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Sid Meier's Civilization VI Image

Sid Meier's Civilization VI (PC)

88
Metascore
84 reviews
7.0
User Score
1417 ratings

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Developer: Firaxis Games
Publisher: 2K Games
Game Details: Civilization VI offers new ways to interact with your world, expand your empire across the map,
Civilization VI offers new ways to interact with your world, expand your empire across the map, advance your culture, and compete against history’s greatest leaders to build a civilization that will stand the test of time.
Developer: Firaxis Games
Publisher: 2K Games
Genre(s): Strategy Turn-Based 4X
Number of players: Online Multiplayer
Cheats: On GameFAQs
Rating: E10+
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0/5000
(91)
Metascore Generally favorable reviews
79 Positive Ratings 94%
4 Mixed Ratings 4%
1 Negative Ratings 1%
100
LEVEL (Czech Republic)
Dec 12, 2016
"Although it’s not without flaws, the sixth Civilization brings a lot of outstanding news and makes its mark into the history of the series as crucial point break to a slightly new form of a good old recipe. [Issue #269]"
95
Nov 3, 2016
"This is an astounding game. Civilization has always been associated as the benchmark for strategy gaming, and Civilization VI is now at the peak. This is as good as it gets." ... Read full review
93
Oct 26, 2016
"An addictive strategy masterpiece. More freedom, personalization, complexity and meaningful choices than ever. The best things are an improved difficulty, different victory conditions, city management, historic characters and roles." ... Read full review
90
Oct 24, 2016
"Civ 6 has a few rough edges, but they’re pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever." ... Read full review
90
Oct 26, 2016
"Civ VI has improved upon nearly every system and mechanic in the game, at no real cost to the experience. It's the easiest Civ to play, but it's also the most complex Civ to date. There's enough default automation that you can ignore a lot of the minutia if you want, but micromanagers like myself will still have all the tedium they can dream of. There's nothing quite as satisfying as pillaging every single tile in an aggressive neighbor's civilization." ... Read full review
85
Nov 1, 2016
"Civilization 6 core gameplay has not changed. The additions the developer made only contribute to the excitement and challenge. Civilization 6 is a worthy successor to the franchise." ... Read full review
40
Nov 2, 2016
"It’s not my place to second guess game design. As you know, you go to Civilization with the game you have, not the game you might want or wish to have at a later time. But it is my place to note that when I go to Civilization, I’m looking for more than just a laid back single-player cities builder with the AI frittering idly in the margins. I cut my teeth on Sid Meier’s grand strategy without a brain-dead tactical layer drizzled over the top. I admire a lot of what Firaxis is doing to move on from the mess of Civilization V. They’re headed in the right direction, even if they are dragging a lot of baggage. " ... Read full review
(337)
User Score Mixed or average reviews
800 Positive Ratings 56%
333 Mixed Ratings 23%
284 Negative Ratings 20%
10
Framar123
Oct 21, 2016
This game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows onThis game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun as always with lots of options and factions to pick from. In conclusion I love it! Expand
9
James009
Oct 21, 2016
I believe that Civilization VI is likely to most rounded and solid Civilization launch to date. It has pretty much all of the content fromI believe that Civilization VI is likely to most rounded and solid Civilization launch to date. It has pretty much all of the content from Civilization V while also changing enough to keep it fresh.

Many who are die hard fanatics of Civ V might not appreciate this new version or see it as a update to Civ V but I think this is a solid foundation for an amazing future game.
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8
Sjalka
Oct 22, 2016
From my first hours with this game it does feel like it gained a whole lot of complexity and decision making compared to the rather dumbedFrom my first hours with this game it does feel like it gained a whole lot of complexity and decision making compared to the rather dumbed down Civ V. However - it departs quite a lot from earlier concepts in my opinion. Cities, Districts, science and social science - there is a lot more to take into account .. in theory.

I would describe the visuals as a similar evolution as "The Sims 4 did to The Sims 3". The look is less "realistic" and more "cartoonish" - reasonably a good choice ... as the whole interface as in playing field (map) of civilization never looked realistic but more like a board game anyway. The cartoon designs are nice (unless you really dislike bobble heads).

The UI in its current state is useless though. Many functions can be done via keyboard commands - but do not show up as options on screen. (like delete unit)

When you turn on "autoturn" - the game may present you with a choice to make - only it does not allow you to make the choice anymore, because it already switched to a new turn of players - hence forcing you to close the menu and wait for your turn again. I have also not found a way to manually stop autoturn - but remain forced to wait untill the game decides that i can take action again.

Districts and enviromental decisions are an awesome development decision and make each city much more unique and meaningful than ever before in a Civilization game. Visually however - it downgrades cities to what feels and looks more like little towns.

In my several attempts at the game (2 times in prince and 1 time in hardest difficulty) - the AI seemed appropraite - with the hardest AI still cheating in terms of resources and buildtime .. or so it seemed. The AI appeared to be reasonably aggressive but also smart enough to pull out before it exhausted itself too much in an offensive war that would not really benefit it much. (it did however declare war numerous times for no apparent reason)

Zooming out on the main map is .. for some reason .. very limited. The furthest zoom feels like a medium zoom in Civ V. However - the map is nicely drawn and animated and quite pretty to look at.

Performance-wise the game runs better than Civ V - but AI turns still take a long time (at 8gb ram that is).

All in all - i did not feel like a "god" anymore - leading my civilization through the ages - but more like a micro manager ... which is odd, because many things run automatically. Due to the limited zoom factor - large scale wars "felt" like a chore - but also because unit management, defense and attack is much more complex now than it was in Civ V.

And it may be just me - but the tech tree seems smaller... like significantly smaller. (yes, even social and science tree put together ... maybe because you research 2 techs together now)

All in all - this is an enjoyable game .. as is to be expected from the Civ franchise. (at least that is what i ll stand by - once they bring back renaming cities and civilizations ... i really dislike not being able to customize those things)
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6
funnytrollolo
Oct 28, 2016
I tried to love this game but at this moment I simply can’t. The game is not engaging enough and feels raw. I keep my fingers crossed that theI tried to love this game but at this moment I simply can’t. The game is not engaging enough and feels raw. I keep my fingers crossed that the reason to release it in this incomplete state was not to milk cash from us but rather to accelerate bug fixing based on inputs from broader audience. We’ll see in the coming few months anyways, but for now…
1) AI is extremely stupid in single player game. I mean, we hear all the buzz about new technologies, artificial intelligence & machine learning algorithm that adapt to the user behavior – well, it’s not about Civ 6. I started playing at the King difficulty being experienced player of Civ 5, but the gameplay is too simple and not engaging. I announced surprise war to my neighbor who in the agenda hates this, by stealing the settler. AI had 5 times more army than I and pulled 7 units next to one of my cities where I had just 1 warrior. And guess what – nothing followed, apparently they came to have a party or something next to my city, just standing there and ignoring what was happening. In 10 turns and pulled in/build 4 archers and smashed that crowd. What the hell is that? Why do I need to care about diplomacy, city planning, trade what so ever, if I can simply skim through the game by doing bare minimum and still win?
2) User Interface – holy cow, who designed that? The scaling of menus is extremely bad; the notifications during AI turn, so called “gossips”, simply stack at the middle of the screen covering the game window and other menus, and I always have to wait until they disappear. I don’t know if this is an issue of HD resolution but hell, my PC is not strong enough to play it on higher resolutions. The science and civic trees design is horrible and provide little to know information which can be a bottle neck for new players. Also I am missing Demographics report a lot, the new reporting options are oversimplified and does not provide comprehensive picture on where the player stand against the opponents.
3) Some of the BASE content is missing, like Diplomatic victory mechanics. I mean it is there but it is simply disabled. I am 100% confident it will come in DLC to milk more cash… On top, I do miss the ideology mechanics which was extremely powerful tool in Civ 5 to backstab your opponents by converting several other nations to your ideology and smashing the happiness level of your opponent.
4) The graphic design choice is questionable. Most people including myself don’t like it, too flashy colors, too childish and cartoony objects. It’s like playing Torchlight after Diablo 1. Anyways, I can live with that but I don’t really understand why the game is so demanding to hardware? Apparently the engine is simply not optimized.
5) I don’t like the switch to city-level happiness and housing bottleneck. It forces players to go wide and tall empires are in disadvantage. First 50-100 turns now all about spamming cities.
To wrap up, it’s not all so bad, it’s still good old Civ but as I mentioned earlier it’s far from being polished. I had a feeling that I am playing alpha version, not final release. The best improvement so far is by all means the districts mechanics. It forces you to build more specialized cities and avoid the MEGA city approach although this may be a disadvantage for people who enjoy 1 city challenge. I like the fact there are no overpowered Wonders anymore which eliminate the “rush mode” to get Pyramids or Great Library. The new government mechanics is also a good idea, although requires some improvements as well because at the moment you can overthrow your governments without any significant impact.
Net, net, if the perfect game is 10, I would reduce it by 3 because of stupid AI and by 1 for the rest of the issues. Civilization 6 gets a 6 score from me.

Ideal Civ game recipe from my POV
Take from Civ 5:
Visual Design
AI (improve it to make more sophisticated)
User Interface
Culture Tree & Ideology
Take from Civ 6:
City Development
Science
Government
Religion
Military
Barbs
City States
Diplomacy & Espionage
Commerce
Mix it altogether and release!
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5
SebastiedJuan
Sep 13, 2021
This game is the way they destruct a great series. Civ3 and Civ4 still be' history masterpieces, and Civ5 was a great great game, only aThis game is the way they destruct a great series. Civ3 and Civ4 still be' history masterpieces, and Civ5 was a great great game, only a little more simplified/user friendly version of Civ 4 with a little less struttures but still be' a great game where u have a great heat, you have you have aless a choice in order to make progress your Civ. In Civ 6 u don't have this. Game pace os Boeing, slow, and I.A. is broken, is inexistent Expand
3
Trainor
Oct 21, 2016
Prepare to start scum at least 3x as often as in Civ 5. The importance of your start location to make the most of districts is completelyPrepare to start scum at least 3x as often as in Civ 5. The importance of your start location to make the most of districts is completely unbalanced at the moment. So to is the dependency on barbarians being turned on for several leaders to make the most of their early game abilities. This is a problem because now barbarians are even more numerous than before and combined with the game's already finicky capacity to give you a playable start with the more complex city mechanics it is effectively unplayable for anyone who cares about balance or multiplayer. The number of people who drop out of multiplayer matches by turn 30 is horrendous, far worse than Civ 5 ever was. Expand
0
sanchess
Aug 14, 2019
of course it was always going to be a mobile game... duh I remember dev team confirming its not going to be. Guess how wrong were they. I giveof course it was always going to be a mobile game... duh I remember dev team confirming its not going to be. Guess how wrong were they. I give 0 for horrible practices Expand