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  • Summary: Civilization VI offers new ways to interact with your world, expand your empire across the map, advance your culture, and compete against historys greatest leaders to build a civilization that will stand the test of time.
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Civilization VI: Rise and Fall - First Look: Georgia
Score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
  1. Mar 1, 2018
    Civilization VI is a great game, but you already knew that. The iPad port is exceedingly well done and well worth the consideration of any fan of the franchise or turn-based strategy genre.
  2. Dec 28, 2017
    Asypr's port of Firaxis’ Civilization VI is about as good of a PC-to-iPad conversion as we could have hoped for. It brings nearly every feature of the single-player version of the outstanding PC game to a much more comfortable tablet, courtesy of intuitive touch controls. It's a shame that there's no online multiplayer mode and that there's no Retina-resolution support, but even so, the portability helps make this iPad port almost as enjoyable as its PC counterpart.
  3. Jan 5, 2018
    Taking “one more turn” has never been more convenient, allowing you to command the Royal Navy, trade with the Japanese, invade New Zealandia and more on the go.
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  1. Oct 8, 2018
    At 3.35 GB, Civilization 6 is a beast of a game, with a hefty price tag, but it shares a common feature to all those freebie mobile games out there; it’s seriously addictive.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Jun 19, 2018
    I'm amazed that the full game is on iPad and it works great. I am disappointing by the game itself. Civ VI's inherent problems are made worseI'm amazed that the full game is on iPad and it works great. I am disappointing by the game itself. Civ VI's inherent problems are made worse on a smaller screen and intermittent play sessions. I really tried hard to give this game a chance.

    As a Civ fan since Civ I, I've seen bad Civ games before. Civ III was terrible. Civ IV was pretty good but ran terribly on then contemporary hardware. Civ Rev II on iPad was awful. Now we have Civ VI, which looks polished and approachable but in actuality is kind of a mess of new ideas and a miserable amount of busy work.

    The game is set up like an interactive board game. Each piece has so many moves on the hex board and each hex improvement and building shows up on the board. The policies and governments are presented as playing cards which can be re-shuffled on demand. Religion is spread by 4 types of playing pieces with their own rules. Culture is gained by individual pieces of art that must be placed into buildings. Culture and the trade routes are where the board game motif breaks apart. Some of the ideas, like having World Wonders on a hex, are good. Others are just worse than the previous Civ V. For example, in Civ V you could build a factor to increase production. In Civ VI, you first have to spend 10 turns building an Industrial Zone on a hex. Then you can build your factory. These games are long enough without the additional busy work.

    Many of the World Wonders and bonuses themselves are less game changing. Nothing is as good as conquering more cities, and I wish Civ VI improved the warfare from previous civilizations. There is still no bulk move option and you are punished for creating large armies by having a large amount of work moving unites. Barbarians can stall out your civilization if you have a bad start. The a.i. Civs are still brain dead cheaters. You can force them to cede a city but they will hold a 4000 year grudge against you. Good luck getting them to fight each. Spy options are nice and I'm glad you can steal technology again. Framing a civ to start a war is better. The endgame is mostly clicking "next turn" for an hour and a half until you've won. The good people at Firaxis can do better.