Is this the real life? Is this just fantasy? Thankfully, Kingdom Come: Deliverance is not a landslide, a mix of game and reality. It may not capture the appeal of the overall mainstream, but that’s okay. Anyone willing to take a dive into the niche waters of the gaming world, and not afraid of games being unforgiving, should definitely check this out. I love this game. Open your eyes, give this game a try and see.
It's almost impossible not to compare Kingdom Come: Deliverance with the Witcher series: there's absolutely no fantasy in the Warhorse production, but it boasts a strong character, an enormous quantity of content, choices that matter, and an adult and mature storyline. You can't expect the same visual quality or a comparable level of polish (pun intended), but the battles are like nothing you've ever seen, and the depth of the simulation really drags the player into a beautiful medieval novel.
Had the initial forty-to-fifty hour campaign not delivered the level of bugs and problems present in the current build, you'd easily be looking at potentially one of the year's best all-round experiences in an RPG and an essential for everyone no matter your affiliation with the genre. As it stands, visually, technically and mechanically sound as its foundation is, Kingdom Come: Deliverance's performance is an unruly and occasionally unpredictable beast.
If Kingdom Come: Deliverance has a ton of bug fixing to improve the performance drastically, it could be a hidden gem. It’s clear that the game, despite its grand ambitions, was simply not ready for public consumption. Shimmers of brilliance are there and had it seen more time in the oven, or set its expectations at a more reasonable level, it could have been brilliant and scored significantly higher as a result. Alas, Kingdom Come: Deliverance is another cautionary tale rather than a trend setter.
It's a very detailed game, however I feel they made some poor design decisions for the sake of "realism" and sometimes you just have to balance it out to make it engaging and fun to play. Not a fan of the rng combat system, it's not skill based so if you block the game rolls code depending on your block skill to decide the percentage of the chance you will block. Same goes for virtually every other skill as well. The story and game world are awesome, it's really a good game but some mechanics are extremely frustrating.
Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
KCD is great at RP and story telling, your actions feels valuable since the game give you so many choices to steer your characters development in different directions. Here is the "but", it is difficult. It is difficult for all the wrong reasons, NPC combo spre, almost impossible to steer weapons direction, finally beat the boss or NPC? well its bugged do it again, OPS! you weren't able skip the ambush when fast traveling? well i hope you saved because the 5 NPCs might do a perfect combo and kill you instantly. Did you just play for hours and got stuck? well thats all gone, LOAD FROM LAST SAVE!
The game looks great and the setting is very well realized with a great atmosphere. There are many design decisions that work to make you feel like you are a part of this time and place. The immersion here is the main focus and when this game works it works exceptionally well. However the combat is just terrible, the side content is often very weak and even the main content has some incredibly slow tedious sections. The main story also takes forever and leads nowhere. There's no satisfying payoffs in the end and altogether the best way to describe this game is a well intentioned chore