Pagan Online is very interesting hack ’n’ slash twin-stick ARPG, based on Slavic mythology, that is bravely trying to implement some new, more casual but fun experience into the genre. Aside from its bugs and few balancing problems, it has great potential and it is already managing to separate itself from the big competitors in the genre.
Pagan Online is a Diablo-like hack-and-slash RPG with an alright story. The gameplay is enjoyable, but it's lacking in other regards such as shops, an open world, and so on. It's a nice cheaper alternative to Diablo if you don't mind the lack of depth.
Pagan Online is a refreshing approach to the genre - especially the WASD control scheme, which at first seemed off-putting, actually gives battles a lot more depth and complexity - this paired with actually challenging boss fights makes Pagan a game I imagine I will be playing for a long time.
The game is currently still in Early Access but I was lucky enough to be able to play the release version at gamescom this week and the story continues to be exciting - the development team has been extremely reactive to player feedback on Discord (btw one of the largest and most interactive Discord experience I had with any game developer) and through other channels.
Looking very much forward to the games release next week.
Pagan Online's fast-paced action is weighed down by its disappointing lack of depth. If you want the thrill of being trapped in a barrel full of monsters all day, this game is for you. If not, then it's best to look elsewhere.
Pagan Online seems to have gone through development hell — whatever its original concept was, the game has been rewritten, cut into pieces and then reassembled in a different form. Its short f2p-style runs are fun at first, but then boredom gradually sets in, because it’s just rinse and repeat.
Pagan Online makes an attempt to dovetail two different genres—the ARPG and the MOBA—with mixed results. While the different heroes each have interesting abilities and character designs, the game is bogged down by an unfortunate series of grindy, free-to-play mechanics inexplicably built into a buy-to-play game.
Inexperienced developers tried their hand on a Diablo-like RPG but they failed to understand what makes the genre so popular. Pagan Online is full of restrictions, locked content, reused maps and terrible loot.
Fun ARPG, different type of controls, WASD and Mouse is primary mode but click to move is still supported. Challenging session based gameplay. Can make progress with out spending tons of time. Fun narrative design and engaging characters to play. I never played an ARPG with so many different types of characters! Some look and feel better than others but overall this is a really cool way to play an ARPG. Worth checking out for avid PoE / Diablo fans.
Pagan Online is a new way of trying to do an ARPG game.
Its early access and do have bugs, but is in a playable state
You get to pick from 3 characters in the beginning but the rest is locked behind a wall. You need these shards to unlock new characters and the shards are currently obtained but doing missions, so no paywall.
The graphics is very world of warcraft ish, and in my opinion not very 2019, but you either like it or you dont.
Theres a single player campaign that currently takes you to Act 5. Getting to act 5 is possible to do in two days and even faster if you know what your doing.
The game will have pets, and you won't get shown new gear you equip other than your main weapon. You will have to unlock skins to be able to look different. The same goes with pets, and even your banner logo.
This in all ways looks like they will implement microtransactions, and looking at other wargaming titles, it would surprise me this title would not have it, especially when the chosen way to obtain things are they way they are.
The game looks like a mobile game even though it weighs 30 gb. (btw i looked up now and i am kind of right - mad head is primary a mobile developer).
There is no actual world to explore, like in diablo or poe or whatever - there is a hub and a portal from which you go to missions (small rooms with bosses to fight or a some kind of a road to get you from point A to point B and then get back to hub).
So mobile-looking game without a world to explore calling itself arpg? no ty
Game starts nice and has many good ideas from other games (Diablo, Warframe, PoE) and it is inspired by Slavic mythology. Soon, it is stripped from majority of Slavic mythology and has many limitations (party can have only 2 members which might bug out your inventory and loose your loot). Some players can not even connect to their servers. Campaign has passable story with huge absurd difficulty spike at the end. Pass this title.
Not only did Mad Head Games cancel the game, removed the game from steam store so people cant see the reviews, they also used the money they got from Pagan Online in the past to develop more **** hidden object games to sell in the steam store.
the game had no meaningful updates since release 2019
they did not apologize to the customers, they dont care, instead owners get worthless 7 days premium and 1 vehicle for Wargaming catalog games, which is an extra slap to the face if you dont play their games at all.
I recommend to not buy games from Mad Head Studio or Wargaming, they are scammers and thiefs.
SummaryPagan Online is a fast-paced hack-and-slash action RPG that will challenge your skill in brutal and satisfying combat against countless enemies and larger than life bosses. Master all heroes, each with their own unique playstyle, solo or online for greater challenges and greater rewards.