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  • Summary: Anthem is a shared-world action-RPG in which players delve into a vast world teeming with amazing technology and forgotten treasures. The world is also filled with savage beasts and ruthless marauders where Freelancers are called to defeat the forces plotting to conquer humanity. In Anthem,Anthem is a shared-world action-RPG in which players delve into a vast world teeming with amazing technology and forgotten treasures. The world is also filled with savage beasts and ruthless marauders where Freelancers are called to defeat the forces plotting to conquer humanity. In Anthem, up to 4 friends unravel the world’s mysteries and take on its most fearsome challenges together. Shared danger means shared glory, and successful Freelancers are all be richly rewarded for successful exploits. Throughout their adventure, players outfit their Freelancers with powerful Javelin exosuits, each of which are equipped with unique weapons and abilities. Players also customize their Javelin with gear they earn and craft throughout the adventure, and leave a lasting mark on the world. [Electronic Arts] Expand
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Anthem – "Our World, My Story" Gameplay Features Trailer
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  1. Feb 15, 2019
    As I said during my time with the demo, Anthem ticks all of the right boxes.
  2. Feb 18, 2019
    Then there's the question of whether BioWare has enough to time to do justice to a fascinating, deeply flawed game. [10 Hour Impressions]
  3. Feb 15, 2019
    After several hours with Anthem, I can't say I'm particularly interested in it yet. I've completed some missions, upgraded my loadout, and gone on some more missions, but I'm not yet invested in anything I'm doing. I will, of course, keep playing, and I'll be posting a full review in the coming days. There's just nothing here so far that's driving me forward. [Early impressions]
  4. Feb 18, 2019
    Anthem is designed to grow and evolve over time, but unless that happens sooner rather than later it'll be dead on arrival.
  5. Feb 15, 2019
    [Quick Look - First Impressions (Video)]
  6. Feb 18, 2019
    For me, the biggest issue Anthem has right now is its loading times. I’ve never seen a game with so many loading screens, and some of them are utterly unnecessary. There’s an incredibly intrusive feature whereby if you fall behind your squad, a tethering mechanism kicks in and drags you forward via a loading screen. The fact that this happens when you’re barely 100 yards away in the same instance is mind-boggling, but more irksome is the frequency at which it happens.
  7. Feb 15, 2019
    In the end it can all feel a bit chaotic, more like a free-for-all than a tightly wound shootout than forces you to actually consider strategy and tactics. [6 Hour Impressions]

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