Alien Breed 2: Assault Image
Metascore
63

Mixed or average reviews - based on 5 Critic Reviews What's this?

User Score
5.5

Mixed or average reviews- based on 58 Ratings

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  • Summary: This is a third-person shooter in which players assume the role of a soldier battling aliens on a mysterious spaceship. From a top-down perspective, players explore dark corridors and search for key cards, unlock doors, and attempt to power up areas of the ship. Aliens emerge from holes,This is a third-person shooter in which players assume the role of a soldier battling aliens on a mysterious spaceship. From a top-down perspective, players explore dark corridors and search for key cards, unlock doors, and attempt to power up areas of the ship. Aliens emerge from holes, pods, and passageways to attack the player's character; the soldier uses assault rifles, shotguns, machine guns, flamethrowers, and grenades to kill hostiles, including larger boss aliens. Aliens screech and emit splashes of green blood when killed. The word "sh*t" is heard occasionally in dialogue. Expand

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Alien Breed 2: Assault Teaser Trailer
Score distribution:
  1. Positive: 1 out of 5
  2. Negative: 1 out of 5
  1. 80
    It's a small game that feels big while you are playing it, a laudable accomplishment for a $10 title.
  2. Alien Breed 2: Assault is a great sequel to Alien Breed: Impact. Compared to its precursor, it has improved in terms of graphics and gameplay.
  3. PC Gamer
    Dec 13, 2010
    60
    Adrenaline-fueled crescendos and bosses toss in some welcome fun to the experience, but not nearly enough. [Jan 2011, p.77]
  4. Dec 21, 2010
    60
    Alien Breed 2: Assault stays very close to the roots of the genre, which gives it a touch of old-school charm, but it feels archaic next to newer offerings like Alien Swarm and Lara Croft and the Guardian of Light.
  5. LEVEL (Czech Republic)
    Jan 13, 2011
    40
    Another Alien Breed remake results in another failure. What was great back in the Amiga-times is missing and a remake is just a boring and repetitious shooter with a small variety of enemies in uniform environments. [Issue#197]
Score distribution:
  1. Positive: 2 out of 17
  2. Negative: 5 out of 17
  1. Aug 2, 2011
    10
    I have become convinced gamers are turning into a bunch of cry babies.
    This game for this format kicks ass, its fast paced , fun and
    I have become convinced gamers are turning into a bunch of cry babies.
    This game for this format kicks ass, its fast paced , fun and addictive. the graphics are sharp ( maybe the people with Dell / Celerons should not give reviews) on my system.
    I had this game sitting in my library for 3 weeks and decided to check it out.. 3 hours flew by. its a top down shooter action packed and puzzles tossed in for good measure. have not seen a single glitch.
    This game is worth the meager price they ask by far.
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  2. Apr 21, 2012
    7
    Alone or coop, in a infested spaceship, fight your way to the end of the game killing everything that will stop you, a big bestiary awaits you there.
  3. Dec 1, 2011
    7
    Steam Summer Sale Free Prize! Coop! Achievements! First time I played it I didn't give it an honest chance. After giving it another go, I'veSteam Summer Sale Free Prize! Coop! Achievements! First time I played it I didn't give it an honest chance. After giving it another go, I've changed my tune. It's not fantastic, but it is above average for a title in this genre, especially using a game controller. I'd go so far as to say it's not worth a look using a keyboard and mouse. Expand
  4. Jan 28, 2021
    5
    You know, if I had a choice of which fictional aliens to be invaded by, it would be these kindly gentlemen. These fellows, who never fail toYou know, if I had a choice of which fictional aliens to be invaded by, it would be these kindly gentlemen. These fellows, who never fail to stop and wait their turn when a cutscene begins; simply standing there awkwardly asking if they can go yet, like me at a party. But funny alien breedhaviour aside, this is game is a sequel, apparently. The most significant difference you will find between Alien Breed: Impact and Alien Breed 2: Assault is that the text and HUD changed from blue to green. There, your most impactful improvement is quite literally the same system as Pokemon Blue and Green (or Red for non Japanese types, though apparently the next game brings in the red aesthetic so full circle, here we come).
    I'm really not kidding. This has the same feel to it as buying individual episodes of a Tell Tale series. It's the exact same game, it's just the next part. So read my review of Alien Breed: Impact for the fundamentals. As, unless stated otherwise, everything in that review applies here.
    May as well start with story as that's mostly what this game is supposed to bring to the Alien Breed table if the big '2' in the title didn't tip you off to that. It continues exactly where the last one left off and... that's it. There's some development that incidentally calls the title into question, and there's two random philosophical lines/quotes about life and death for some reason. They don't explore that as a theme, I think they just liked hearing the words. Otherwise, it's more dissonant than anything. Comrade Conrad acts like a real goof in any cutscene despite supposedly being a gruff action hero. And Mia... Good lord, Mia. She acts all sweet in the comic book cutscenes, but when you meet her in game she talks to you like you JUST divorced her. It's like the text dialogue and the voiced dialogue were written by two different people. And there is more text dialogue here than an actual text adventure. I couldn't tell you what 90% of it said. I think it usually boiled down to "turn the power on... you idiot."
    Gameplay wise it's pretty much the same, except it's also pretty much not the same. Same mechanics, sure, but designed differently. One aspect that became a minor irritation in the first game was that there was a lack of vertical aiming, you had to rely on Conrad's autotargeting for anything not at eye level. That usually meant he would lob a few shots over the heads of small targets like the zergling face huggers, and eventually they would die when one bullet was forced down by the hand of God to lightly smite its scalp. This would occasionally happen with large enemies too. To this day I have no idea what Conrad was aiming at. Maybe there was a spider on the ceiling and he doesn't like spiders. Worse than horrid murder aliens, spiders are. This is so much worse here on a general level and I have no idea why. But even worse is that they suddenly figured out how to make levels have more Y-axis variability. Seemingly, ramps are a new invention so everyone wants 4 in their backyards. If you are now asking how you shoot enemies that are lower or higher than the ground you're standing on, without having any vertical aiming, then you'd be a wise, worldly fellow. Truth is, you don't. You either move well away, or wait for Conrad to decide the enemy is close enough to risk the extra stress on his back to slightly bend over. I guess it's progressive to have an action hero that needs a back brace.
    There are a few other little ticks from the first game that they doubled down on here. The first game already had so many random explosions and screen shake that even Michael Bay would think it was overkill. Doubled down, this now makes the game appear more like super Michael Bay's new found footage film. Seeing anything at all is just 76.658% harder now. Spray and Pray is tactical grade A here.
    Finally, I have to mention the camera. Everyone does and uniqueness is never a trait that I screamed other than being uniquely gifted in self-loathing. I guess they took everyone's feedback on the last game's camera and decided to have several sections with a fixed point camera instead of its usual floaty self. That was not a good idea. Stick to what you know, I say, or become Alien Breed 2: Assault. Good luck knowing what the hell is going on in any of these sections, as the camera super glues itself to the corner like timeout from my abusive nanny, and decides vision and spatial awareness is for nerds. We're too cool to have defined viewpoints.
    There are some good points, of course. They couldn't possibly have learned nothing; they're not me from the ages of 12-21. They made waypoints guide you to the objective rather than sticking on one end of the map and saying 'come play hide and seek in this endless series of hallways.' There's also less backtracking, somewhat (remember that caveat?). Nothing else, that's all.
    It's the same game, but shakier (literally). Play the first game twice for a better experience.
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  5. May 22, 2019
    5
    Same problems as the first part. Read my review of Impact to find out more. Pickens out, trying to find some good fries to eat.
  6. Jul 23, 2011
    4
    Ive only played this for a short while, like 30 minutes but so far its dull, some aliens that die with little effort and unimpressive sound,Ive only played this for a short while, like 30 minutes but so far its dull, some aliens that die with little effort and unimpressive sound, the guns are flat sounding it really needs some environmental audio effects to give a better ambiance, ricochet sounds and echo.
    i hit a couple of bugs not sure what caused them exactly, i lost mouse aim pressing esc cured that, but then i lost ability to control menus while at a console, so i couldn't save and buy items, shift + tab to open steam screen cured that.
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  7. Dec 23, 2011
    0
    Clon of "Alien Swarm".
    It was St*pid, very boring.
    Hate this.

See all 17 User Reviews