Sid Meier's Civilization VI Image
Metascore
88

Generally favorable reviews - based on 84 Critic Reviews What's this?

User Score
7.0

Mixed or average reviews- based on 1414 Ratings

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  • Summary: Civilization VI offers new ways to interact with your world, expand your empire across the map, advance your culture, and compete against history’s greatest leaders to build a civilization that will stand the test of time.
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Sid Meier's Civilization VI - First Look: Brazil
Score distribution:
  1. Positive: 79 out of 84
  2. Negative: 1 out of 84
  1. LEVEL (Czech Republic)
    Dec 12, 2016
    100
    Although it’s not without flaws, the sixth Civilization brings a lot of outstanding news and makes its mark into the history of the series as crucial point break to a slightly new form of a good old recipe. [Issue #269]
  2. Nov 3, 2016
    95
    This is an astounding game. Civilization has always been associated as the benchmark for strategy gaming, and Civilization VI is now at the peak. This is as good as it gets.
  3. Oct 26, 2016
    93
    An addictive strategy masterpiece. More freedom, personalization, complexity and meaningful choices than ever. The best things are an improved difficulty, different victory conditions, city management, historic characters and roles.
  4. Oct 24, 2016
    90
    Civ 6 has a few rough edges, but they’re pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever.
  5. Oct 26, 2016
    90
    Civ VI has improved upon nearly every system and mechanic in the game, at no real cost to the experience. It's the easiest Civ to play, but it's also the most complex Civ to date. There's enough default automation that you can ignore a lot of the minutia if you want, but micromanagers like myself will still have all the tedium they can dream of. There's nothing quite as satisfying as pillaging every single tile in an aggressive neighbor's civilization.
  6. Nov 1, 2016
    85
    Civilization 6 core gameplay has not changed. The additions the developer made only contribute to the excitement and challenge. Civilization 6 is a worthy successor to the franchise.
  7. Nov 2, 2016
    40
    It’s not my place to second guess game design. As you know, you go to Civilization with the game you have, not the game you might want or wish to have at a later time. But it is my place to note that when I go to Civilization, I’m looking for more than just a laid back single-player cities builder with the AI frittering idly in the margins. I cut my teeth on Sid Meier’s grand strategy without a brain-dead tactical layer drizzled over the top. I admire a lot of what Firaxis is doing to move on from the mess of Civilization V. They’re headed in the right direction, even if they are dragging a lot of baggage.

See all 91 Critic Reviews

Score distribution:
  1. Oct 21, 2016
    10
    This game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows onThis game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun as always with lots of options and factions to pick from. In conclusion I love it! Expand
  2. Oct 21, 2016
    9
    I believe that Civilization VI is likely to most rounded and solid Civilization launch to date. It has pretty much all of the content fromI believe that Civilization VI is likely to most rounded and solid Civilization launch to date. It has pretty much all of the content from Civilization V while also changing enough to keep it fresh.

    Many who are die hard fanatics of Civ V might not appreciate this new version or see it as a update to Civ V but I think this is a solid foundation for an amazing future game.
    Expand
  3. Oct 22, 2016
    8
    From my first hours with this game it does feel like it gained a whole lot of complexity and decision making compared to the rather dumbedFrom my first hours with this game it does feel like it gained a whole lot of complexity and decision making compared to the rather dumbed down Civ V. However - it departs quite a lot from earlier concepts in my opinion. Cities, Districts, science and social science - there is a lot more to take into account .. in theory.

    I would describe the visuals as a similar evolution as "The Sims 4 did to The Sims 3". The look is less "realistic" and more "cartoonish" - reasonably a good choice ... as the whole interface as in playing field (map) of civilization never looked realistic but more like a board game anyway. The cartoon designs are nice (unless you really dislike bobble heads).

    The UI in its current state is useless though. Many functions can be done via keyboard commands - but do not show up as options on screen. (like delete unit)

    When you turn on "autoturn" - the game may present you with a choice to make - only it does not allow you to make the choice anymore, because it already switched to a new turn of players - hence forcing you to close the menu and wait for your turn again. I have also not found a way to manually stop autoturn - but remain forced to wait untill the game decides that i can take action again.

    Districts and enviromental decisions are an awesome development decision and make each city much more unique and meaningful than ever before in a Civilization game. Visually however - it downgrades cities to what feels and looks more like little towns.

    In my several attempts at the game (2 times in prince and 1 time in hardest difficulty) - the AI seemed appropraite - with the hardest AI still cheating in terms of resources and buildtime .. or so it seemed. The AI appeared to be reasonably aggressive but also smart enough to pull out before it exhausted itself too much in an offensive war that would not really benefit it much. (it did however declare war numerous times for no apparent reason)

    Zooming out on the main map is .. for some reason .. very limited. The furthest zoom feels like a medium zoom in Civ V. However - the map is nicely drawn and animated and quite pretty to look at.

    Performance-wise the game runs better than Civ V - but AI turns still take a long time (at 8gb ram that is).

    All in all - i did not feel like a "god" anymore - leading my civilization through the ages - but more like a micro manager ... which is odd, because many things run automatically. Due to the limited zoom factor - large scale wars "felt" like a chore - but also because unit management, defense and attack is much more complex now than it was in Civ V.

    And it may be just me - but the tech tree seems smaller... like significantly smaller. (yes, even social and science tree put together ... maybe because you research 2 techs together now)

    All in all - this is an enjoyable game .. as is to be expected from the Civ franchise. (at least that is what i ll stand by - once they bring back renaming cities and civilizations ... i really dislike not being able to customize those things)
    Expand
  4. Oct 28, 2016
    6
    I tried to love this game but at this moment I simply can’t. The game is not engaging enough and feels raw. I keep my fingers crossed that theI tried to love this game but at this moment I simply can’t. The game is not engaging enough and feels raw. I keep my fingers crossed that the reason to release it in this incomplete state was not to milk cash from us but rather to accelerate bug fixing based on inputs from broader audience. We’ll see in the coming few months anyways, but for now…
    1) AI is extremely stupid in single player game. I mean, we hear all the buzz about new technologies, artificial intelligence & machine learning algorithm that adapt to the user behavior – well, it’s not about Civ 6. I started playing at the King difficulty being experienced player of Civ 5, but the gameplay is too simple and not engaging. I announced surprise war to my neighbor who in the agenda hates this, by stealing the settler. AI had 5 times more army than I and pulled 7 units next to one of my cities where I had just 1 warrior. And guess what – nothing followed, apparently they came to have a party or something next to my city, just standing there and ignoring what was happening. In 10 turns and pulled in/build 4 archers and smashed that crowd. What the hell is that? Why do I need to care about diplomacy, city planning, trade what so ever, if I can simply skim through the game by doing bare minimum and still win?
    2) User Interface – holy cow, who designed that? The scaling of menus is extremely bad; the notifications during AI turn, so called “gossips”, simply stack at the middle of the screen covering the game window and other menus, and I always have to wait until they disappear. I don’t know if this is an issue of HD resolution but hell, my PC is not strong enough to play it on higher resolutions. The science and civic trees design is horrible and provide little to know information which can be a bottle neck for new players. Also I am missing Demographics report a lot, the new reporting options are oversimplified and does not provide comprehensive picture on where the player stand against the opponents.
    3) Some of the BASE content is missing, like Diplomatic victory mechanics. I mean it is there but it is simply disabled. I am 100% confident it will come in DLC to milk more cash… On top, I do miss the ideology mechanics which was extremely powerful tool in Civ 5 to backstab your opponents by converting several other nations to your ideology and smashing the happiness level of your opponent.
    4) The graphic design choice is questionable. Most people including myself don’t like it, too flashy colors, too childish and cartoony objects. It’s like playing Torchlight after Diablo 1. Anyways, I can live with that but I don’t really understand why the game is so demanding to hardware? Apparently the engine is simply not optimized.
    5) I don’t like the switch to city-level happiness and housing bottleneck. It forces players to go wide and tall empires are in disadvantage. First 50-100 turns now all about spamming cities.
    To wrap up, it’s not all so bad, it’s still good old Civ but as I mentioned earlier it’s far from being polished. I had a feeling that I am playing alpha version, not final release. The best improvement so far is by all means the districts mechanics. It forces you to build more specialized cities and avoid the MEGA city approach although this may be a disadvantage for people who enjoy 1 city challenge. I like the fact there are no overpowered Wonders anymore which eliminate the “rush mode” to get Pyramids or Great Library. The new government mechanics is also a good idea, although requires some improvements as well because at the moment you can overthrow your governments without any significant impact.
    Net, net, if the perfect game is 10, I would reduce it by 3 because of stupid AI and by 1 for the rest of the issues. Civilization 6 gets a 6 score from me.

    Ideal Civ game recipe from my POV
    Take from Civ 5:
    Visual Design
    AI (improve it to make more sophisticated)
    User Interface
    Culture Tree & Ideology
    Take from Civ 6:
    City Development
    Science
    Government
    Religion
    Military
    Barbs
    City States
    Diplomacy & Espionage
    Commerce
    Mix it altogether and release!
    Expand
  5. Sep 13, 2021
    5
    This game is the way they destruct a great series. Civ3 and Civ4 still be' history masterpieces, and Civ5 was a great great game, only aThis game is the way they destruct a great series. Civ3 and Civ4 still be' history masterpieces, and Civ5 was a great great game, only a little more simplified/user friendly version of Civ 4 with a little less struttures but still be' a great game where u have a great heat, you have you have aless a choice in order to make progress your Civ. In Civ 6 u don't have this. Game pace os Boeing, slow, and I.A. is broken, is inexistent Expand
  6. Nov 10, 2016
    3
    I had high hopes for CIV VI, but unfortunately i was very disappointed. My number one complaint is that they got rid of the replay movie atI had high hopes for CIV VI, but unfortunately i was very disappointed. My number one complaint is that they got rid of the replay movie at the end of a game, one of the best features of previous versions of Civilization. When you win a game you're rewarded with a cheesy animation, and a line chart that looks terrible, like it was put together as cheaply as possible.

    Some other gripes:
    -The mini map is inexcusably pixelated and looks awful.
    - There's no large map/globe view, so you can't zoom out and admire the world, and you feel like you're stuck inside a small window.
    - The AI is awful, and makes incomprehensible decisions.
    - Setting up trade routes are now incredibly tedious once you have more than a handful of cities.
    - The diplomacy screen is slow and annoying and AI often offers pointless or confusing commentary.
    - The notification system is a pain to use. The tool-tip menu that slides in and out is painfully slow, and the amount of 'spam' quickly becomes irritating.
    - You can't filter the map to reveal only resources and exclude cities so it's sometimes hard to locate certain resources

    There are plenty of bugs too:
    - Objects can restrict view of city health bars, so you have to zoom in to see what's happening.
    - The game often freezes when you capture a city for a few seconds
    - The game runs slow if you don't have instant movement turned on.
    - Sometimes a unit becomes locked in place and can't be moved, and yet the game wont let you skip its turn either - I had to reload the game.
    - Diplomacy screen - in the list of cities that an opponent owns, it occasionally bugs out and lists cities that are not even owned by that civilization.
    - Notifications - AI civilizations make references to relationships with destroyed Civilizations, as if they still existed.
    - If you leave a game to go grab a coffee or something, and come back some time later - occasionally keyboard shortcuts stop working and you have to quit / reload
    Expand
  7. Aug 14, 2019
    0
    of course it was always going to be a mobile game... duh I remember dev team confirming its not going to be. Guess how wrong were they. I giveof course it was always going to be a mobile game... duh I remember dev team confirming its not going to be. Guess how wrong were they. I give 0 for horrible practices Expand

See all 337 User Reviews

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