Dark Souls III is the latest effort in a formula refined to the maximum extent possible. One of the most elaborate and important games so far this year, which will mark a before and after in the history of this kind of games.
Dark Souls showed to be the greatest challenge for the franchise, and giving the fans an unforgettable experience.
The game is not merely a challenging action RPG, but rather a captivating culmination of the series' expertly crafted formula. The combat itself is exquisite, a deliberate dance of precise strikes and strategic evasions that is truly unparalleled. Achieving mastery over it is an accomplishment in its own right, as is simply surviving in this eerily beautiful world.
Every placement of enemies and every hidden corner feels meticulously designed to provide a constant sense of excitement. Dark Souls III is a triumph, a game that will leave a lasting impression long after the final credits have rolled.
Dark Souls III is all-consuming, it’ll drive you up the wall, and the sense of accomplishment you’ll get when everything clicks and you go on to finish that final boss... well, it’s simply beyond compare [June 2016, p70]
While it’s still impossible on a personal level for me to admit that any of Dark Souls’ siblings could better it, when taken as a whole, complete experience, Dark Souls III may be the best chapter of the Souls series that From Software has crafted. A fitting way to end, if that will indeed be the fate of the franchise.
Though technically iffy, Dark Souls 3 is yet another example of how worlds should be built: interlocking, beautiful, and interesting. The combat feels quick and fresh, and despite a few bosses that feel unfair, it's a glorious return to form for the series.
Glaring and recurring technical flaws aside, the game goes back to its roots in both story and gameplay, and will certainly help fans wash the bad taste of Dark Souls II out of their mouths. I can’t wait to see what From has in store for Dark Souls 4.
In so many important ways — its world design, its pacing, the technology powering it — Dark Souls 3 falls short of the mark. Do you play for the joy and stress of exploring dangerous, intricately crafted places full of hidden elements and endless side paths? Then I suspect you'll join me in being a little let down with the direction this sequel has gone in.
Great Game. Many games use numerous cut scenes to convey the story and atmosphere of solving the game, and the problem is that it is easy to get bored. This game delivers very smartly without relying on cut scenes. If you don't do it well, you've brilliantly overcome what can seem very cheap. In fact, regardless of this part, the action alone is already a masterpiece.
Не знаю сказал бы я что она всё таки любимая моя в дарках часть, она более приближена к бладику, но чет не то. Замечательные саундтреки. Прошёл один раз, допишу продолжение после ещё прохождение с длс.
Решил перепройти с длс и не осилил, стало не интересно, поэтому чёт даже оценку снизить хочу, и не сказал бы теперь что она лучше первой части.. не понимаю сам в чем проблема.
Another army rolling ankle biting simulation of castles, churches, swamps and sewers.
Another case of controller wrecking frustration as inputs seem to be optional.
Did you press strike once, or twice, did I roll left or right? Neither is apparently the answer to both as you have a halberd forcibly inserted inside your throat. Don't worry though, you won't **** see any of this as the camera decided to lock onto the **** ground or the roof during this whole ordeal.
Maybe next time I'll lock onto the enemy instead of spinning either 90 or 180 degrees in the opposite direction. Great to know I'll be wasting time running back here, likely clipping of a small rock, that I've never noticed before, that will prevent me from collecting my souls.
Otherwise great games, just **** annoying to play.
Buen juego, la verdad. Es una copia un poco triste de Elden ring, pero bueno. Esta bien divertido, excepto por el pequeño detalle de perder la cordura muriendo durante horas y horas para pasarte UN jefe. Por lo demás un juego aceptable
SummaryDeveloped by Japanese developer FromSoftware, DARK SOULS III is the latest chapter in the DARK SOULS series with its trademark sword and sorcery combat and rewarding action RPG gameplay. Players travel across a wide variety of locations in an interconnected world of unrelenting challenge and deep RPG gameplay as they search for a way to ...