Prey Image
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79

Generally favorable reviews - based on 68 Critic Reviews What's this?

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8.0

Generally favorable reviews- based on 1148 Ratings

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  • Summary: You awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject in an experiment meant to change humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you delve intoYou awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject in an experiment meant to change humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you delve into the dark secrets of Talos I and your own past, you have to survive using the tools found on the station, your wits, weapons, and mind-bending abilities. [Bethesda Softworks] Expand
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Prey - The Game Awards 2016 Trailer
Score distribution:
  1. Positive: 55 out of 68
  2. Negative: 0 out of 68
  1. May 7, 2017
    91
    Prey means deep space and deep gameplay. A huge space station hides thousands of game mechanics and dynamics ready to be explored by the solitary player. Its warfare is not infinite nor predestined, but makes up part of a bigger picture, a bigger game, where gameplay means much more than gunplay.
  2. May 9, 2017
    90
    Prey is a highly sophisticated game with respect to its gameplay, level design and narrative. Although its graphical and artificial intelligence problems are easy to notice, we've had a great sci-fi experience.
  3. May 8, 2017
    88
    In the end Prey ends up being much more than a mosaic: thanks to its narrative and to the mobility of a gameplay that constantly evolves over over twenty hours of the main adventure, the game leaves a trace that ends up being unique.
  4. May 8, 2017
    80
    Taken together, Prey is a brilliant but flawed descent into a world of science gone wrong, driven by a well told, cerebrally satisfying story which makes up for the mechanical inconsistencies of the experience. Comparing Prey to Bioshock only reveals the relative cracks which explains why the former doesn’t quite live up to the expectations set by the latter, so it’s instead best to enjoy Prey as its own thing, forgiving its flaws to marvel at the results of Arkane’s intelligent approach to game design.
  5. Playstation Official Magazine UK
    Jun 24, 2017
    80
    While not the masterpiece it could have been, this imaginative, immersive sim provides an impressive, dense sandbox with plenty of exciting toys to play with. [July 2016, p.93]
  6. May 12, 2017
    80
    Prey’s curious alternate-history universe, intriguing sidequests, hidden threats, and detailed environmental storytelling make Talos I a joy to explore. The unsettling sense of paranoia that comes from knowing any object could turn out to be a hidden enemy gives even the quiet moments a palpable tension. All of that picks up the slack for combat and stealth that doesn’t feel fresh enough to sustain it throughout what can be a long game.
  7. May 11, 2017
    50
    The game is dour and oblivious that its destination is more interesting and vital than the journey.

See all 76 Critic Reviews

Score distribution:
  1. Negative: 26 out of 219
  1. Nov 14, 2018
    10
    What a game. I'm a massive fan of "immersive sim" type games and this game really nails what I like about these types of games. The spaceWhat a game. I'm a massive fan of "immersive sim" type games and this game really nails what I like about these types of games. The space station itself is an absolute marvel to wander around in, it all links up perfectly and like all the best game worlds you end up knowing it like the back of your hand. The power/progression system is fantastic, with scavenging the world being extremely satisfying and literally everything you find is useful due to the waste material/fabrication systems. The storyline is OK, it isn't the most riveting storyline I've seen in a game but the voice acting is good quality which helps tremendously. For me these games aren't about story anyhow, they are about having these lovely intricate environments to explore that are packed full with interesting things to see and do. All in all, a top game by one of the best studios around and I sincerely hope it's lackluster sales don't mean Arkane stop making these types of brilliant games because the industry would be very much the poorer for it. If they end up instead making a battle royale with roguelke elements next I might just throw my PS4 out of the window in a fit of anger. Expand
  2. Sep 16, 2017
    10
    This review contains spoilers, click expand to view. Having loved the first, old Prey, my expectations on Arkane's Prey were conflicting: on one hand I was expecting an excellent game, on the other hand a game that would never have been special as the original. Surely, I loved what I've found.

    This Prey's plot is much richer than that of the original: it has an historical background, it has big plot twists and a better writing – palpable the imprint of Chris Avellone. Arkane changes shape, but not substance: a constant search for one's own identity. A path to be followed that will lead to ultimate destination: the discovery and definition of own nature. Who is Morgan Yu? Who do we want Morgan Yu to be? Not only this. Losing our memories can possibly change our opinions or positions on something we dealed differently? Probably. Maybe the most correct question is: what does it mean to be human? What is our place in the universe? A universe where aliens like Typhon can't feel empathy, but possess extraordinary powers. Almost like having to tight a blood pact, to get something sacrificing something else, but this is more for humans than for Typhon. Almost to say that if you want a great power, that great power will consume you till change what you are. Why? Because you can't get everything. Just like the old Prey, the meaning of this story, is that human being is not great and powerful as it likes to think. Ending plot twist is really a bomb; and even then you can make a choice. Choosing who or what "Morgan" ultimately wants to be.

    Prey's gameplay is most likely the gameplay that every game would have today if the golden age of video games would never ended. Many naive and younger players compare it to BioShock: no, Prey is better. In Prey you can complete missions, secondary quests, even before you receive the assignment itself. In Prey, thanks to the revolutionary Gloo gun, it's possible to reach many inaccessible places, thus creating true roads where there are not. In Prey, rubber darts launched with a crossbow, can be used to push buttons and open closed doors, or using the touchpad of a computer screen, thus acting as an indirect remote control. In Prey, almost all objects possess their own physics, can be launched and manipulated, environmental interactivity – as it should theoretically be for all modern games – is very high, free, experimentable. All Talos I is freely explorable, and the player can devote himself to recovering data and information in the station to find out its secrets. There are really a lot of roads to walk, and the player can chose which one is better to take. Very beautiful also sections with zero gravity, albeit somewhat confusing. In Prey, at least 3/4 of choices, both secondary and primary, affect the game by generating at least a dozen different finals. Enemies are various and have variable powers, some more lethal, others less. They have violent, fast and aggressive attitudes – a great artificial intelligence, in short. Thanks to alien powers, is possible to transform the character in common objects from the simplest to the most complex, in order to circumvent obstacles, hide or deceive the enemies. Level of challenge, even at "normal", is quite high: generally can be dead with 2 or 3 direct hits. All this, it's much, much more than a BioShock game. It's actually an old basic gameplay, worthy of a real video game, but still improved anyway, and the fact that it looks new today should make reflect on the differences in the gaming values of the past and of the present. Something got lost in time, but Prey recovers it and improves it.

    Graphically the game is very nice. It doesn't excel, but it doesn't need it either. Artistic steampunk, retrofuturistic and art déco design is very well done and beautiful. Too bad for some details, such as reflections on glass and mirrors, which unfortunately – like most modern games – are missing; it's fair to remember that in the old Prey, these details were present. Soundtrack is great, both Mick Gordon and Colantonio tracks are nice and fits game's atmosphere. Optimization works, but has problems: many bugs, a game that looks at the past this way, should also provide a better optimization, because once there were no reluctant day-one patches. Loading times get ridiculously too much long going forward in the game.

    This new Prey? I loved it. It founds its way, learning from the past and teaching to the present and future. Gameplay and true interactivity, challenge, plot and good thematics, graphic and much more. More games should be like Prey, and this is a fact not a personal taste. A game made (almost) all in the old good way. Sure, it's a different Prey if compared to the old one, but it's still a masterpiece, and I was the first not completely believing in it, but I had to admit its merits. Many won't understand it, others will compare it to BioShock, while Prey is much greater than BioShock. Only true gamers will know and appreciate the gem they found.
    Expand
  3. May 5, 2017
    10
    Game runs smooth as butter on PC. Even on mid end hardware. Rating it a 10 to average out the 0's
    My actual score would be a 9.
    Arkane
    Game runs smooth as butter on PC. Even on mid end hardware. Rating it a 10 to average out the 0's
    My actual score would be a 9.

    Arkane nails the atmosphere here. If you are looking for a creepy yet interesting environment you will enjoy prey. The game, especially on harder difficulty focuses on the survival aspects, you'll need to search every nook and cranny for items and crafting materials to progress. Enemy variety does seem a little low. But the game still manages to keep you on edge with it's great sound design. You can hear every creak and spew of steam in the ominous space station as you explore.

    The game has a progression system. You can upgrade abilities via skill points as well as upgrade weapons and other things.
    Expand
  4. Jan 6, 2019
    9
    Prey is a game that I bought on a whim, with absolutely no information or prior knowledge on what the game is or about. What I ended upPrey is a game that I bought on a whim, with absolutely no information or prior knowledge on what the game is or about. What I ended up experiencing was one of my favorite games I played in 2018, something surprisingly extensive and enthralling.

    To start with the pros, I have to say the greatest strength of this game is the level design/exploration; I was always shocked with how many different ways there were to get almost every single task done. Simple objectives such as finding a way to get through a locked door could be solved by many completely different means (crawling through a maintenance shaft, forcing it open with abilities, hidden pathways, finding its keycard, etc). Prey gives the player the freedom to think critically to solve problems in super creative ways, and it paid off immensely. By the end of the game, I was looking high up at the ceilings for alternate routes in rafters, creating my own platforms with the awesome Gloo Gun, taking out tough hordes of enemies with goofy strategies that somehow worked, and forging my own path through the game's world. I was given the freedom, and I learned to use it to my advantage, and it felt oh so insanely rewarding.

    Beyond that, the graphics, world building, lore, characters, and side quests are all top-notch. There are a staggering amount of small details throughout the game that build the world around you and truly make it feel engrossing, and even plausible. I was surprised many times as I progressed through the story, and found myself always wanting to learn, see, and do more.

    Building your own set of weapons and abilities was a treat as well. I found I was incentivized to always figure out what powers, abilities, and items worked best for me to solve the problems as I saw fit. There were consequences, both good and bad, to all decisions I made in regards to my character. This even applies to the story as well. You are just given so many options for practically everything in this game, it just boggles my mind, and I find it hard to stop mentioning or praising it.

    It is hard for me to find any large faults with this game, but I will say its biggest downfall are the loading times. The game is treated as a somewhat open-world, with large areas loaded at once that you can access through different doors and elevators. The loading times between sections of the ship can last around a minute or longer. By the end of the game, when you have the whole ship opened up and are running around from place to place to get things done, those mentioned loading times get truly egregious. I found myself hitting loading screens three times within 10 minutes getting certain tasks done, and the waiting was getting super aggravating.

    Another fault would have to the how bloated the game starts to feel at the end. This is a problem with almost all open-world type games. There just became too much to do, and I began to feel fatigued and just started rushing to the end of the storyline.

    As a last minor complaint, some of the traversal was a bit glitchy or unreliable at points. Never enough to be a big problem, but annoying at times.

    I don't want to completely spoil this for people who haven't played, because experiencing it for the first-time was so awesome for me. However, there is this being that shows up eventually in the game that is incredibly powerful and pursues you at random points, and it was one of my favorite mechanics in the game. It added many great thrills and improvised moments that kept things fresh as the game went on.

    Overall, Prey is a fantastic game. I was always surprised by what it had to offer; so much player choice, detail, world-building, and polish. It has its annoying moments here and there, and drags on a bit towards the end, but it is a gaming experience I will always remember very fondly. So glad I happened to pick it up.
    Expand
  5. Apr 17, 2021
    8
    Excelente juego, tiene gran variedad de modalidades de juego y muchas maneras de realizar diferentes tasks. (8.5)
  6. Nov 21, 2017
    7
    This review contains spoilers, click expand to view. After 40 or so hours of prey i can say that is a good game, BUT i can feel very unfair (played in hard), the enemy design, visually is OK at best since they took the RE 7 approach by making everything a black blob, but mechanically they dropped the ball pretty hard, mimics are fine, poltergeist to, and even the weaver feels ok even thou he spawns tracking projectiles. but the phantoms feel really unfair since they can spawn Area of effect projectiles in your position, and they can hit you continuously and through walls, since this is a first person perspective it really hurts when they spawn something behind you. One Last thing, the ending movies are REALLY BAD and the post credits scene was really disappointing since absolutely nothing of what i did mattered in any way Expand
  7. Jul 21, 2020
    0
    Любители виртуальных парков развлечений, типа фортнайт или farCry5, игру не оценили, да и ладно. Одна из немногих игр с погружением, котораяЛюбители виртуальных парков развлечений, типа фортнайт или farCry5, игру не оценили, да и ладно. Одна из немногих игр с погружением, которая зацепила. После неё, постоянно возникал вопрос: "Почему такое управление не сделали в DeadSpace?". Отличная история, которая подаётся через окружение, где даже чтение электронных писем не раздражает. Постоянно ощущение загадки на огромной станции, заставляют радостно потирать руки. Expand

See all 219 User Reviews

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