Sid Meier's Civilization VI: Gathering Storm Image
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80

Generally favorable reviews - based on 36 Critic Reviews What's this?

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6.7

Mixed or average reviews- based on 79 Ratings

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  • Summary: In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before. Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress onIn Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before. Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues. The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass. In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements. Expand

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Civilization VI Game Update - February 2021
Score distribution:
  1. Positive: 28 out of 36
  2. Negative: 0 out of 36
  1. Feb 11, 2019
    100
    Put simply, Gathering Storm checks all the boxes of what a great expansion should be and is a must own for hardcore Civilization VI fans looking for a reason to spice things up in an incredibly positive way or get back into the game if they’ve been dormant.
  2. Feb 11, 2019
    90
    The astute Civ player can shape the history of their nation and craft a story for the ages with with pinpoint accuracy. The Gathering Storm enriches this experience by giving you more ways to add subtle realism to how the world evolves around you and how you can directly affect it. With so many new and returning features, it’s hard not to recommend this expansion to Civ fans, turning an already great game into one for the literal ages.
  3. Feb 14, 2019
    90
    Climate change is not a new thing for Civ, but it has been missing in a few games. It may sound strange, but it is very nice to have it back in Gathering Storm as it adds a lot of depth.
  4. Feb 11, 2019
    80
    Civilization 6: Gathering Storm is a good expansion with content targeted to the final part of the game.
  5. Mar 1, 2019
    80
    Known long-time fans of the series have put in far less time playing VI than they did previous titles, and I am no exception. The Rise and Fall expansion did little to improve this and I found it to be among the weakest expansions ever released for the franchise. Gathering Storm, though, sings a different tune and may be one of the best. It introduces possibly the best diplomacy system I’ve seen in any game, and a climate change mechanic that ticks boxes I’ve long wished to be there.
  6. Feb 11, 2019
    75
    Even if it doesn’t bring as many changes as Rise and Fall, Gathering Storm rebalances Civilization VI with many little good ideas, making the game more complete and polished than ever.
  7. Mar 1, 2019
    60
    Gathering Storm offers a mixed bag. The ambition is clear, with climate change and the World Congress being major changes that sadly fails to fully live up to their potential. At the same time, the new resource mechanics are engaging, and the new leaders and other additions make for an expansion filled with content. Nevertheless, Gathering Storm does not live up to the standards set by last year's expansion, Rise and Fall.

See all 42 Critic Reviews

Score distribution:
  1. Positive: 8 out of 18
  2. Negative: 4 out of 18
  1. Feb 18, 2019
    10
    Overall: This is the game it was meant to be. The world feels real, diplomacy matters much more, resources are now handled more logically, andOverall: This is the game it was meant to be. The world feels real, diplomacy matters much more, resources are now handled more logically, and the new civilizations bring variety to how the game is played. I actually find myself saying "... just one more turn ...", which was rare before this expansion in Civ VI.
    Civilizations: I honestly didn't know what to expect of the civ selections prior to the leak, because the last several announcements for Rise and Fall were truly underwhelming. This was not the case, for me, with Gathering Storm. The new ensemble brings several needed favorites, and they sre balanced by new and replacement civs that haven't left me disappointed (except maybe Canada, but then I may immigrate there some day, so I'll keep an open mind). More importantly, unlike most of the DLC and Rise & Fall civs, the civs of Gathering Storm feel like they bring unique approaches to how I play the game (even Canada, completely changing early game diplomacy without Surprise Wars). When I play as Mali, I'm working to maximize trade, building walls (because I have enough units and all my buildings and districts have been bought- thanks Reyna and Moksha), and generally feeling like an unparalleled economic powerhouse. As Phoenicia, my empire is built around my "colonies", as my new distant capital citizens refer to them, and I've got harbors out the wazoo. And so it goes.
    Map: Not only has there been a massive and appreciable aesthetic upgrade (my fiancee that doesn't even play commented on this), but the map generation is more interesting and better developed. Additionally, I play with climate settings maxed out, so I regularly get flooded and volcanoed (I've lost many citizens already, once a catastrophe that wiped a 10 pop mega-city of it's time down to a 3 pop rural outpost (remember, in civ games population has an exponential relationship to number of fictional people). Tornados have surprisingly damage my troops, dust storm have wreaked having, droughts have limited me when I really need to grow, and so on. While many of these were setbacks, I put myself in place for them by settling near where the later yields would see me flourish- so I only have myself to blame. And I can't say it was pretty or an interesting event for my people.
    Resources:

    Why oh why wasn't always like this? Of my two least favorite changes from V to VI, I'm so incredibly happy to see this one fixed. Resources matter, and it always should have been this way. I'm now engaged with the system, and consider how I'm using and acquiring them. (Now, if you would just readjust movement costs to align with V, we'd be all set)!
    Power: I play carefree enough that I can often make it to the late game, and I enjoy the add costs of environmental and resource challenges to developing my empire. It reminds me that a lot of the progress in the world post-Industrial era was centered in the few nation's that were able to terribly abuse resources for energy. The game now reflects this, and it's a fun and engaging system. Hopefully the real world continues to progressively move on from resource abusing means of energy production too.
    Diplomacy: The grievances system as a coat of fresh paint on an old vehicle, but that new paint job came with some work under the hood which has led to the vehicle running more smoothly. Beyond that, the added late game agendas have added an appreciated additional dynamic to the AI leader charachter, which is appreciated (even if I would just rather have the personality table from V back). Additionally, we have the featured new diplomacy system, with favor and the World Congress. For this, I say thank you. It feels right having a political system in the game, and I appreciate that it's notably different than what we had in the past. It's no longer simple to merely buy votes alone and dominate politically, now you must earn favor with positive relationships with major civs and earning the suzerainty of the minor powers (of course, the better your relations, the easier it is to actually do some of that bribing, in this case for favor rather than direct votes). While I don't always enjoy the lack of variety (getting three identical proposals in a row, IIRC), I enjoy that there are fairly powerful resolutions, contests, a revamped and improved emergency system, and an additional approach to diplomacy. Overall, I'm quite a fan!
    New Era: I appreciate the opportunity to stretch out the game, especially from a science and military game perspective (the two victory paths that have the most potential to benefit from the new aspects). The GDR is interesting, and the added time led to the developers really upgrading the science victory. With a slightly longer game, you also get more opportunity to appreciate later game buildings and events (like climate change).
    Is it perfect? No, but it's the best game for my tastes on the market, and this heavily loaded expansion pack is the reason.
    Expand
  2. Aug 29, 2020
    9
    Культурную победу подтянули, с дополнениями нагромоздилась отличная игра с большим количеством механик. Весь геймплей с районами и чудесамиКультурную победу подтянули, с дополнениями нагромоздилась отличная игра с большим количеством механик. Весь геймплей с районами и чудесами света 10 из 10. Романтизированный визуал игры понравился, особенно заходит в первых эпохах. Очень приятно играть. Установить мод на улучшенный ИИ лишним не будет. Expand
  3. Feb 18, 2019
    9
    A solid addition across all most all levels of the game. GS has found a way of balancing complexity and accessibility is ways that ParadoxA solid addition across all most all levels of the game. GS has found a way of balancing complexity and accessibility is ways that Paradox game are still struggling with. The new civs offer nin-synchronous ways of approaching the new mechanics; only complaint is that the old civs could use more of a rework in terms of the new system. Expand
  4. Mar 2, 2019
    7
    Over all i love it but the balance is not so great. For example you can make everything cost 0... Waiting for sid 7 :)
  5. Feb 17, 2019
    6
    I always buy everything Civilization and so I did this time. It's not bad, but unfortunately, new features do not alter the gameplay in anyI always buy everything Civilization and so I did this time. It's not bad, but unfortunately, new features do not alter the gameplay in any significant way, Either environmental effects or world congress are things you can simply not bother with and still be perfectly fine. There are some good UI changes, new leaders, new units, etc, so I'd say it is a very nice DLC but a lackluster expansion. Still, I never regretted a single dime spent on Civilization and I still don't. The only thing is, the Civilization V expansions were so much better. Expand
  6. Aug 30, 2019
    5
    Been playing Civ since the first game, but the games have lost their magic over the years. I love a lot of what they did in Gathering Storm,Been playing Civ since the first game, but the games have lost their magic over the years. I love a lot of what they did in Gathering Storm, however, the cost for what you get was not worth it. It feels like they are phoning it in and just pushing stuff out to get paid. Franchise is most likely dead at this point, which is very sad. Expect 2K had a lot to do with it's demise. Expand
  7. Jun 3, 2021
    0
    + Disasters look cool?

    - Bugs - Feels like a beta - Diplomacy is still broken -- Not casual/ New player to the franchise friendly --
    + Disasters look cool?

    - Bugs
    - Feels like a beta
    - Diplomacy is still broken
    -- Not casual/ New player to the franchise friendly
    -- severe balance problems
    --Loyalty is still a horrendous mess

    April 2021 update has made Civilization 6 entirely unstable and prone to crashing.

    I've played the entire civilization series since the original, and I'm sad that 6 is just so bad in general, Its difficult not to re-iterate what other people have said, but from the Rise and Fall expansion, CIV6 has became a literal disaster, loyalty broke the game for me and for many others, with Gathering Storm nothing was done to give the player any choice to enable/disable any potential game changing additions in fact the problem is made worse by having OP civilizations like Phoenicia.

    Rise and Fall added alot of balance problems, which was never really addressed and 2K doubled down even more by adding a holy crap down of even more balancing problems and bugs, and that leads me to the decision to say that unfortunately the expansions have made it much harder for the casual fans to enjoy the game, and feels like these are more catered to the hardcore fans of the series, you know the ones...who play on king or higher difficulties and willing to micro manage pretty much everything down to each individual tile.

    The disasters again, are nothing really new in terms in the Civ series in an earlier version of the series but not on this grand scale, all the disasters look quite decent and can have a dramatic impact on the game, whilst I can appreciate the developers trying to bring in real life situations such as climate change, you have to remember that this is still a game and making it fun for everyone is paramount to a successful game.

    Speaking of balance, it is quite bad for both multiplayer AND singleplayer with some civilizations being exceptionally overpowered, and others having fairly useless abilities that are very situational and make it far more difficult to be able to win or even survive for that matter.

    In closing, doesn't fix many of the issues that even from vanilla, fixes even less issues that came from Rise and Fall and add a whole bunch of its own bugs and balance issues, just feels rushed and genuinely like a beta than a full release. The really only good news is that this expansion actually doesn't need Rise and Fall to be installed so potentially you could bypass some of that mess.

    I seriously hope that for Civilization 7 that more options are given to the players to tailor make a custom game to everyones tastes, some features people like, and other features people don't like - giving everyone a toggle option benefits everyone.
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See all 18 User Reviews