Steelrising sits right up there with the original Nioh as my favourite example of a Soulslike made outside of From Software. The spectacular alternative history backdrop is a delightful way of getting people interested in the events and people of the French Revolution, and that’s backed with some of the most enjoyable and distinctive level and environment design that we’ve seen from the genre to date. Of course, it’s not Elden Ring, and was never going to hit that level of polish or scope, however, it also wasn’t trying to. It’s very comparable to the likes of Nioh, and the sheer thought that went into making every building block within it relate to its themes and artistic vision makes it a compelling and thoughtful entry into an increasingly over-crowded genre.
As a seasoned Soulslike player, Steelrising surprised me.
Ok, it's not as big and polished as Elden Ring, and the graphics might be quite outdated, but the setting had me.
Love the design in general; Aegis, her weapons and armor sets, and enemies/bosses; they made a great job.
Level design is also very interesting, because again it may not be as good as From games, but it has Metroidvania mechanics that make you go back exploring to unlock new areas and secrets.
Some areas might look "empty", and sometimes confusing to travel at first, but in general there are a lot of shortcuts and secret passages that will help you.
CS is always good, the stun mechanic really gives you a huge advantage against most enemies and bosses, and weapons are different and fun to play.
NG+ is very good because it adds new enemies (mostly different element based and reskins), weapons, and even lv. 4 modules, love this, and it was helpful while doing a 2nd for the platinum.
DLC is also good, new huge area with more new enemies (three new this time), weapons, modules, and a boss.
Really happy when "minor" studios deliver games like this one, great job indeed!
The French Revolution gets a twist in Steelrising thanks to the addition of the Automatons and an alternative take on history. The game manages to present an at times engaging story and the main character is very cool. In terms of gameplay, there is plenty to enjoy, but this is somewhat disrupted by some flaws, which can be annoying. As are other minor bugs, such as dropped sound. Points that stand out, but are made up for by the otherwise fine combat and variety of enemies and environments.
Steelrising is a beginner friendly entry into the Soulsborne genre with its fairly easy learning curve and enticing alternate history French Revolution premise. The art and visual direction are unparalleled with Spiders’ amazing depiction and design of steampunk automata, but the game is ultimately bottled down by unpolished combat, inconsistent performance, and too many quality of life issues.
Though the alternate history setting allows Steelrising to immediately separate itself from the bloated Souls-like genre in an aesthetic sense, its shortcomings prevent it from standing out in a way that truly matters. Some elements work well, and the accessibility options are very welcome; just don’t go in expecting Spiders to have reinvented the automaton.
If you've played a game bySpiders, Steelrising is the same story. It's a game with lofty ambitions, aiming to compete with the best in the genre, but ultimately lacking the resources and polish to pull it off. I admire a studio stretching to push beyond its perceived ability, but working within limitations is crucial. If this is a path Spiders is truly committed to taking, I hope it can find its footing in its next project. The studio has loads of promise with its RPG experience and its ability to lay solid groundwork for action combat. But Steelrising feels more like a prototype than what the studio is truly capable of.
Somethig is odd here. I got through the user reviews a couple of days ago, and there where more than hundred 10* ratings. But anyhow, they all sounded alike and that made me suspicious. Fortunately i got a testversion of Steelrising with my Playstation sub so i took a look for at least 2 hours into that. Well, as far as i can see, thats far away from an "excellent" or "great" game. At least the first maps are very boring "boxes", and the world seems very steril. There is not much athmosphere to dive into. I need to note here that Elden Ring and the Demons Souls remake are among my all time favorites which i played both 250 hours+. And this game is just really far away from the gaming experience the fromsoftware titles give you. The handling and animations are clumsy, the hitboxes and weaponranges are hard to spot. In general the animations and gameplay are the major issue that makes the fights challenging and not the mechanics, like it should be. I really dont want to hate on this game, actually it is better than most of those "soul-like" clones and if you are really into this kind of games, it might be a good game for you. But it just doesnt soak you in or motivates you with a tight atmosphere and really challenging and versatile fights.
It left much to be desired. Initially it drew me in for the concept and aesthetic, but some of the gameplay aspects let it down. The platforming was total shluck, and at sometimes borderline game breaking. All the bosses were way too easy, mopped the floor with every one of them first shot. I only ever struggled when overcrowded by mobs. Felt like Elden Ring on easy mode.
The variety of enemies and weapons was nice, many different playstyles could be utilised. The lore and world building were pretty in depth and engaging for the most part, though a lot was delivered through groups of characters just standing around and talking.
Interesting and refreshing concept, but the mechanics needed to be tightened and the difficulty increased.
3/5 - Guy that compares every soulesque game to Bloodborne and Elden Ring, giving himself exceedingly high expectations for anything that comes after them in the genre.
I'm not going to write a critique; instead, I'll share my experience with this game.
During the first 5 hours I thought it was a great game. The combat was good, the animation of attacks was beautiful, and the map was complex. 9/10.
At the 15th hour, the setting began to work against the video game, since all the environments were identical, urban biomes of the illustrated Europe repeated over and over again; monotonous, understandable but monotonous. At the same time, the story was weak, and the combat became repetitive. 6/10.
I take away one point for cutting out an entire area of the final product and selling it separately (700kb for 15€, literally just opening a door to a map that you have already downloaded). The fact that it is a frequent practice does not make it respectable. 5/10
Finally, after 25 hours and probably in the last map (Bastille) I fell off a wall and plunged into an infinite fall through the ground. I went back to the menu, re-entered the game, and the autosave put me back in the infinite fall; there is no more save files and it didn't even allow me to teleport back to the checkpoint. Game over. 2/10.
I have played souls-like games with less budget and at the same time are more interesting, more enjoyable, and have more personality (Code Vein, Hellpoint, Let It Die). Steelrising may seem good at first, but it lacks soul, identity, and ends up feeling generic af. There are games in the same genre with much less visibility and much cheaper that deserve attention. I would never recommend Steelrising to a souls-like genre fan when there are so many superior options available.
I hope that if someone reads this it will be useful to them.
SummaryParis, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.