If Persona 5 was about forming bonds with new people and recruiting them for a common cause, Persona 5 Strikers is about taking the Phantom Thieves and proving that the friendship they share is lasting, that it can and will endure any hardship. I think, right now, that message is immeasurably important, and hits harder than a bullet formed from the Seven Deadly Sins.
Juegazo infravalorado. Es como una mezcla entre los personajes del juego original y la jugabilidad de final fantasy 7 remake.
La historia es mucho menos exagerada que la del juego principal, lo cual me gustó. Ya que no existen los personajes excesivamente malos, hasta el punto de caer en lo caricaturesco.
The charm of Persona 5 + the demons of Shin Megami Tensei + the intense hack-&-slash-action from mosou = a damned strong sequel. Because against all expectations, that's exactly what Strikers is: Persona 5-2!
Persona 5 Strikers isn't a Dynasty Warriors game with a coat of Persona paint slapped on it. It's a Persona game that cleverly incorporates Dynasty Warriors combat into its systems. The shift to more action-focused gameplay works extremely well.
It takes a bit of time to be accustomed to the combat system from the turn-based SMT and P5R, but once you get the gist, it is super fun! The music is excellent as always, with touches of hard rock/metals added to the original P5R styles. I especially like the second to last boss. The music, cutscenes, battles are perfect.
Review after 10 hours: I am 10 hours in and the game is still bombarding and interrupting me every 3 seconds with tutorial boxes. The characters can be obnoxious at times, and very typical and predictable or obvious, but sometimes the dialogue is funny or interesting. Most enemies are weak as hell (whereas in the mainline persona games, it feels like every enemy is a formidable foe that must not be taken lightly), and the formidable calendar system is gone. The story is nothing deep and is slow. The combat is ok but im still getting used to this system of spamming square then freezing time to use persona powers. It is not really fun, it looks great but doesnt feel great. The music and menus are as gorgeous as ever though, typical of atlus games. I was disappointed that takemi and Iwai were gone, so is the bonding system, that there is little exploring outside the jail (you just stick to your room in Le Blanc basically). Interesting theme about ai and ai relationships, but so far it is overall meh and not very rewarding (again, apart from the music and the unique presentation). I cant buy SP consumables too. I give persona 5 strikers' opening hours 73/100.
I really loved Persona 5, so I was very interested in trying this game out. It has unfortunately left me very disappointed however. I love the music, but it is so obnoxiously loud, that I can barely hear the characters. There is no way to turn it down, which was shocking. The game is unplayable. It's a shame because it really looked interesting.
SummaryThe sequel to the international smash-hit Persona 5 (3.2 million copies world-wide) is now available as the series' first action RPG! Featuring an all-new story set up half a year after the events of P5!
Following the events of P5, the Phantom Thieves of Hearts gather once more during their summer break to solve the m...