability to stand upright and qualify as evidence of meaningful dissent.
From its odd mechanics to its captivating presentation, Headlander's parallels to Metroid bubble under the surface; it's the game's fresh qualities that grab your attention and make it one of the most delightful takes on the well-worn formula in years.
Headlander has a few faults, but when getting into a flow of this style of game, it turns out to be a pretty well made Metroidvania game. Filling out the map is addicting, and seeing a room I can’t enter without having a certain body usually always had me backtracking to see what exactly was in it. I still enjoyed my time with Headlander, even if the camera and combat got in the way a few times. I think everyone else will feel the same way. Give it a shot. It does have a lot going for it.
Hitting the right balance of puzzle and action with a proper dose of true `80s nostalgia, the majority of Headlander is a treat to play and to watch. That being said, its ending segment has a few head-scratching moments, including an uninspired “Simon says” memory game, and a final boss fight that is as frustrating as it is formulaic; the boss has three main segments of health and changes style after each segment is depleted, followed by a surprise re-birth into yet another form.
This is a unique game setting, the 70's sci fi is great, the ambient music, sounds and art style were brilliant. Apart from that its a slog to go through, i only completed it for the platinum. It's just that the story is weak, the laser fights are to precise which makes fights hard and the boss fights was bad, annoyingly bad, if you die just before you kill the boss you have to do the whole 4 stages again. The map layout is similar to shadow complex so there is quite a lot of back tracking to do which is frustratingly boring. It is a different game just not a very good one.
Initially cool but after you realize the game is a boring slog the charm wears off fast. Combat is terrible and just ripping off heads was the best strategy but the combat is never hard because I think the developers know the controls are wonky. "Puzzles" are just finding the right thing to get you to progress. Never gets interesting or challenging. Disappointment.
-Earl, the voice in your helmet, is a pretty cool guy. And I got attached to my disembodied head dude.
-The sense of humor appealed to me (imagine any of Double Fine's previous stuff)
-It's a metroidvania and I always find those fun to explore and find secrets in.
-World seems intriguing at first but the more you see blander it feels, acid tripping robots housing human conscious' is cool for like 20 minutes guys!
-Rigged shooting mechanic makes it feel like controlling a tank.
-Lasers everywhere! You shoot lasers, your enemies shoot lasers, the walls reflect lasers-the screen gets filled with lasers and you can't help getting hit. I know your bodies are expendable but I still found it annoying that I couldn't avoid them.
-Related to the point above - there is no jump or crouch, which would help a great deal in dodging lasers.
-Terribly boring boss fights: At least they realize the controls are clunky and don't require you to do anything nimble
Finished the game as it wasn't super long. But overall was not impressed with this title outside the cool theme.
- Fun theme - 70s sci fi
- Like the concept of using your head to switch bodies and then use color coded access to gain new areas or solve puzzles
- Several bugs where doors would get locked and robots wouldn't spawn I had to work around
- The puzzles were mostly tedious
- Could be difficult to tell where to go next as well as the color of the robots
SummaryAssume the role of the last known human in the universe, and all that's left of you is a disembodied head. Seeking clues to your fractured past, you must travel through a hostile world of machines using a special helmet that allows you to dock into and take control of any robotic host body. As you launch from one body to the next, you'll...