Vampyr is the vampire story that I’ve waited for many, many years for. As a fan of Anne Rice and the deeper tales around vampires – and as a fan of stories that are focused on moral conflict and consequence, Dontnod have crafted something that feels custom-designed for me.
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure awaits those who are willing to sink their time into Vampyr.
And yet, the credits roll on Vampyr with the realization of how seldom we see an open-world RPG experience like this, where being a citizen with a responsibility to a place and its people feels personal, even if that investment lies in who looks delicious tonight. Vampyr is certainly shaggy and rough in the technical department, but its narrative successes still make for an impactful and worthwhile experience.
Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system.
After the touching emotional drama of Dontnod’s previous game – the coming-of-age adventure Life Is Strange – Vampyr’s ambitious but awkward chin-stroking is disappointingly inert, while its failure to reconcile its ethical hand-wringing with its gratuitous combat leaves it as conflicted as its undead protagonist.
One of the best game I have played after a long time, it's intresting the story and gameplay is intriguing and the art design is breathtaking.
The the open work with the music they have selected it's just perfect.
I don't know how this game got 70 rating Ad **** game like Assassin's creed got more I truly enjoyed it.
its game that has good render and image platform , its a good vampire game , its a bit difficult in aspects of direct chacters and making chemical in 1800s , blood and gore , playtime is over 10 hours ,where image is better than tasks little heip of tasks and location , say easy setting would make tasks more easy and hart setting with limited help , its not bad but could be more have more direction on plot and location.
Victorian London, the worlds ablaze with a plague and you’re a vampire. Seems like quite the selling points, and to me it was. The world was as dreary as you would expect a plagued London to be. Dark cervices and alleyways, period dressage and socioeconomic separation. The scene was set up well, the characters were much akin to the high regard I give this game.
Mechanics were functional, I enjoyed the combat, the ability progression. The natural blend of narrative and action, a combination that worked. Characters were life like, not bland or generic. London was a breathing setting, even if it was to the sound of slowly dying citizens.
Unfortunately, as much as I praise the game it its splendour, there is that impending but. For me it was the hard crashes after twenty minutes. It’s a shame that a well-crafted world, full of charm and character falls to the clutches of backend ongoings. It’s a shame as I really wanted to explore the roots of the well-crafted levels, but alas it was not meant to be.
In conclusion then, the world and its characters seemed well revised. The idea of being a creature of myth among the reality of a plague was insightful. Though my time was halted and swift, if ever you have better luck, I am sure that the world of which was created can play home to a chapter in a very enticing an thrilling tale, one of bloodlust and all.
Way too much repetitive dialogue and ABYSMAL combat mechanics. (I've never felt so underpowered as an IMMORTAL vampire) A game where fast travel doesn't exist and the idea of running through those stupid streets, up dead-end alleys, where stubbing your toe leads to death (thus respawning miles away) just to TRY "upgrade". **** it, I'm out. They've taken an ok idea and kept it mid at best.
SummaryVampyr is set in early 20th century Britain as the country is gripped by the lethal Spanish flu and the streets of London are crippled by disease, violence and fear. In a disorganized and ghostly city, those foolish, desperate, or unlucky enough to walk the streets lay prey to Britain’s most elusive predators: the vampires. Emerging from...