- Publisher: YummyYummyTummy
- Release Date: Jul 18, 2017
Sep 18, 2017Fallen Legion‘s combat is fast without being overwhelming, and the timed choices added an emotional depth to the decisions I made. While I wanted control over the story in places where I didn’t have any and I wasn’t quite sold on some of the twists, that’s only because I was so fond of the character — it’s more a weakness of overambition than an actual failure. I enjoyed my time in Fenumia, and would enjoy some more.
Jul 20, 2017I kept thinking that Fallen Legion was a much more expensive game with just how it looked and sounded. The art and music are standouts, despite their modesty. Everything else would have greatly benefited from more polish, but there is great potential in these games. I cannot wait to see what the developers make next.
Jul 19, 2017Fallen Legion shows all the potential in the world to become a great IP. The core ideas are strong, and the attempt to tell an interesting, deep story is admirable. Unfortunately this one doesn’t execute on its ideas as well as it should, and, critically, this lets down the game's themes, but it is on the cusp of being something special.
Aug 2, 2017Keeping a quick pace helps to emphasise Fallen Legion's strengths and mitigate its weaknesses. There are times where the game's interesting flavour can't quite mask the lack of substance in certain areas, but despite this it remained enjoyable to play throughout. It's certainly a title worth checking out, and should provide a good few evenings worth of entertainment. Plenty of neat ideas and an interesting, if underutilised, world mark a solid debut title for the developer and put it in good standing for future titles.
Aug 1, 2017Fallen Legion is a title that showed promise, with great 2D sprite work and a combat engine that is reminiscent of Tri Ace’s classic, Valkyrie Profile. However, due to a myriad of factors, it falls short of fully realizing its aspirations due to its humdrum story and chaotic, oftentimes dull combat.
Jul 17, 2017Fallen Legion has a wealth of great ideas, but ultimately crumbles under its ambitions. A fun combat system helps form a strong core, but one that ultimately doesn’t hold together for very long. The saving grace here is the beautiful artwork and smooth animations, which are complimented by some great music. Unfortunately, it’s hard to recommend the game on those traits alone; Fallen Legion is interesting, and promising, but rarely enjoyable.
Positive: 2 out of 2
Mixed: 0 out of 2
Negative: 0 out of 2
Jul 21, 2017So I just finished the game and now I'm going back and revising the quick review I had previously made. After 4 hours I thought this game wasSo I just finished the game and now I'm going back and revising the quick review I had previously made. After 4 hours I thought this game was a gem, a pearl, a treasure. This game is $20 and if you preordered, technically $7 since you got this and the other game for $14. So all criticisms of the games production and scope will be viewed through that lens.
So down the gambit: Visuals are good. Voice acting is good but you do have to read some since this is a $20 indie title (not a drawback for me.) Gameplay is really good, simple, and different from what many are accustomed to. Controls are good except it takes a minute to get used to the real time "turn" system which is not actually a turn system. It's hard to explain. Eventually you figure it out and thus adequately blocking becomes possible (not for some reviewers, geesh, crapping on this whole game because they can't block.) The lore is actually REALLY good. You have to think about it. You have to read about it in the menu, which for some reason was enjoyable. My FAVORITE part is the writing. It is highly intelligent and actually had me googling words I've heard maybe once or never in my life. It also had me pondering philosophical concepts in order to properly interpret the foundations of this game's universe, which I love.
There is almost a rhythm to the battle system for which "cooldown" to hit and when. The different combatants have different lengths of cooldowns and thus it's a management meta game of how to string together the longest combo to keep your enemy at bay and avoid too much damage. Enjoyment is further added to this when the "turn slots" of this non-turn-system have certain designations where whoever you chose to attack in that slot gets a powered up attack, so you get another level of strategy in this non-RTS-RTS (dont hate lol) and even that is customizable.
So that was mostly my thoughts after 4 hours, and after approximately 15 I can't say much has changed. The only complaint I have is that it gets a little repetitive toward the middle, but honestly what game doesn't? Almost every AAA game I've played in the last 5 years has been getting you to repeat the same tasks over and over in different locations and with different context. This game is great, kinda has an arcade feel to it. The story is actually really good. It does what a story should do, and the ending you see coming is not actually the ending you get, which is nice. EXTREMELY solid game.… Expand
Jan 4, 2018Game: Fallen Legion Sins of an Empire
Developer: YummyYummyTummy Publisher: YummyYummyTummy System: Playstation 4 (PS4) YearGame: Fallen Legion Sins of an Empire
System: Playstation 4 (PS4)
Year of Release: 2017
Length of Playthrough: 10 Hours
Total Score: 78/100
Value Score: 7.8/10
• Story: 8/10
• Characters: 8/10
• GamePlay: 7/10
• Graphics: 7/10
• Sound: 8/10
• Music: 9/10
• Length: 6/10
• Replay Value: 8/10
• Player Value: 7/10
+Fast paced strategy RPG action
+Play as multiple type of characters
+Ability to make decisions affect some gameplay
-To unlock epilogue, requires you to finish One Life mode or finish New Game+
-Animations can be clunky
-Game requires high skill in timing for blocking attacks, can become frustrating especially late game
-Framerate drops time to time, especially near the end of the game
-Very short in terms of story mode… Expand