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85

Generally favorable reviews - based on 91 Critic Reviews What's this?

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8.0

Generally favorable reviews- based on 1140 Ratings

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  • Summary: Master the lethal arts of the samurai as a mysterious half-human, half-supernatural Yokai warrior, in this challenging action RPG sequel. Explore violent Sengoku-era Japan and the deadly Dark Realm, both plagued with grotesque, merciless demons. Unsheathe your deadly weapons and cut down allMaster the lethal arts of the samurai as a mysterious half-human, half-supernatural Yokai warrior, in this challenging action RPG sequel. Explore violent Sengoku-era Japan and the deadly Dark Realm, both plagued with grotesque, merciless demons. Unsheathe your deadly weapons and cut down all enemies in your path using a revamped combat system and the ability to transform into a full Yokai to unleash devastating paranormal powers. Expand
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Nioh 2 - Official Cinematic Story Trailer
Score distribution:
  1. Positive: 84 out of 91
  2. Negative: 0 out of 91
  1. LEVEL (Czech Republic)
    Jul 23, 2020
    100
    The second Nioh is more than just a continuation of the legacy. The authors have been able to learn from the mistakes of the first game, and thanks to that this is an excellent action RPG that will not let you rest and you will want to keep playing. [Issue#303]
  2. Mar 11, 2020
    90
    Nioh 2 is a balanced and beautiful game. It will certainly frustrate you to the point where you will want to walk away, but that first victory over a big bad demon will ignite a thirst in you to continue your difficult journey through ancient Japan. This game is not for the weak of heart, but most know that going into it.
  3. CD-Action
    Apr 17, 2020
    90
    It should be called ‘Nioh squared’ because it’s a monstrous game. A simply fantastic time eater. [05/2020, p.48]
  4. Mar 25, 2020
    85
    Nioh 2 is one of the most improved sequels to a game that I've ever had the pleasure of playing. With top-notch gameplay and highly rewarding open-ended character progression systems, I simply can't wait to see how Nioh 3 is going to turn out.
  5. Mar 10, 2020
    84
    Nioh 2 adds some tweaks to a great combat system, with important features that open up a lot of customizations. Nonetheless the recycle of assets shows a creative impasse and an alarming lack of fresh ideas.
  6. Mar 12, 2020
    80
    Ultimately, that excruciating difficulty and the feeling it evokes are baked into Nioh's DNA, though, and its boss fights remain compelling even as they vex and frustrate. Though it sometimes feels like a curse as you play, it is a testament that Nioh 2 successfully grabs and holds your complete attention so close for so long.
  7. Mar 26, 2020
    50
    The game is limited by the static nature of its mission-based structure and the protagonist’s severe lack of motivation.

See all 94 Critic Reviews

Score distribution:
  1. Negative: 60 out of 345
  1. Mar 28, 2022
    10
    Nioh 2 is probably the best souls game I've played, and my personal favourite game. The combat is incredibly satisfying, boss and enemyNioh 2 is probably the best souls game I've played, and my personal favourite game. The combat is incredibly satisfying, boss and enemy designs are unique and brilliant, and the graphics are gorgeous. The replay value is nearly limitless with the amount of customization you are allowed and the game is long already so you'll get more than your money's worth. The only thing I disliked about this game was the learning curve, the first 5-8 hours are incredibly infuriating, until the combat system clicks and you stop playing like dark souls. Expand
  2. Mar 28, 2020
    10
    Team Ninja made a great game with a few new touches to the old game.

    Great new yokai form vere large skill tree and Great boss desing
  3. Mar 13, 2020
    10
    Team Ninja made a great game with a few new touches to the old game.

    Great new yokai form vere large skill tree and Great boss desing
  4. Jun 20, 2020
    9
    More of the same excellence that was in Nioh. I love the mix between dark souls and diablo. Better level up system for skills. CharacterMore of the same excellence that was in Nioh. I love the mix between dark souls and diablo. Better level up system for skills. Character creation is excellence, maybe the best I’ve seen so far. Good amount of content for the game. Improvements to the coop system were appreciated.
    Keep up the good work Team Ninja!!! Looking forward to the dlc and to future games in the Nioh universe.
    Expand
  5. Mar 20, 2022
    8
    A differenza di Nioh 1, il secondo titolo è molto più bilanciato e meno scorretto verso il giocatore, specialmente per i danni subiti daiA differenza di Nioh 1, il secondo titolo è molto più bilanciato e meno scorretto verso il giocatore, specialmente per i danni subiti dai nemici e le nuove meccaniche della parata esplosiva e dei nuclei d'anima, che rendono gli scontri più semplici e danno al giocatore già da inizio gioco più opzioni per gestire la situazione. Tuttavia, personalmente sono stato più preso dal primo Nioh, perchè nonostante fosse un gioco molto scorretto verso il giocatore, aveva boss fight più combattute al limite e memorabili. Inoltre Nioh 2 ha il difetto di ripetere continuamente le stesse locazioni (Foresta, Villaggio/castello spesso in fiamme e caverna) mentre nel titolo precedente avevamo missioni con ambientazioni più tematiche come il covo dei ninja, Honno-ji ricoperto di ghiaccio, il tempio delle acque con Umi Bozu ecc. Inoltre la difficoltà di Nioh 2 cala drasticamente già dalla seconda regione, e con mia sorpresa sono riuscito a sconfiggere al primo tentativo tutti i boss delle ultime 2 regioni.
    Un bel gioco ma un po troppo simile al primo e con boss fight poco memorabili.
    Expand
  6. May 13, 2020
    6
    I feel this game needs more balance between the top and bottom levels of reviews (there are plenty of both). I'm in the middle; I don't thinkI feel this game needs more balance between the top and bottom levels of reviews (there are plenty of both). I'm in the middle; I don't think this game is a **** but I don't think it deserves the almost universal praise it has gotten from critics at all either.

    There are good things to say about this game for sure, but judging from the number of positive reviews, you've probably heard it; nice, varied combat style, lots of loot, enough stats to make your head spin and of course there's the difficulty level, if that's your thing.

    This is written from the perspective of a casual gamer, who's beat and NG+'ed DS 1, 3, Bloodborne and Sekiro, so that gives you a comparison. I'm by no means pro, but not a completely newbie to difficult Japanese games either.

    So, to the negative stuff, which is why you read a lower review:

    The difficulty is mainly based on three things:
    - ridiculous enemy damage (almost any puny attack will one-shot you if you don't have 100% health)
    - enemies hiding in places where they are near impossible to know about, one-shotting you by jumping down from a tree or shooting you in the back from afar
    - preposterous health bars, especially on bosses. Difficult, yes, but frankly, mostly extremely tedious and boring. Expect boss fights to drag out past 20-30 minutes of very limited move-sets, and then you die from exhaustion from a one-shot move that you know well, but missed the 398th time he threw it at you.

    The game's production feels incredibly cheap
    I get that re-use is a part of game design, but seriously... ten minutes into the game, you've met most of the monsters there are, and you'll fight the same ones again. And again. And again. And again. They evolve throughout the game simply by increasing their damage and HP more or less in perfect tandem with your own level. So there. You could have skipped leveling altogether and just played at level 1 throughout.
    Give the game a few hours, and you've seen every asset they've bothered to design, and you'll see those same assets thrown about in different ways throughout the game. Every wall, every barrel, every wooden box, every rock, every tree – it all seems familiar no matter what area you're in, because it's all the same models and textures used.
    And then there are the bosses. I finally beat one of them, learning his five moves until I could easily sidestep him without losing any hp, and still needing 35 minutes to surgically scrape single molecules of his HP meter. I go on the next quest, and whaddyaknow – it ends with the same boss! You have got to be kidding me. The exact same boss one more time, same arena, all the same moves, straight after the previous one. I mean, it's just weird. Give me a few hours to forget his five moves at least! I wasn't angry because he was difficult, but because I was ridiculously tired of him the first time around, to the point of not even feeling happy when I beat him. Then, they throw him at me again, literally less than 20 minutes later. *sigh* I lost the will to keep playing at that point. Cheap.

    Quest difficulty level is completely random
    Go on a level 30 quest with a level 12 character and eat the boss and his friends for breakfast. Then go on a level 30 quest with a level 60 character, and get one-shotted by the first pathetic skeleton soldier you meet. The quest leveling seems completely random, and I honestly have no idea why it's even there.

    My expectations for this game were probably off, and I get that a more dedicated player will enjoy this game more than I did by really digging into items, moves, smithing, etc. which, is something I simply don't have time or patience to do. Still, it's silly to give the game a perfect 10 and tell everyone else to git gud, when the game HAS obvious flaws. If I needed to sum up the negative parts of my review in one word, it would be CHEAP. Cheap difficulty, cheap production values, cheap, synthesized 60 seconds music score on repeat and constantly re-used assets. Designing a difficult game is an art that involves more than impossible-to-predict jump attacks, ludicrously high damage and health bars the length of the great wall of China.

    Does it suck? No, it doesn't, and it's not impossible you might like it more than I did. By all means, try it. But once the feeling of being thrown a hastily put together, low-cost-at-any-price game that you pay a full price for, it's harder to enjoy it. At least for me.
    Expand
  7. Nov 24, 2022
    0
    Totally ugly. this game is even worse than all souls likes combined. disgusting combat system. I don't feel the character at all, like he'sTotally ugly. this game is even worse than all souls likes combined. disgusting combat system. I don't feel the character at all, like he's made of paper. there is no feeling of weight. dull bosses who are easily passed after two attempts, because they use the same blows over and over again. only the sequence changes. the game is so unbalanced that ordinary enemies are more difficult than bosses. some random bum with two axes will easily make mincemeat out of you in two strokes, while the boss will poke you for ages. all the locations are built on the same prnciple and after three or four passes of the levels it becomes terribly dull. for example, you are thrown out to the level, you run, killing enemies, open a short path that was closed at the beginning and go to the boss. that's it. and so it is at all levels. the character does not know how to jump (hello demon souls from 2009) and does not know how to parry. the same enemies will rape you again and again until blood flows from your eyes. separately, I want to say about pumping skills. there is no such useful skill in the game. they are all built on some absurd system of energy and sometimes, reading the description of the skill, you do not understand what you need to do to use it. how could this be done? what kind of disrespect to the players? why should I go online to read about skills and how to use them. in general, another dull clone of the dull sekiro, with a disgusting level design and a combat system where you can't even jump (hello 2009). Expand

See all 345 User Reviews

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