Hyper Light Drifter is a breathtaking game that draws heavily from gaming's most prominent pioneers without relying too heavily on their influence. It is an eclectic masterpiece that feels more like an experience than a video game.
If you look past an imperfect combat system, you'll find that the first game created by Heart Machine (a one-man software house) has sophisticated gameplay, and a level design that encourages the player to explore every nook and cranny, slowly revealing what a real gem it actually is.
One of my personal favourite games of all time, Hyper Light Drifter is a masterpiece **** which never ceases to entertain me, the amazing visual storytelling, the challenging combat and the absolutely beautiful soundtrack all pairs together to make a game which i believe everyone should play at least once.
As stunning as it is, Hyper Light Drifter's greatest triumph isn't in the story that it tells, but in the stories that it doesn't. I don't know this place's entire history, but its desolate elegance inspires me to fill in the gaps myself. Such is the power of artistry this rich and thoughtful.
Hyper Light Drifter offers an engaging, mysterious adventure. Heart Machine's game demands patience, but rewards with great atmosphere and satisfying combat system. All we need is an addition 30 frames per second. 30 FPS lock can be a valid design choice, but not in a dynamic game with a focus on action.
If you can get past its very obvious downsides and need to play a challenging, even a bit frustrating game, there's no dilemma that Hyper Light Drifter is for you. Yet, we remain sad that we didn't get to play the fantastic game which this one could have been had it spent more time in development. Maybe in the sequel.
É um jogo muito bom, a jogabilidade é muito boa, os inimigos são balanceados, é divertido explorar o mapa, os bosses são difíceis, de um jeito bom, não tenho muito o que falar só que é um jogo incrível.
Gorgeous and atmospheric game that is hard carried by its art design and environments. It's mystery is captivating and the gentle synth tones of its soundtrack are unforgettable. Gameplay doesn't really live up to that level, its serviceable and simple but no more.
Hyper Light Drifter is a top-down (or perhaps more accurately, a 3/4ths view) action game. You play as the drifter, a swordsman with the power to dash (or perhaps, “drift”) a fair distance in a straight line, which is used for platforming (of sorts – there is no jumping, but many gaps need to be cleared) as well as for dodging attacks and navigating over some hazards.
It is a stylish game with solid pixel art and a decent variety of enemies and environments.
Unfortunately, it also is a game where some seemingly minor control issues cause some frustrating problems, and several bits of content feel like they are vastly more difficult than the rest of the game, making them take a long time to beat and stretching out the game’s length far beyond what it should be.
The core of the game is the dash, the sword, and a small repertoire of guns. You start out with just a basic attack with your sword, but over time you can buy the ability to charge up your sword attacks, make dash attacks, deflect projectiles, and even do a multi-dash ability where you chain together dashes one after another.
The guns are okay on the whole, but sadly, it is unlikely that the player will use most of them; the starting pistol, the shotgun, and the rifle are the three best weapons, due to their speed, damage, and penetration respectively. The other three weapons all feel of pretty marginal value and to generally be outclassed; I only tried them out shortly before replacing them, and unfortunately the shotgun’s high damage is just so useful for dispatching high-hit point enemies you’re likely to use it most of the time after you get it.
This multi-dash ability, however, is likely to be a source of great frustration to players. The timing on it is very precise and isn’t very regular; each consecutive dash has to be done faster than the last one (well, up to a limit of a dozen dashes, after which point it reaches a limit, but that’s mostly irrelevant in actual gameplay) and the timing is very specific. If you press too early, you can’t press again and dash; you’ll stop. If you press too late, there is lag on the end of the move that prevents you from doing another dash, even though there is no animation associated with said lag period.
And this is extremely frustrating for the few sections of the game where this ability is required; players may spend an inordinate amount of time on six or so puzzles in the game which require the multi-dash. Half of them can be overcome by heavy use of healing kits if you are struggling, but the rest simply must be done correctly, or else the player must start them over.
Over and over and over again.
This can potentially absorb very large amounts of the player’s time, and is not much fun. Indeed, I nearly uninstalled the game after the first multi-dash puzzle I encountered took me a very long time to complete.
There are also some other weird aspects to the game. For one thing, the player does suffer hitstun from some attacks, and the invulnerability period on getting hit is quite short. This means that the player can be combed by certain enemies attacking them multiple times, or even a single enemy hitting them repeatedly in some cases. This can be kind of frustrating, though it is largely avoidable outside of the arenas, where the player is more likely to get cornered and swarmed, but it happens on occasion, including on the final boss, and it can be a little irksome when it happens.
More annoying is the fact that sometimes inputs simply don’t register for some reason, or an attack passes through an enemy for no apparent reason. While this is an infrequent occurrence, there were a few points at which I used a gun in close quarters and a bullet went right through an enemy, or where I attempted to use a bomb attack and the bomb attack never registered.
This is most noticeable in the arena section of the game. A bit of content in the town unlocked after getting 12 keys, you find a series of rooms that send waves of enemies at the player. You must survive ten waves of ever increasing numbers of enemies to win. Doing this for ten rounds wouldn’t be that bad, but instead you must do it for ten rounds *five times*, in five different arenas.
This stuff felt like it was intended to fill out time, rather than to really improve the experience.
That said, the game isn’t all bad. The game includes four major areas, each with its own distinct tileset and set of enemies. There are eight bosses in the game, all of which feel distinct from each other and all of which are reasonably fun to fight against. Fighting against groups of enemies in varied environments is largely satisfying, and the game does a reasonable job of keeping things fresh for a good chunk of the game, though it does feel like all of the areas were maybe a few sets of rooms too long.
Still, I can't recommend it.
Game is gorgeous but after one our playing I feel this isone of the most pointless games I've ever played, no sense of direction, flow, purpose, gameplay is more complicated than fun. The question before shutting down this game for forever was "why am I playing this game ?"
SummaryExplore a beautiful, vast and ruined world riddled with unknown dangers and lost technologies. Inspired by nightmares and dreams alike. Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.