A decent cover shooter which gets better towards the end. The gravity effects are nice, but they could be much nicer, if you could control the direction of gravity, not just the amount of it. [Aug 2012]
I knew this game was going to get crappy reviews because of its familiarity. GOW rip off they'll say, but cover shooters have been around long before GOW. I like this game not because of its differences but it does feel familiar, and its a compelling story. Just like other cover shooters it has solid mechanics cool weapons and lots of gore. The drawbacks are Max Frustration 3 type problems. Short action sequences followed with cutscenes. Also the main character has got the worst head of hair I've ever seen. Note to all developers allowing the player to walk while advancing the story is better than a cutscene.
There's an overall level of polish to Inversion that shows a developer improving its skillset. Though the game never fully stretches its ambitious premise beyond the confines of the cover shooter genre, it's a game with the noblest of intentions: to provide wall-to-wall, or, rather, floor-to-ceiling, entertainment.
Inversion drinks deeply from the Gears of War well, including the same basic combat model, the same generic space marines, and the same overwrought investment in its own bad story. But there's none of Gears' heft or kick. Instead, Inversion has that lightweight feel usually reserved for the first level of a game before you get the useful weapons.
Inversion is a good third person shooter that takes place in a dystopic universe where a race of human-like creatures invades all the known world. People are made slaves or just murdered for no apparent reason. Of course, as we advance in the story, we unravel many of the mysteries that the beginning of the plot brings.
In the game, we are a policeman who is in the seek of his daughter, and we are at all times accompanied by a colleague and friend, who decides to support us in our quest. It is a rather simple plot, very inspired in Gears of War. I start commenting about the story because I believe it is one of its strongest points. As a fan of dystopias like Gears of War, I am Alive, or The Last of Us, I found Inversion's environment and storyline satisfactory. Simple, but effective. On the other hand, more character development, more dialogues or cutscenes would have improved this part even more. One has the feeling that there are more things to be told.
The technical aspect is brilliant at times. There are some moments that leave you with the mouth open. Unluckily, these moments are not frequent in the game. At the end of the game, we visit the most attractive scenarios. Moreover, the game has notable graphics and, even if the surroundings can get repetitive punctually, the graphic design is quite remarkable for a non triple A production.
My major criticism goes for the sound, though. There are moments where the volume of the dialogues is not well regulated and we might either miss the voices or they might be too loud. That is an issue that breaks the atmosphere and it is really a pity that the game was released without fixing this problem. Many games nowadays suffer from this matter as well, which I find surprising.
The gameplay is effective, the game is fun. However, it is necessary to say that the shooting mechanics are heavily inspired on the Gears of War franchise. Cover mechanics, sprinting, aiming. Many things are copied from Gears of War. On the other hand, the game includes its own additions: altering gravity of the objects in our surroundings adds a strategic component that is an asset to the gameplay. The zero gravity fights are awkward but fresh, and jumping from the ceiling to the walls, or vice versa, is pretty new too and it is visually very satisfactory.
Not all is good, though. Some mini bosses keep reappearing every 15-20 minutes in some parts of the story, and they can really become a pain. This was probably added in the game to increase its length.
The length of the story is about 7-8 hours, more or less the average of its genre. It has a multiplayer mode and the possibility to play the whole campaign in online coop, however, by now (2016) it is very rare to find anyone playing this game, so you must arrange this with a friend if you want to enjoy this experience.
To sum up, I think this is a great hidden gem that was very critisized at its time of release due to copying many elements from the Gears of War saga. I strongly believe that, in the case Ubisoft or Electronic Arts had published this game, the average score would be above 70%. This game is definitely worth your time, especially if you are into dystopic universes.
You must play this game with a friend, the IA Who controls your partner is good, but is not perfect, sometimes don't help you and you will die, the story in something strange, but all the mecanics is the same of gears of war, you can not change your weapon while you are realodaing (all the games in the universe can do it except this one), and have a lot, a lot of cinematics
Could this game have been better? Definitely. Did it deserve the 4.0 on Gamespot because Namco didn't pay for a review? Absolutely not. This game is a generic Cover Based Shooter, the Sci Fi Twist works within the context of the alternate reality this game is set in, the multiplayer is fun, King of Gravity is intentionally unbalanced that's the point, and the story is better than most shooters though the acting is at times a little hammy. Overall this game is average, it's not great but it's not bad either. It's an average game that deserves an average score. When the price goes down if you have nothing else to play this is worth buying and it's absolutely worth a rental.
Gonna be honest, I only played the single player for a few minutes, though to be fair, the opening cut scene did absolutely nothing to get me invested in the setting, the characters, or whatever the plot was. Just you and another dude driving then some things explode and suddenly your playing Gears of War with normal sized people. Yay? The multiplayer, lack of an advertised yet absent split-screen aside, was just as boring because I only saw exactly 3 other people trying to play this travesty and played exactly one game of deathmatch, meant for 8 people, with just one other person. I spent most of the match just looking for my adversary and not using the gravity gimmick at all save for floating to and from cover in certain sections. This game could have been just okay or even hilariously bad like Mind Jack, but instead it's just very very bland and no one will ever remember it come next month.
The game looks fine, but it can't hold the framerate it keeps collapsing.
It is rare to play a game with such stupid characters in a stupid bloody it feels like a b movie from the 80s. I can respected it is so stupid that interesting.
The game has some remarkable destruction effects when you shoot things.
This game screams for local Co-Op but Saturday is not so you cannot have fun with your friends, which would at least at make this game a little more bearable.
The boss fights in this game is not fun day away to Bullet punchy and the Tactics to defeat them is boring. You have to fight them so many times
Is game took 5 hours for me, but it was a very boring and tedious experience and I had to put the game down on easy in the last 3 chapters of the game because the gameplay was getting so frustrating I can under no sense recommend this game.
SummaryInversion is a third-person co-op shooter that combines hard-hitting, adrenaline-pumping action with a revolutionary gravity manipulation engine. Featuring the Grappler weapon, players manipulate gravity for their own purposes. The Grappler can be used in countless combat situations by maneuvering massive objects as shields or projectile...