Everreach: Project Eden is not a terrible game. There's certainly some fun to be had. Combat is strategic, and the music elevates the gameplay. Fans of Mass Effect and third-person shooters set on an otherworldly planet should find things to enjoy. Sadly, the game needs a coat of polish. If it's ever on sale, it might be worth checking out. But for $25, there are other games on Steam that may be more worth your time.
In the case of Everreach: Project Eden, some mechanical issues with AI or balance can be patched, which other problems are more in the realm of aesthetics and direction and are probably doomed to never go away. There’s nothing wrong with a game having a clear inspiration — most every game does — but failing to innovate on that model can result in what we have here, a product that feels like an unconvincing imitation.
"8 hours of story" - not really. It's like 45 minutes of story, at most, but it's spread out between sections of clunky combat. Lots of asset reuse (sections of a map are straight up copied), enemies are dumb bullet sponges. Too few checkpoints, too much backtracking. I've only noticed 2 sidequests in the entire game. Lots of invisible walls.
Asking 25 bucks for this is a total ripoff. I'd say this is a $5 game, at most.
NB: Turn off all effects (bloom, depth of field, temporal anti aliasing, etc.), you eyes will thank me and the game actually looks better with these gimmicks turned off.
Imagine the mediocrity of Mass Effect: Andromeda condensed into 5 hours and then combined with clunky controls, a skill tree that you can't even take advantage of because the game isn't long enough, and absolutely horrendous vehicle combat missions. That's Everreach. This game is not worth $25. I paid $10 for it, and it wasn't even worth that.
Everreach: Project Eden somehow manages to avoid being as annoying to play as its constituent parts would indicate, and there will be some out there who can get a decent evening or two’s entertainment from it. The game at least flows along quickly and the writing just about holds interest through the six or so hours it takes to see everything on offer. But this papering over fails to deal with the major underlying cracks, and it remains one that is impossible to actively recommend.
Floaty imprecise controls, a lack of depth, random spikes in difficulty due to bad design, random frustration, a mini-game for the sake of a mini-game, and a protagonist with the all the charisma of a shiny blue block.
The issues in Everreach snowball off each other. Poor controls and defensive options make combat tough. Limited resources mean little ways to mitigate the combat. Dying often means story beats can potentially be spaced far apart. Fixing any one of these issues would elevate the others, but in its current state, Everreach feels like a dogpile of bad decisions and insane balancing. Have the devs not paid any attention to design trends in modern titles?
This game fails at almost everything it sets out to do. With janky animations, embarrassing story, awful combat mechanics, and horrible enemy layouts and AI, there's just not much positive to say about it.
Old graphics with ups and downs. Polygonal models of poor enemies and little variety. Nora and the surrounding environment instead perform well with better quality polygonal models. The game has optimization problems in some areas the fps drop to the threshold of unplayability (my PC and well above the recommended requirements). Impossible to configure the mouse and keyboard controls! (we are in 2020 now do not believe it is a joke?!?!?!). The mouse moves at too high a speed making it impossible to target enemies (no option to set the sensitivity ...) . I refuse to play this kind of games with the joystick. Graphics options almost absent just resolution, anti-aliasing shadows and little else and there are almost no difference between minimum and maximum settings. I managed to play just an hour before having to abandon it and ask for a refund so I know little of the story that I think is the best part. If it was in early access I could have understood it but releasing it so it makes it a bad game.
SummaryAssume the role of Nora Harwood, member of Everreach’s Security Division, on a mission to secure the colonization process of Eden and investigate mysterious incidents in this fast-paced, story-driven action-RPG set on the visually stunning Planet Eden.