Diablo IV is a triumphant return to the series that captures the essence of what made the franchise so beloved while introducing fresh and innovative elements. With its stunning visuals, gripping storytelling, addictive gameplay, and robust multiplayer features, Diablo IV is an absolute must-play for any fan of the action role-playing genre. Prepare to be ensnared by the dark embrace of Diablo IV, as you embark on a journey that will leave you hungry for more.
Amazing story, with beautiful graphics and music/sound. Cut scenes are legendary, as usual in Blizzard games. But the best thing is the atmosphere of the world - it is simply brilliant!!!! Fantastic adventure in the world of Sanctuary. Loving it!!!
Diablo IV has set the golden standard for what a modern Blizzard game should be. It is not only a fantastic Diablo game but gives us a glimpse that the once-beloved publisher still has that magic that it was most well-known for in years past.
The first version of Diablo 4 is a canvas on which the developers could, over the months, paint a true masterpiece. The equipment and progression system is extremely robust and lends itself well to the significant innovations that the team plans to implement in the production lifecycle, through patches and expansions. If Blizzard manages to keep the attention high on the title and make the right changes, we could be faced with a new milestone in the action RPG genre.
Theory-crafters, lore hounds and newcomers can all find something to love about Diablo 4 — as long as their interests converge on beating demons to death. Gruesomely satisfying combat, expansive skill trees and a bustling open world make Diablo 4 a delightfully gory way to kick off summer, and a must-play for ARPG fans.
But despite the rewarding interplay between various stats and buffs, and the laudable sensation that, even very early on, you have access to the sort of freedom in character and combat customisation that’s typically locked away for hours in similar games, Diablo 4 feels … toylike. Strip away the hellish screams and scarily convincing Halloween costumes, and what’s left is the video game equivalent of hyper-palatable junk food, albeit with myriad colourful warnings on the packaging.
Best ARPG for casual gamers. Campaign was great and the seasons are a great reason to come back and try out different classes, but I end up just playing the warrior because I enjoy the combat style so much. I have put in about 70 hours and still haven’t seen all the content. If you’re hesitant I would say wait until there is a sale. The campaign alone would be worth it for around $50.
Story was good, but end game needs major improvement. Bosses are not nearly as good as the ones in D3. A lot of builds take way too many unique items to make them work, never mind do good damage. The Seasons have been fun so far, but it feels wrong paying for battle passes in an already full priced game.
The story is good compared to the light soy sauce Diablo 3, I liked the writing and the characters. Diablo 3 had content though but I guess I was late to playing it so maybe it **** ass at launch.
There are a lot of negatives though and that is that this game is not fun to play after the main quest is complete. There's no worthwhile content and in diablo 3 I could run rifts here there's... World events?
The world events aren't often and there is no one doing them.
I can't even be bothered playing my character, game is empty after level 40 I'm not going to play it again with any of the other classes.
I would rather play Diablo 3 now tbh, the itemisation in this game is senseless. I don't really like the skills either the passives I don't see as really important. I hate the character progression.
I am still waiting for set items and all the rares seem... pointless... things like shaco gate didn't really matter because the player base is gone.
I think they needed acts, open world is good but there's no core area or runs that are fun. The areas are diverse but all too similar, it points to bad level design, there isn't enough variety or action sequences outside of the campaign, even then I thought some of the bosses needed work. Like killing Lilith ****, I didn't find the butcher? I think a lot of the content is hidden.
If the acts 1,2,3,4 and so on were different sections of the game with there own experiences it might've been a better experience because they would've been forced to make a different game.
So yeah the world map is cool but boring, not really what i'd call good level design there is something missing. Nothing like BG3 anyway, no distinct regions or cultures or people and the cities seem to similar.
Its almost like there is cut and past jobs with different textures like snow instead of sand.
I only played season 2 which is the best so far and season 3 is dismal and worse? I might come and do the story again later but this is only really a campaign game without replayability.
It's amazing how off the mark blizzard is in the ARPG space....Path of exile and Last Epoch make this game feel so bad. Playing Last Epoch and then playing D4 really showed me just how bad blizzard is these days. Why did I have to go to an indie dev to be able to play a Shaman or Hammer paladin in my ARPG? Come on Blizzard wake the F up.
SummaryMEET YOUR MAKER - Lilith has returned to Santuary, summoned by a dark ritual after eons in exile. Her return ushers in a new era of misery and darkness. LEGIONS OF CREATION. An old legend has it that Sanctuary was created by the union of an Angel and a Demon, and that their descendants --- humanity --- built villages, then cities and em...