The Swords of Ditto: Mormo's Curse Image
Metascore
75

Generally favorable reviews - based on 8 Critics What's this?

User Score
7.5

Generally favorable reviews- based on 11 Ratings

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  • Summary: The Swords of Ditto: Mormo's Curse is a compact action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. Explore a delightful but dangerous overworld, brave menacing dungeons, and improve your hero in a charming village, duringThe Swords of Ditto: Mormo's Curse is a compact action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. Explore a delightful but dangerous overworld, brave menacing dungeons, and improve your hero in a charming village, during your quest to overcome the evil that plagues the island. Unleash the mystical Sword of Ditto and grab a co-op friend for an unforgettable adventure filled with delightful characters, extraordinary loot, and heroic battles. Expand
Score distribution:
  1. Positive: 3 out of 8
  2. Negative: 0 out of 8
  1. 90
    An excellent triumph that takes the idea of a roguelite Zelda and turns it into something distinct and wonderful.
  2. May 2, 2019
    80
    The Swords of Ditto still is a fantastic adventure, and the new additions make it even better. If you feel like playing a Zelda with a twist, make sure to check it out.
  3. May 14, 2019
    80
    The Swords of Ditto is a great adventure, a stylish mashup of 2D Zelda and roguelike games.
  4. May 2, 2019
    70
    For those of you looking for something to fill the void while you wait for the Link’s Awakening remake later this year, The Swords of Ditto: Mormo’s Curse is a solid recommendation. It isn’t perfect, but this is a charming, deep, and entertaining roguelike adventure, and it’s a lot more than meets the eye. While it does occasionally seem to suffer an identity crisis, and the puzzle designs are rather disappointing, The Swords of Ditto: Mormo’s Curse still makes a reasonable and compelling case for why it belongs in your Switch library. We’d give this one a recommendation, both to Zelda fans and to those looking for a roguelike that’s a little less focused on twitchy reaction skills; One Bit Beyond has done a good job here and we’re excited to see more from the studio.
  5. May 9, 2019
    70
    The Swords of Ditto: Mormo’s Curse is an excellent update that addresses many of the gameplay issues that marred the original Swords of Ditto release. The new gameplay changes remove much of the tedium of the original gameplay loop, and the added content is a boon to replayability. The Switch version of the game looks and plays tremendously, however the obnoxiously long load times are an unfortunate caveat. Check this one out if you’re after a simple yet satisfying roguelike to play solo or with a friend.
  6. 70
    A mixture of roguelike and Zelda: A Link To The Past that looks and plays extremely well, but even with some notable improvements still doesn’t get the balance quite right.
  7. May 6, 2019
    60
    The Swords of Ditto still doesn't topple Zelda and other roguelites. It does however, provide a charming and welcoming introduction to both genres. Mormo’s Curse reinforces the game's solid foundation with additional layers of content that ultimately broadens its appeal. Tedium still rears its ugly head at a certain point, but you'll find it a bit harder to leave Ditto in Mormo's evil clutches this time.

See all 9 Critic Reviews

Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. May 7, 2019
    7
    It's difficult to rate a game that I find delightful in its art style and use of creative weaponry but tedious when it comes to grinding, andIt's difficult to rate a game that I find delightful in its art style and use of creative weaponry but tedious when it comes to grinding, and frustrating when it comes to the randomly-generated world map. Discovering the toy dungeons and anchors takes quite a bit of time, but add in the task of leveling up, completing quests, and collecting items along the way, it just gets too rushed to be really satisfying.
    Spoiler Alert: Mormo's Curse is an even more restricted time limit to explore after you've beaten her for the first time. She curses you to only 5 days before battling her again (and time goes really fast). In my opinion, that doesn't let you truly enjoy the quirks and exploratory aspects of the game. So far, the thing that I've enjoyed most is trying to collect the character badges, which you just kinda stumble upon randomly throughout the game. I've found about 10 so far, but I'd love to get more, just to have the option of selecting one of the animal characters I've not played with yet. But even that is frustrating since you literally have to be killed by Mormo (or defeat Mormo) to choose a new character. This aspect seems a little odd.
    Lastly, leveling up can be an unrewarding grind. On the first playthrough, it's easy enough to level up and be way ahead by the time you need to fight Mormo. The next time you play though, you'll still be well below the enemy level. So once again, you'll need to grind hard.
    The game as a whole is cute, funny, enjoyable, and addicting. It's worth playing for sure, I just still feel like its quirky level-up mechanics and surfacy story aren't quite as satisfying as they should be.
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  2. May 18, 2019
    6
    Animation, Artstyle, Leveldesign, unique weapons ( Zelda with a Drone or a Record as weapon.. ) makes the game quite fun.

    However is far
    Animation, Artstyle, Leveldesign, unique weapons ( Zelda with a Drone or a Record as weapon.. ) makes the game quite fun.

    However is far from perfect, first I hate "timelimits", a can bear with grinding for money, upgrades etc. but once you get the hang of your new weapons, explored a small or half of the map the timelimit forces you to get ready for the endboss battle (again).
    Also there is lots of backtracking ( bring item A to Location B .. get 25 or more batteries and go back all the way to the town to buy a new weapon... ) that most times doesnt even make much sense as you get another "Sticker " which you also need to bring back to another location ( stickershop in the maintown) to get an upgrade. Double-backtracking within a time-limited story is kind of overkill.
    For example "Dead Cells" solves the upgrading/grinding without much backtracking. Or at least
    clear waypoints on the map and more fasttravel spots would already be helpful here within Swords of Ditto.

    One more problem of the game ( for Switch ) is the far too long loading times, not only on game start, but each time you enter a new location, map, room : saving, loading, 5 or more seconds black screen.
    I hope it still gets some patches in the future (especially the slow loading times ) and I would be glad to rate the game much higher.
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