The problem McDroid has is that it really doesn’t offer anything that we haven’t actually experienced in a game before, and for a while now the consensus seems to be that people are bored with the tower defence genre.
The world and stages you play through are vibrant and well designed and the game offers a decent challenge that does increase fairly steadily. It does take some practice to learn the mechanics and what aspects to prioritise, but this is what makes the game fun. I would have liked to have had a bit more of a story but overall it’s a decent game and certainly a great first title for Elefantopia’s first release.
As fun and quirky as its narrative may be, McDroid's attempt at changing up the tower defence genre makes for a frustrating experience. Its mechanics render gameplay a micromanaging nightmare that is repetitive and lacklustre.
SummaryDefend your shuttle against a variety of crazed alien species as they mutate, corrupt the ground or even turn your crops against you. Load up on weapons, bring your friends (drop-in/drop-out co-op) and take the battle to them. If it gets too crazy, turtle up behind your defensive perimeter and assume direct control of the lasers.