- Summary: Children of Morta is a narrative-based roguelike hack’n slash game for PC, Mac and Linux which will involve you in the adventures of a family.
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Children of Morta - PSX 2017: Gameplay Trailer
Sep 3, 2019While Children of Morta‘s surprising flexibility — without too comprising on the challenge of its gameplay — is one to take note of, it’s Dead Mage’s ability to find harmony with so many [figurative] moving parts that’s more impressive. Don’t let the tag or implication of hollowness throw you, Children of Morta — like Dead Cells before it — is an addictive, well-orchestrated and brilliantly-devised take on the roguelike template.
Sep 13, 2019While Children of Morta stays pretty solidly in the tradition of recent RPG/roguelikes, its packaging — graphics, design, story and characters — elevate it above the pack and players who have grown weary of the genre will find it refreshing. It’s challenging without (usually) being unfair and while there is plenty of varied combat, there is a story with some heart and soul for any player looking for a break from constant hack and slash. It’s still a roguelike, so any player intolerant of the genre’s “die and try again” conceit will not suddenly become enlightened, but fans of the form will enjoy one of the more interesting and appealing examples in recent memory.
Sep 4, 2019This review contains spoilers, click expand to view. Children of Morta is a fantastic game ! so enjoyable !...so greatful to u guys at Dead Mage and 11 bit studios - you are awesome .!
gameplay, 10/10, visuals 10/10,… Expand
Sep 3, 2019Amazing game - everything about it is perfect :
- great gameplay
- amazing hnad drawn graphics - music score - story It's rare for suchAmazing game - everything about it is perfect :
- great gameplay
- amazing hnad drawn graphics
- music score
It's rare for such game to arrive especially in this genre.… Expand
Sep 10, 2019One of the most beautiful pixel art games that i have played. Game length is around ten hours. The narrators voice immerses you into the storyOne of the most beautiful pixel art games that i have played. Game length is around ten hours. The narrators voice immerses you into the story of the Bergson family. While not very long, i had a lot of fun trying out different characters with their distinct skill sets. The mini stories inside of each dungeon are a nice touch and the main hub had a cozy family atmosphere.
If you like the dungeon crawling of Diablo and roque-lites, this is your game.… Expand
Sep 3, 2019I'm usually not too big a fan of rogue-lites but this game really nails everything I like about them. There's actual progression, the art isI'm usually not too big a fan of rogue-lites but this game really nails everything I like about them. There's actual progression, the art is beautiful, there's reason to play the different characters throughout the entire game. They weave the story wonderfully through the game. Just be aware that this won't be super long. I'll easily be getting 20-30 hours, some may get less some more. Don't expect 100's. Really hope they expand on this game with an expansion or sequel!… Expand
Mar 24, 2020+Six playable characters who play very differently from each other and are all fun in their own way.
+Unabashedly wholesome setting & story.+Six playable characters who play very differently from each other and are all fun in their own way.
+Unabashedly wholesome setting & story.
+Masterful pixel art, especially in the degree of detail and in the colors.
+Very easy to play co-op with one person using the mouse/keyboard, and the other using a controller.
+It's on the easier side, compared to Wizard of Legend which is the only game I can closely compare it to, so it's less frustrating while still being satisfying.
+The archer character, Linda, can move with the left analog stick while shooting in an independent direction with the right analog. I'm not aware of any other action RPGs that have done this, and for me this is very fun.
+They animated Linda's boobs, as well as those of the pregnant mom in one instance. Think about how much you'd have to love what you're making to animate boobs using pixels.
-The game ends too early. Honestly, it feels like there is one entire world missing (there's 3, with a couple extra things). It ends before you get to see all the characters' skills.
-The difficulty drops off too much in world 3. Up to that point it's a fun and challenging, but the bosses are increasingly easy and the final boss goes down like nothing - literally, the easiest boss in the game.
-The level up system is backwards. You only gain a level when you use the skill point you earned from gaining the level. It's called "skill level." In practice, say you unlock new skills at level 14. Well instead of getting to choose them, when you get your 14th skill point you have to use it on your lower level skills. Then your skill level increases, and unlocks the L14 tier of skills you want. So you have to wait a whole other level to get them.
-There's no way for a player to challenge themselves after beating the game, all you can do is play the final area. You will max out all your global upgrades (using gold) very fast, while the experience points come too slow to be rewarding. There absolutely should at least be some kind of optional challenge dungeon, or at least the ability to make earlier levels scale to you.
-Some of the mechanics are not balanced, and seem to exist for no reason. Charms a separate item category from divine graces, when most of them do the same thing (give a permanent buff).
-The game's biggest flaw: The player never gets close to the characters. You can't even control them while at home between dungeons! The story is told by an omniscient narrator, at no point do the characters speak with their own voices. It's all very impersonal and it undermines the intention of connecting strongly with them - not completely, but a great deal.
-Because of that I suspect that many players will just press B to skip the story, which is told exclusively through narrated cutscenes that can't be sped up or skipped line-by-line.
-Suffers generally from the repetitiveness inherent to roguelites.… Expand