I was always looking for a game, where you just loot dungeons to collect items, but I could never describe what i specifically meant. This morning a friend of mine recommended this game to me, i checked it up and it was on playstation plus. I am two hours in now and i can say that this game is exactly that, what i was searching for. Can totally recommend it, even after only two hours!
What a great concept for a game! Go through Zelda-style dungeons, kill monsters, get loot, set up a shop and sell the loot you don't keep for yourself to customers, and then use that money to upgrade your gear, town, and shop. You figure out how to set prices based on customer reactions. It's a simple but satisfying gameplay loop that is addictive as hell. The only real weakness is that the game isn't longer/there isn't more stuff to upgrade in the town or on your gear.
The music in this game deserves special mention. Moonlighter has my favorite OST since Mass Effect in 2007. I recently purchased the soundtrack for $6.99 on bandcamp which comes in a variety of file types including 320kbps mp3s and FLACs. David Fenn is now a name I will follow.
If you’ve been looking for your next dungeon crawling fix, I think Moonlighter is an easy recommendation to anybody who’s a fan of the genre. With the addition of merchant simulation, the game manages to stay refreshing throughout.
Moonlighter builds good will, even in the face of some of its design choices. The grind from lowly dungeoneer and shopkeeper to an adventurer in your own right is enjoyable and, thanks to the gorgeous pixel art, you won't want to take your eyes off it. [July 2018, p.82]
Moonlighter is an incredibly enjoyable jaunt through some interesting ideas and some fun fights. While the combat gets a little easy as you progress, the fun of watching money pour in as you play is immensely satisfying. It would be nice if there was more reason to play after completion as is normally the case with roguelites, but equally having an actual conclusion is a breath of fresh air for the genre. It is a lot of fun and one that will keep you entertained for a fair while if you want to sink your time into it.
Moonlighter is a beautiful game that combines simplified versions of two game types into one. It’s a novel attempt that plays it too safe on both fronts, and is held back from being something truly fantastic because of its lack of variety.
The story is barely present, and persistent elements that tie the rogue-lite experience together – like crafting and store expansion – have too little impact to convey a satisfying sense of progress. When viewed on a smaller scale, the accessible combat and simple formula make it easy to pick up and enjoy Moonlighter casually. However, my excitement and enthusiasm were at their highest during the brief window when I didn’t know exactly what to expect next.
Combination of rogue-like dungeon crawler and trading game, Moonlighter is a little lightweight but there's something quite hypnotic and soothing about its unashamed RPG lite level-grinding thanks to the pretty graphics and chilled out attitude.
Moonlighter was a solid adventure and a great time. And overall, that is often enough - however, I was let down by the game's short length.
For most of my time playing Moonlighter, I ended up wishing for more in many ways. When it came to the weapon upgrade system, I thought "Wow, give me more of this!" When I began to fight some of the various enemies found in the four dungeons, I thought "Wow, this combat is pretty stellar - give me something more!" And when I entered each of the four dungeons - the main highlight of the game, in my eyes - I thought "Wow, more of these would be great!" Unfortunately, I think this is Moonlighter's singular (but all-encompassing) flaw.
I suppose it might seem like more like an asset than a flaw when I claim I want more of what a game already delivers on. However, it isn't just more of what this game brings that I wanted. When it came to the combat, I wanted something slightly more nuanced and complex; I wanted a crafting and weapon upgrade system that had a little more meat to it than a mere four upgradeable weapons, with only two possible upgrade branches for each upgrade; and I wanted more than the four dungeons they gave us. Overall, I think the simplicity of Moonlighter was what really bogged down the experience for me. The schtick of going through the dungeons and proceeding to sell whatever I didn't need got old a bit faster than I'd have preferred.
Overall, this is a nice little game with some great ideas that I would have loved to see become more fleshed out. The music and art design are solid, the gameplay is simple but enjoyable, and the game has a charm to it that is undeniable. I had a great time with it despite its simplicity.
Wer schon immer einmal wissen wollte, wie der Job eines Rollenspiel-Ladenbesitzers wirklich aussieht, spielt Moonlighter – denn hier seid Ihr kein Held, sondern der schnöde Shopkeeper selbst. Um Euer Lager zu füllen und die Kunden zufriedenzustellen, schnetzelt Ihr Euch in der Ur-Zelda-Obenansicht durch zufallsgenerierte Dungeons und nehmt alles mit, was später Profit macht. Den Preis bestimmt Ihr dann in der Oberwelt selbst und investiert das gemachte Gold in den Ausbau von Theke und Ausrüstung. Das ist befriedigend und sehr motivierend – vor allem aufgrund der extrem komfortablen Spielmechaniken: Ist etwa im Verlies mal das Inventar voll, verhökert Ihr noch dort entbehrliche Items zu einem niedrigen Preis, ein praktisches Amulett bringt Euch gegen kleines Geld zudem jederzeit zurück an die Oberfläche. Das muss auch so sein – denn die Kämpfe sind knackig und die Bosse gnadenlos. Etwas schade: Die zufallsgenerierten Level unterscheiden sich zwar untereinander, einzeln fehlt es jedoch deutlich an Vielfalt – und Rätsel gibt es ebenfalls keine. Außerdem zieht Moonlighters Midi-Gedudel im Vergleich zu Genrekollege **** Valley klar den Kürzeren. Dafür passen seine Knuddeloptik und die meist kurzen Sessions perfekt zur Nintendo-Switch-Version des Indiespiels.
This is a promising game, the dungeon crawl aspect of it is enjoyable and with many types of monsters and mini events, as well as a pretty good aesthetic and soundtrack fun can be had.
Unfortunately, the limited weapons and no utility in combat makes it a shallow hack and slash that gets repetitive. That, and the game is about grinding ingredients from the same monsters in order to make gold and buy a very limited selection of equipment.
That said, this game would be a 6 or perhaps 7 just off the dungeon part. But, half the game is the shop part. Unlike some other games that do an excellent job of it- this basically just makes selling your loot tedious. It's not fun, it's time consuming, and it makes dungeons take far, far longer than they should to get through- which in turn makes them more tedious and start to wear; without this, you'd be through the dungeons much more quickly and they wouldn't have time to become boring.
This game really can only be suggested to those who enjoy gold and mat farming in MMOs, because that's precisely what it is about.
Again- this could have been a 6 or 7, but by turning it into a grind they've made almost everything nice about the game become boring.
Very promising start though.
SummaryMoonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.