Oninaki tackles the theme of death brilliantly thanks to some poignant scenes and a willingness to go where most games won’t. That thorough exploration of death ties into every aspect of the game from its hack and slash gameplay to the ending choice that will leave players reflecting upon the journey they just went on. It isn’t often that a game truly succeeds as art, but every part of Oninaki goes back into its core motif and that’s why it is an essential action RPG.
Oninaki takes dark themes and a child-like visual style and combines them with the potent themes of life and death wonderfully. Combat can be a little restrictive and the presentation takes a hit in cutscenes, but its successes make it more than worth your while. The game flows with darkness and hope, and Oninaki shines because of it.
Giving this a 10/10 because it definitely doesn't deserve an overall 5.5/10. It has a really good story once you get to the end of it. I just finished it myself and got all the endings. The gameplay is fun although clunky, and the switch between both worlds makes this mechanic a more interesting take on this indie jrpg. It's a small studio within SE and sadly their last RPG, and the concept of death told in this story is intriguing. The final boss is somewhat disappointing. I'd maybe give this a 7 or 8 out of 10. But as I said 5.5 is way too low for user score and I feel like people only tried a little bit of this game and gave up on it so easily before giving it a fair score.
So yes this game isn’t perfect, they have to fix a few things like dodge mechanics and the combat feels a little sluggish. I must say that I love the premise and look of the game. I would give the game a 8/10 but im giving it a 10 because of the biased reviews that don’t make sense.
Oninaki could have been Tokyo RPG Factory's best work to date, but ends up to be "just" a solid hack'n'slash rpg with a good combat system due to repetitiveness and a lack of depth.
Oninaki is a flawed but overall an enjoyable experience. Instead of joylessly emulating turn-based RPGs of the old days, Tokyo RPG Factory took a step in the right direction and created a fantastic and refreshing action combat system. Apart from that, the game offers nothing special when compared to many similar RPGs. Still, Oninaki is the best game by Tokyo RPG Factory so far.
Tokyo RPG Factory appears to have one goal: remind us of the Golden Years of RPGs. Unfortunately, Oninaki captures that era of gaming and does nothing remarkable with it.
Oninaki has a solid and fun combat system, and an interesting setting, but the story is poorly told and the level design is so dull you'll be looking for something better to do pretty soon.
I believe this game is an introduction to a new format of RPG that keeps the classic and nostalgic tones of the RPGs from the 80~90 while introducing new features to couple with the new generation games. The story have a good core and I can really see me playing this for a while. The fighting mechanics perhaps is a bit slow (if you want to compare it to RPGs that were doing it that way for a while), but personally I still think is an interesting approach. A lot of people may say that I am Setsuna was better, but I suggest not to compare it and you will be able to enjoy it very much.
Was looking for something similar to Nier Automata but it is not even close, combat is somewhat fun but overal is a quite mediocre game, no cinematic scenes is like playing a Ps1 game.
I randomly tried Oninaki as a demo from the PSN store and was really intrigued. I absolutely loved the story and graphics. The gameplay took a slight bit of getting used to but the theme of grief, death and the afterlife really captured my interest on a personal level, so I went out of my way to find a UK version of the game from Ebay.
Little did I know that the demo was excellent because it captured everything good about the game in a nutshell. The story continued to be interesting with characters pondering the possibility of an afterlife and leaving loved ones behind, but this is marred greatly by the gameplay.
The gameplay boils down to an oversimplified hack-n-slash. You are mashing the same button repeatedly with the occasional special move that needs a timed recharge for variety. Combined with this are some very annoying and extremely repetitive and endless enemies. There isn't a lot of variety between them an rather than use this **** sparingly, you're subjected to an onslaught of bland enemies everywhere you go, with mini-bosses often being just a larger version of them.
All in all, this game is a huge missed opportunity. The graphics are very charming but also one-dimensional, much like the personality of the protagonist. Switching between the living and dead worlds to traverse the landscape is an interesting concept but can easily sink into irritation and repetition as you can often traverse the same areas looking for your goal.
In the PS3 era, this game would have been a shining star, but in the present generation it fades into a crowded genre of JRPGs, which makes it hard to recommend where there are games like Trails of Cold Steel.
Malísimo jugablemente. Su combate es lento y aburrido y sus mazmorras no valen nada. Simples pasillos planos y tediosos con repetición de jefes a cual más coñazo debido a su lentitud jugable. Sólo destacable el artwork que sí lo tiene muy bueno. El resto es pésimo. Si quieres un Action JRPG elige antes un Ys que eso sí es calidad y no gastes tu dinero en este bodrio. Tokyo RPG Factory tiene mucho que aprender de Falcom con el género.
SummaryPlayers assume the role of a Watcher named Kagachi, doing battle by “manifesting” the souls of Daemons, which act as the classes found in traditional roleplaying games. Each Daemon has its own unique weapons and skills, and players can shift between them in real time to gain the upper hand in battle. Moving between the Living World and t...