Monster Hunter Rise Image
Metascore
86

Generally favorable reviews - based on 43 Critic Reviews What's this?

User Score
2.7

Generally unfavorable reviews- based on 324 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Rise to the challenge and join the hunt! In Monster Hunter Rise on PC, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.

Trailer

Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Monster Hunter Rise - PC Launch Trailer
Score distribution:
  1. Positive: 41 out of 43
  2. Negative: 0 out of 43
  1. Feb 10, 2022
    100
    The PC port for Monster Hunter Rise is the definitive way to experience this game. I am excited to see where the franchise goes from here, although I will find it hard to slide back into any Monster Hunter game without the new traversal and streamlined elements. Whether you want to hunt alone or play with your friends, play “Fashion Hunter” or experience the main quests, there is something for everyone in Monster Hunter Rise.
  2. Jan 10, 2022
    92
    This is a fantastic adaptation of a fantastic game, that plays and looks better than ever on PC.
  3. Jan 19, 2022
    90
    Monster Hunter Rise blends the best elements from earlier series entries, and delivers a streamlined, action-packed, monster-slaying experience.
  4. Jan 14, 2022
    89
    Monster Hunter Rise is probably the best game in the series. It isn’t quite as accessible as World, but long term it offers much more varied combat and a richer experience. Its world and gameplay are insanely engaging and fun. Technically, the port to PC results in solid, smooth gameplay and marginally better visuals. If you have a choice, it’s definitely the way to play, the best and most complete version of one of 2021’s standout games.
  5. Jan 10, 2022
    85
    This PC port fulfills its role very well because it cancels a lot of limitations of the Switch version. The framerate is no longer stuck at 30 frames per second, the resolution can go up to 4K, some textures are much more detailed, and loading times are noticeably reduced. However, we should not expect either that this former Nintendo exclusive will miraculously transform into graphic mastery worthy of the biggest productions of 2022.
  6. Feb 4, 2022
    80
    Monster Hunter is a series about systems—Capcom can’t escape that, no matter how much marketing and PR they throw at it. But it isn’t a series about getting it either, as much as its staunchest adherents would have you believe. It’s about feeling it. And Monster Hunter Rise feels good—simple as that.
  7. Jan 18, 2022
    65
    Despite releasing nearly a year after its Switch counterpart, the PC version of Monster Hunter Rise feels like a minimal improvement. Sure, you can get frame rates in the hundreds and high resolutions, but frequent crashes can reset your settings and cutscenes are still locked at 30. The keyboard and mouse control options are a big boon for accessibility, but the visual improvements here feel so minimal I’ll stick to the portable edition.

See all 47 Critic Reviews

Score distribution:
  1. Positive: 25 out of 54
  2. Negative: 20 out of 54
  1. Jan 23, 2022
    10
    Spent more than 100 hours in the game and have a lot of fun! The game returned to the classics and it pleases especially
  2. Jan 15, 2022
    10
    Me gustó mucho, es un vicio jugarlo 10/10, llevo más de 20 horas y no paro de jugarlo
  3. Feb 2, 2022
    9
    Good PC version for a really good MH game.

    Ever since Capcom started using the new modern RE Engine, with RE VII, we knew it was a very
    Good PC version for a really good MH game.

    Ever since Capcom started using the new modern RE Engine, with RE VII, we knew it was a very versatile engine with lots of potential and scalability, and the games that came after quite proved that point, on all systems.

    The Nintendo Switch needed a good, new Monster Hunter game, and MH World wasn’t going happen over there because, frankly, World still looks amazing today, especially at max settings and high resolutions, on PC, and it’s quite demanding too.

    With MH Rise, that’s what Capcom did, a bespoke Nintendo Switch game, that plays very well, but looks substantially lower quality compared to World, yet plays amazingly well, the animations are quite good and monsters look greater than ever, especially in the way they move and animate.

    On PC, MH Rise gets some visual upgrades in the form of better quality textures, mainly, but overall the geometrical quality of most assets remains quite similar to the Switch version, but being able to increase the resolution and frame-rates is a big bonus too.

    On the Performance side of things, the game is quite easier on the hardware compared to MH World, and it is able to run at stable 60 FPS, 4K resolution, on my Ryzen 5 3600 and RTX 3060 Ti, and pretty close to 120 FPS at 1620p DLDSR, everything maxed of course.
    Being a port from a Switch game, another advantage is that the game is able to perform quite well on 4 core CPUs, like my secondary system which has an i5 4690K and a GTX 1070, and on this PC the game is able to run at 60 FPS and more even at 1440p, so I believe a lot of players will be able to enjoy good and smooth performance in this game.

    One bug/issue in this game, still not fixed as of the posting of this review, is the Resolution Scale (known as Image Quality in the options): 100% Scale is actually doing 75% internal resolution, which I confirmed by manually counting the pixels on screen with basic geometry / math; and then 150% Scale is actually 112.5% over native resolution, so there’s no easy way to do native resolution, but I reckon for now that the closest way is just setting the scale to 150%, and the game will be slightly downsampled.

    Controls and Keybinds are excellent on Keyboard and Mouse, for the most part, I believe the mouse still has this really, really tiny deadzone, but it feels better than in the Demo, for sure, so I have no major issues with it.
    There’s one single key I’ve found I cannot map, which is ALT, but it’s no big deal for me, I have plenty more keys to map, and a simple macro or remap via software can fix that issue, too.
    I am also a left handed player, and I can map the whole right side of the keyboard with no issues, arrow keys included, which is excellent.

    Now that I have spent more than 70 hours on Rise, I can say I enjoy its more fast paced combat, movement mechanics and overall feel, compared to World; the latter is still an excellent game, with lots of content, but Rise feels so good with the new improvements to movement and fluid animations, and high frame-rates, that it’s truly a joy to play on PC.

    I have high hopes for the next big entry in the franchise, if they use the best parts of Rise, RE Engine, better movement mechanics, a bit more fast paced than World, but with the amazing graphics of World, only even better, can’t wait for what comes next, and for the Sunbreak expansion this summer, for sure.

    I am not a veteran on the series at all, but I feel that with both World and Rise on PC, we have a good base to please most types of MH fans, and a lot to expect for future titles and content, which is great.

    Monster Hunter Rise is a very enjoyable and fun game, one that proves you don’t need the absolute best Graphics in the industry to have a solid experience; the game is just really well done, and getting into a hunt is so straightforward and fast here on PC that it’s just a fantastic experience, as it should be.
    Expand
  4. Aug 7, 2022
    7
    GOOD
    + Wirebug Feature And New Combat
    + Soundtracks + New Pet (Palamute) + New Traversal Options + Design Of Various Environments And
    GOOD
    + Wirebug Feature And New Combat
    + Soundtracks
    + New Pet (Palamute)
    + New Traversal Options
    + Design Of Various Environments And Fantasy
    + Detailed Customization
    + New Mode Rampage
    BAD
    - Story
    - Map Is Not Wide
    - Remove Clutch Claw
    - Mission Village
    - New Mode Rampage
    Expand
  5. Mar 16, 2022
    5
    전작 월드에 비해 압도적으로 부족한 분량 덥크시절 구작의 방식을 그대로 가비고 온것도 그렇고
    월드로 입문한 사람들은 상당히 불만이 많을것이다
    거기다 월드때와는 다르개 구작 몹 참전 이 아닌 자사 콜라보로 로드맵을 때웟으며 DLC인 선브레이크가 나온다 해도
    전작 월드에 비해 압도적으로 부족한 분량 덥크시절 구작의 방식을 그대로 가비고 온것도 그렇고
    월드로 입문한 사람들은 상당히 불만이 많을것이다
    거기다 월드때와는 다르개 구작 몹 참전 이 아닌 자사 콜라보로 로드맵을 때웟으며 DLC인 선브레이크가 나온다 해도 부족할것처럼 보인다
    Expand
  6. Mar 4, 2023
    1
    Another case of a possible great game ruined by horrible, sluggish controls. Every button press feels like the player character isAnother case of a possible great game ruined by horrible, sluggish controls. Every button press feels like the player character is underwater; mostly attributed to the large number of unnecessary animations attached to player movement. Can't just unsheathe the weapon, the character needs to spin the weapon and pose first. Can't just put the weapon away, the player has to pose and spin the weapon first. Can't just drink a healing potion, The character has to pull out the bottle, look at it, pop the cork and spend 10 seconds drinking it slowly. NONE of these animations can be cancelled and lead to you constantly being killed or damaged by the monster. The "dodge" ability (which has no i-frames because this game was made by imbeciles) is almost useless since it doesn't move any faster than the painfully slow footed, character's "run". Melee is a complete joke with overly long attack animations that do not auto track and CAN NOT be directed mid animation; this wouldn't be such an issue if the game had a proper lock-on feature, but it doesn't. I can't forget to mention that many of the enemies move extremely fast and have very aggressive, sweeping or lunging type attacks. Normally, these enemies would be an absolute blast to fight, but not with these controls.

    These issues are the dictionary definition of "artificial difficulty". The devs decided to go with slow witted control as the primary element of game difficulty to cover their inability to be more creative with how to defeat the monsters. This seems to be a theme with talentless game devs nowadays. Make a game, cripple the player's controls and crow about how "challenging" the game is. "Journalists" can be paid to ignore this laziness but, judging by the game's User Score (the score that actually matters), the players can not be fooled. Put this franchise into the hands of a group of competent developers. Monster Hunter, FREAKING MONSTER HUNTER, DESERVES better than the buffoons who set this trash fire.
    Expand
  7. Jan 20, 2022
    0
    Can't even play the game for "Failed to Save" error. Unplayble game, happy to have used my money like this...

See all 54 User Reviews

Trailers