Vaporum: Lockdown Image
Metascore
68

Mixed or average reviews - based on 6 Critic Reviews What's this?

User Score
7.4

Mixed or average reviews- based on 9 Ratings

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  • Summary: Vaporum: Lockdown, a prequel to Vaporum, is a grid-based dungeon crawler RPG in an original steampunk setting, inspired by old-school classics of the genre. Follow the story of Ellie Teller, a scientist struggling to survive disastrous events that happened in the tower of Arx Vaporum.
Score distribution:
  1. Positive: 1 out of 6
  2. Negative: 0 out of 6
  1. Sep 18, 2020
    85
    No-frills continuation of the steampunk dungeon crawler between Legend of Grimrock and BioShock that keeps its freshness.
  2. Oct 5, 2020
    70
    Players who are in search for a satisfying first-person dungeon-crawling experience will find themselves at home with Vaporum: Lockdown. Surrounding a somewhat by-the-numbers story is an enjoyable combat system that keeps a constant sense of progression and multiple puzzles that will test anyone’s mettle, all immersed in a steampunk-inspired setting.
  3. Oct 13, 2020
    70
    Vaporum: Lockdown is quite an interesting take on Bioshock, with insanely hard puzzles, uninspiring plot, and boring enemy designs. But given how rare the setting is, it's not like you have a lot to choose from.
  4. LEVEL (Czech Republic)
    Jan 4, 2021
    60
    Very nice oldschool step-by-step dungeon RPG with untraditional steampunk setting and perfect monster design. [Issue#307]
  5. CD-Action
    Feb 8, 2021
    60
    It’s a decent game but not much more. It has everything a solid dungeon crawler should have, but it is also too derivative and predictable to be truly exciting. [13/2020, p.46]
  6. Sep 15, 2020
    50
    Vaporum: Lockdown takes an "if it ain't broke, don't fix it" approach. Not much has changed since the original, and it doesn't offer a different experience to Legend of Grimrock beyond a different setting and focusing on one player character instead of a party system. To anyone looking for more in this genre, or maybe looking to scratch a BioShock itch, the game will serve its purpose admirably. But for anyone who wants something new, didn't love those games, or never saw the appeal of grid-based RPGs in the first place, there isn't much that Vaporum: Lockdown has to offer that will change their minds.
Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 1 out of 3
  1. Sep 20, 2020
    10
    Vaporum: Lockdown is a brilliant sequel to the first, quite originally taken dungeon crawler. The atmosphere is stunning, also the plot andVaporum: Lockdown is a brilliant sequel to the first, quite originally taken dungeon crawler. The atmosphere is stunning, also the plot and the whole "big picture" game design is awesome. All those great game mechanics are back with subtle enhancements and upgrades. Puzzles are challenging, yet still based on logical approach requiring planning and thinking. It is without a doubt one of the best dungeon crawler I've ever played with stellar playability factor. The game "eats" you whole and doesn't let you go until you finish it. Expand
  2. Feb 7, 2023
    7
    A good addition to the series. A solid grid dungeon crawler with enjoyable action and some very tough puzzles. The puzzles at times can beA good addition to the series. A solid grid dungeon crawler with enjoyable action and some very tough puzzles. The puzzles at times can be frustrating and illogical but with some patience a doable. Combat is fun and multiple different approached. Nothing revolutionary but still worth checking out. Expand
  3. Sep 19, 2020
    4
    If Vaporum Lockdown is a good grid base RPG, it falters in others aspect. The puzzle designs are difficult at times, even impossible toIf Vaporum Lockdown is a good grid base RPG, it falters in others aspect. The puzzle designs are difficult at times, even impossible to logically comprehend. On top of that some walls have to be broke to advance. If some are visually different, the metals one have absolutely no visual difference. the story seems promising. I give it 45%. A nice game doesn't mean it's playable. The puzzles have to be figured out by someone else then the developers. Expand