Tribes of Midgard has absolutely sunk its fangs into my leg, and I’m not even trying to shake it off at this point, if anything, I’m kind of happy to have a game I’m this taken with. The mix of genres is done masterfully, and the potential here is off the charts. That’s to say nothing of the fact that it’s hard-as-nails, is going to be getting loads of updates, and is also rather pretty to look at too. If any of this sounds good to you, I implore you to dive on in, you won’t regret it.
It is not often that a game attempts to fuse elements from so many genres. Usually, the result weakens the overall experience but Tribes of Midgard is that rare exception, a game in which all the disparate parts resonate and reinforce each other. The early levels can grow a bit repetitive but exploration, crafting, and combat continue to engage throughout. Tribes of Midgard should appeal to fans of action RPGs, survival games, co-op PvE and of course, the rich tapestry of Viking combat, lore, and culture.
Is Tribes of Midgard fun? Yes. Is it all it can be? Not yet, but there's hope. This is the first of several scheduled seasons. We don’t have long to wait for more content either. Season 1 has a mid-season patch scheduled for September, followed in November by Season 2. ToM has room for growth, and those upcoming seasons may hold that one piece of the puzzle that gives Tribes of Midgard the longevity it deserves.
Tribes of Midgard has a lot of interesting ideas and systems, but it seems to fall short on implementing them all in a way that provides a better gameplay experience. The game, which is clearly designed to be played in a group, plays better with a custom lobby, where all the barriers imposed by the story mode are lifted, allowing the player to actually enjoy the game. The graphics and music are pleasant and never tiring. Sometimes less is more.
When you're playing with your whole clan, Tribes of Midgard is an exciting, hectic, co-op rush to hold off enemies and the elements – It's just a bit too unforgiving if you want to go it alone. Slaying a mighty jotun and racing against the coming of Ragnarok makes for plenty of Norse-flavored fun, but I longed for the chance to explore and interact with its world and systems with less constant upkeep, and at my own pace.
Tribes of Midgard has a lot of interesting concepts, from Norse Mythology inspirations to facets from other genres. Unfortunately, it's dragged down by poor pacing and rushing just to complete objectives. It's better if you have friends who also enjoy it. Unfortunately, as a solo player, you'll start wondering if there's anything else to look forward to.
Good potential, but very repetitive. Also I don't know how to do quests because the game doesn't tell me how. And getting better gear is impossible, the game doesn't tell you how to get the needed materials. I just felt annoyed and confused after playing it for a while
This game COULD be fantastic if it didn’t get in its own way. Frustrating due and lose it all mechanics, little to no explanation on how to get stuff done, some of the worst resource management and economy I’ve ever seen, not to mention lack of player knowledge. It’s not even worth the low price.
SummaryIn Tribes of Midgard players can play solo or co-op with a team of up to 10 players to resist the oncoming invasion of giants during Ragnarök. Set in worlds full of dark creatures, hidden gods, and abundant materials to be uncovered, players begin the game as a Viking living in a village that houses the Seed of Yggdrasil, which is the la...