- Summary: Welcome to Stories: The Hidden Path, an action-RPG set in a vibrant universe filled with floating islands, majestic airships, and flamboyant magic.
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Apr 30, 2016Stories: The Path of Destinies masterfully blends interactive storytelling with action gameplay. It's the story that's undoubtedly the best part of the game, but other elements are not far behind. All of this makes replaying a highly attractive proposition, even after discovering that one, proper ending.
May 5, 2016One of the most interesting choose-you-own-adventure style games we've played so far, where each of you choices has actual consequences. You will want to play Stories over and over again, discovering all its secrets and branching paths until you get the full picture. And that is one of its greatest powers.
CD-ActionJun 29, 2016The way the story branches out depending on your choices is really impressive, but experimenting with it becomes repetitive after a while due to scarcity of levels and too easy (but otherwise enjoyable) combat. [06/2016, p.47]
May 13, 2018Stories: The Path of Destinies is a surprising little gem of a game. You play as Reynaldo, a roguish fox who has come into the possession of aStories: The Path of Destinies is a surprising little gem of a game. You play as Reynaldo, a roguish fox who has come into the possession of a magic book that shows him the potential choices he has laid out before him. As an isometric action game, this isn’t anything special – there’s fairly limited enemy variety, and the combat is quite simple.
But as a choose your own adventure game, I haven’t seen anything quite like it.
The game is, at least ostensibly, quite short – after the introductory/tutorial level, you are thrust into the main plot. There are five chapters to the main story, and before chapters 1-4, you make a choice, with the final chapter always being the climactic showdown with the emperor’s fleet. You are presented with 2 choices at each junction point, save at one, where you are presented with three – but unlike most games, these choices are iterative. If you make a choice, in the second chapter, the game’s choices and narrative will be altered because of that choice. But what’s really crazy is that this continues on throughout the game – this is an actual branching-paths narrative, so there are, in total, 3 x 2 x 2 x 2 = 24 paths through the game, each of which ultimately has a unique storyline and ending.
The reason for the game’s seeming brevity – a run through the game takes an hour, maybe less – quickly becomes apparent. This is not just a game with multiple endings, this is a game where you are hunting for the correct ending, based on the knowledge you’ve gained from previous runs. And not just player knowledge – the narrative changes as well as you discover various “truths” about the world, with additional knowledge being supplied to the player via the narrative. You realize that a certain approach won’t work, so you try another, until you have figured out the games four “truths”.
The narrative is well-delivered to the audience – the reading of the story is quite whimsical, and the narrator seems overly amused by some of his own terrible puns, just like someone who was really reading a story to you might be. The game does make use of some referential humor, but it has a lot of other humor besides, and the actual core plot is surprisingly charming. The great sense of agency you get while playing the story really sells it to you, and the game calling the player out on seemingly nonsensical choices and lampshading the tendency to go wandering off the obvious path never ceases to be amusing. And yet simultaneously, the game has a certain sort of internal logic to it, and your choices actually feel like they do carry weight and actually do make sense. Of *course* you went off to visit the girl you definitely totally don’t have a crush on instead of completing the weapon of doom – you don’t think these things through, you act based on your heart, not your head! Whereas of course if you make the other choice, the logical one, you regret passing up on the opportunity, and maybe wonder if things could have turned out differently, and perhaps better.
Each of the paths fall apart in their own unique way as you make your way through the game, showing some fatal flaw that leads to your downfall – but these flaws all arise naturally through the narrative and are hinted at beforehand, meaning that rather than simply feeling like something arbitrary has destroyed your plan, instead it feels like the failure is a natural (if oftentimes amusing, and sometimes tragic) consequence of the choices you and other characters have made.
The game itself has a very small cast – only four characters of actual consequence – but it gets a lot of mileage out of them, and we see them interact in often-amusing ways. The characters are a bit silly – Reynaldo in particular is a lovable doof – but there’s also a somewhat serious core to the game, as while it is silly, there’s also the underlying fact that there is a war going on, and while it can be funny, it also manages to pull off some darker moments pretty well. The fact that your choices are indeed your own invests you in the story in a way you wouldn’t be otherwise, and while each of the stories is simple enough on its own, they flow together pretty well.
This game’s greatest weakness, sadly, is the lack of level variety. The game has 10 levels, but by your third playthrough, you’re likely to have seen all of them. And while the levels are visually pretty distinctive, and their narrative changes from playthrough to playthrough, gameplay-wise they’re all pretty similar, without a huge amount of variety between them. The combat becomes a bit perfunctory later on in the game, as you gain more skills and better weapons while the enemies stop really improving after the second run or so, and while encounters do get a bit tougher, the game is never actually all that challenging.
If you're at all interested in the premise from the trailer, play this.… Expand
Sep 29, 2018what a game.. I dont know where to start .. let start with story .. The game have cool story and the way you going thought it is kind ofwhat a game.. I dont know where to start .. let start with story .. The game have cool story and the way you going thought it is kind of unique !! (Thanks to developers ) in this game your choose matter !your choose will effect the game and the story however there is one ending and you need to found it that mean you need to try it many time to get the real ending each story play take 30 to 40 min so you will not play that much lol I finish the game in 5 hours . The game play is simple jump around and kill birds The graphic is cool too .
Game play 9/10
Single player time 5 h or more
Worth to buy this game with $ 14.99 YES… Expand
Jun 24, 2018I got this game for free during a Steam promotion. Honestly, I was so pleasantly surprised because the game caters so well to me personally.I got this game for free during a Steam promotion. Honestly, I was so pleasantly surprised because the game caters so well to me personally. The combat is very smooth and intuitive, kind of like a Batman Arkham game, actually, and the story's many different endings were actually addictive for me to complete all of. My only gripe is that, although the game is fun, some areas are increasingly repetitive and need more incentive for them to be replayed as the game goes on.… Expand
Feb 25, 2018Stories: The Path of Destinies is an isometric hack ‘n slash with pleasantly simple combat, RPG skill trees, beautiful graphics (Unreal 4),Stories: The Path of Destinies is an isometric hack ‘n slash with pleasantly simple combat, RPG skill trees, beautiful graphics (Unreal 4), great soundtrack and voice acting. The repetitious mode of story-telling can quickly bore if gameplay, not story, is your focus. Still, given all the positives, easily worth a buy at 33% off, and it frequently discounts much lower than that. Recommended.
Total size on my hard drive: 1.8 GB
+ Beautiful comic-book-style graphics (Unreal 4).
+ Beautiful soundtrack.
+ Excellent voice-acting. The narrator carries almost the entire burden of the dialogue, and he is more than up to the task.
+ Narrator’s monologue is funny and engaging. From funny observations upon death (“Where’s the cake? I was told there would be cake!”) to wry self-congratulation after a perfect combat sequence (“Such a pity there were no cameras to record that!”), the narration kept me smiling. The commentary pool for non-story-related actions is large, too, so repeated phrases are not a concern.
+ Good skill-tree. Talents make a big difference in gameplay.
+ Full controller support.
+/- Frame-drops in a few areas (the desert / lava level in particular), but otherwise runs locked at 60fps maxed @1080p on my RX 470.
+/- Isometric camera angle is usually handled well enough, but the usual frustrations of poor angles in tight hallways is still present.
+/- Combat flows well enough once its tricks are learned. Targeting is sometimes weirdly inaccurate. The hero is easily staggered, leading to near-helpless death at times. Other times, the action queue gets clogged. Remember that combat is timing-based, and you’ll be fine. Button-mashers will die often.
+/- Story is decent, but nothing special. Save a kingdom from its evil, power-hungry ruler. You play as a fox, who is in love with a cat. Ravens are the enemies, while the scientists are toads and the rogues are rabbits.
+/- The story is divided into 5 chapters. At the beginning of each chapter, a choice is made regarding where to go next. The choices are mutually exclusive. Reach the end (in about an hour), and the story returns to the first chapter, where you can play the story again and make choices you didn’t make the first time. It’s cool to discover what happens if you choose choice B instead of voice A, but you’ll still be playing the same levels (with small variations) throughout.
+/- Crafting is rudimentary, simple, and only for crafting swords.
+/- No waypoint marker. Can result in missing chests and side-loot. Not a major worry, as chances are you’ll be playing the level again.
Stories: The Path of Destinies is a fun if repetitive experience. The developers do their best to hide the repetition in a variety of finely-wrought trappings, and for the most part, they succeed. A solid 7/10.… Expand
May 29, 2019This is an actually pretty good game, if somewhat bogged down by the basic mechanics and repetitive gameplay and some buggy elements. I doThis is an actually pretty good game, if somewhat bogged down by the basic mechanics and repetitive gameplay and some buggy elements. I do love the art and the humor that the game has, and it's thing for pushing me towards exploration was what made me stick with it to the end, .… Expand
Jul 17, 2017Pros:
-Action is simplistic but fun for the short time the game lasts relying on smashing and countering.
Neutrals: -The narrator isPros:
-Action is simplistic but fun for the short time the game lasts relying on smashing and countering.
-The narrator is alright, definitely not on the level of Bastion, and the writing for him is mediocre.
-branching stories/alternative paths is a cool idea but nothing interesting comes from it.
-Some of the story logic seems like it was written by an unmotivated high school student.
-The level design is very generic. Just a connection of small floating platforms and the ones with more room will spawn enemies… Expand
May 29, 2017Good, fun game and interesting approach to re playability.
Why 5/10 then? Reeks of console. It's a PC port and it's terrible to play withGood, fun game and interesting approach to re playability.
Why 5/10 then? Reeks of console. It's a PC port and it's terrible to play with mouse and keyboard.
You can't even remap keys to make your life a bit easier.
Fortunately I had this game with a bundle so didn't spent that much money.
If you don't mind to handicap yourself with a controller then it might be fun.… Expand
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