Kitaria Fables is an incredibly fun RPG that combines the exploration and fighting style of Zelda with the farming and village gameplay of Stardew Valley and the cute animal characters of Animal Crossing. I played this for hours at a time, unable to put it down.
If you’re a fan of games like Harvest Moon, Stardew Valley and Rune Factory, you’ll definitely like this title. It has a decent balance of farming and adventure, a solid story and the most adorable characters you will ever see. Since the game is pretty open, you can really go at your own pace, you don’t have to do any of the story quests right away if you feel like opting towards farming and gathering instead. Or if you think you can get away with a limited income, you can mostly forgo the farming and head straight into the adventure! Overall, Kitaria Fables is a wholesome and relaxed time.
Family-friendly action adventure titles have a fair amount of representation on the system, but with its cute characters and pretty basic overall controls, Kitaria Fables manages to pretty easily establish itself as a great option. While the story, for the most part, runs along familiar lines, keeping it simple seems to work nicely for the title, giving you reasons to keep moving around to discover new areas and challenges, but also never bogging things down. A dash of crafting and cultivation help to add some meat to the game’s bones once you get rolling, and some weapon choices help to give you some nice combat options to work with as you face a variety of foes. Further, throw in the ability to play along with someone else co-op style and it positions itself very nicely for a parent or older sibling to play along with a less experienced gamer-in-training as well. While by no means as polished or deep as the top-tier titles in the genre the general accessibility, friendly characters and tone, and plain cute charm or Fables should be perfect for people who just want to just take their time and enjoy themselves, no matter what their age.
****/2021/09/mini-reviews-september-2nd-edition.html
Kitaria Fables is a warm, genuine delight. It’s not trying to tell you something deep about the world. Nor is it looking to spark debates over hard modes or subversion. It’s not aiming to challenge, belittle, insult or offend. The game’s just there to give people of all ages a chance to go on fun little quests together, as adorable little animals, with a garden of veggie delights to look forward to coming back to. It might just be the sweetest and most innocent Rune Factory or Harvest Moon I’ve come across, and that’s really saying something, since this entire "genre", such as it is, is entirely built up around wholesomeness.
Kitiara Fables is a fun action RPG, with significant time spent farming in between quests. Though there are some issues with couch co-op, the story is still entertaining enough to recommend a look.
Kitaria Fables does a lot of things well, and a few things a little less well. It’s cute and colourful, and the adventuring is absorbing, but the farming falls a little flat.
Despite the need for quality-of-life improvements, Kitaria Fables will likely appeal to fans of the RPG genre for its cute story, engaging graphics, and diverse mechanics. However, fans of farming simulation titles may want to wait until patches have been implemented to make the feature more beneficial to the overall gameplay.
It's just not a very good game. There are a lot of simple elements missing. The fact that you can't cycle through tools without pulling up the inventory finding the tool and then equipping it is cumbersome. The fact that you can't cook your own crops, you buy seeds grow them and then have to pay someone to turn it into a meal is just a bad mechanic in my opinion. The world as vibrant as it is feels a bit devoid of actual life, very few characters with meaningful interactions. And then there's the grind. Including a grind mechanic is great in an RPG or Farm simulator. But there's just no balance here. Everything you get from monsters is pretty much worthless and you have to continuously go into the same area over and over again to do some of the quests. The currency is pretty worthless as well because you can't buy the materials you need to upgrade items, Meaning..... more grinding. The fact that you can't name your character or farm also puts in a very large disconnect. I had a lot of hopes in this game, but it's relying very heavily on the look of the game and not the playability. And until that's fixed I just can't say it's a game worth purchasing.
This Game is a joke all you do is pretty much spam spells waste of time even getting new weapons. combat is always the same spam spells, dodge and repeat. there is no real exp system combat is pretty much pointless until you need drops or to clear the dungeons. game is also buggy AF i have feel through the floor several times and have had to reload losing save progress. thought this might be like rune factory but sadly it's nothing like it.
SummaryAction Adventure fused with RPG and Farming elements. Armed with sword, bow and spellbook, fight against a rising darkness threatening the world. Plunder dungeons in search of relics and resources, tend to your farm to make provisions and potions, and take on quests solo, or with a friend.