Probably the perfect game for those that enjoyed New Super Mario Bros. and don't mind reading a bit too much as it has an actual story and cutscenes...This game is so engaging that you won't quit without finishing the game and finding out what happens at the end.
The storyline might be a little cliché, and the path is laid out for you, but as you find unveil the secrets of this dynamic world you will be captivated for as long as it lasts. Miyamoto should be proud; this is the first Mario game for the new Nintendo platform and it's a smashing hit.
Potent Mario magic, and, by God, that 2D-3D idea is brilliant. But it's got what we call the Pikmin effect: the sense that it'll take a sequel to really bring the concept to full fruition. [July 2007, p.36]
An incredibly enjoyable and clever game that will appeal to Mario fans new and old, Super Paper Mario may not have been originally built for Wii, but it nonetheless shines as one must have title for the Nintendo console.
Looks a lot more exciting than it actually is. Nintendo fans will revel in the 2-D-meets-3-D world of Mario and company, and the recent drought of good Wii games makes this a welcome addition to any library. Yet, Nintendo drowns players in boring dialogue, and the ability to switch the 2-D world to 3-D makes the game too easy.
The Paper Mario formula is given a 3D twist as you shift in and out of another dimension with a vibe remisinscent of the 16 BIT Wonder Boy games. It suffers in comparison to the superb Super Mario Galaxy games but is still a nice little platformer in its own right, if a little lacking in challenge.
I remember one summer I was extremely bored and found this game on my cousins Wii. Despite my incredible boredom I could still barely get through it. Looking back, I think this is a downgrade in every way from its predecessors.
This game... is a mess.
It's a game that tries to be a platformer with RPG elements, with the same good writing of the old games and that's not a bad thing, some variety in this franchise was more than welcome back then
.
The thing is that it doesn't execute them well, at all, as a platformer is very slow, with enemies that just require to jump on them until you're tired and half of the time you're just walking straight until a puzzle shows up. As an RPG all those puzzles are really arbitrary, one chapter is just as fun as using your abilities to climb a try, and in the next one is memorizing an extremely large order of blocks to jump under in order to progress and ends up making the pacing very sluggish, leveling up just means having to jump less on an enemy and ends up being redundant when you can just walk through them in 3D, and the items ended up being useless when most of the time taking down an enemy is as easy as jumping on them.
And finally, the story; it's a good-ish one. Yes, it has the same writing of the old games... without any of the interesting main characters, the only ones that are interesting to see are the villains, who don't show up until the last moment every chapter, while the story is entertaining is so poorly paced that doesn't make the player overlook all of the other flaws of this game.
I really wanted to like the game as much as other people but as it is, is just a boring game at best.
SummaryThe newest chapter of the Paper Mario story isn't just out of this world ... it's out of this dimension. What at first glance appears to be a 2-D sidescroller ripped straight from the pages of the Paper Mario universe soon turns into a 3-D action-adventure that defies all video game logic. Fusing 2-D and 3-D perspectives, not to mention ...