Vikings: Wolves of Midgard clocks in at about the 25 hour-mark and manages to entertain the player with fun Hack&Slay-mechanics for most of that time. A boss at the end of every level, decent puzzles, many side-quest, an arena with various challenges and a lot of upgrade- as well as crafting-options are supposed to bring enough variety into the game. Sadly, not every idea or mechanic within the game appears to be really thought through or implemented as well as it could have been. Especially the balancing is in need of some refinement. Vikings: Wolves of Midgard also doesn’t really give the player any form of incentive to replay the game. Sure, there are different difficulty-modes and a new game-plus-mode, but since nothing within the game changes on being replayed, there isn’t much of a reason to do it at all.
This is a fun hack-n-slash with rpg elements to it. Got a lot of flack at release for bugs but majority of them were ironed out within the first couple weeks if release. The game isn't the longest but it is fun to build up your village and has a unique way of leveling up. Great with a controller and can be difficult but not impossible (I only played at regular difficulty). Give this game chance and play it yourself, best to grab it during a sale as I don't really think the quantity of content is worth the release price. Other than that a great time playing the game and posted this to pull up the score on a game that was well worked on and continues to get support from the devs. People complained about it not having native support for 4k at launch and give it negatives or zeros, what is wrong with people these days? I'd honestly give it a 8.5/10, higher if they add more content.
A very nice ARPG. The setting is great and well transferred. Battles are fluid and controls work nicely even with Mouse and Keyboard. Coop is great but could also have been on a split screen. Great game though.
It’s not a title you need to play to stay up to date with gaming trends. It’s a typical representative of the hack’n’slash genre, solid in every aspect but not unique in any. If you enjoy such games, walking the wolves in Midgard will be fun, because the essence of the genre was conveyed proficiently. [06/2017, p.73]
Is Vikings: Wolves of Midgard the kind of game that you can have a run at and finish in around the 12-15 hours it’ll take to finish its campaign? Absolutely. Just don’t expect it to be able to keep a grip on you once the end credits have thawed out.
Vikings: Wolves of Midgard offers minimal incentive to continue playing past the first hours, and it’s main redeeming point is its four player cooperative experience.
Vikings: Wolves of Midgard just doesn’t do enough to stand out from games such as Diablo 3 or Path of Exile. While the core of the game is relatively solid and the amount of polish is nice. The game still falls into a classic trap of ARPG’s repetition. The core combat becomes boring very quickly and the level design, progression and enemy AI, flat out doesn’t do enough to keep the combat engaging. Narratively, Ragnarok should be a great story, full of action, drama and betrayal. In its implementation in Vikings however, the game somehow manages to take a story about Giants, mythical creatures, Gods and the world ending and makes the entire thing an apathetic experience. At the end of the day, Vikings is good, it’s just not that good.
At first glance refreshing, but at second it’s only a deadly-repetitive fighting game, the basis of which works in some way, but can not offer anything extra. [Issue#274]
A good representative ARPG. I don't love Diablo, I love the Vikings, and yet not regret the purchase. Fps with no problems at all, good optimization, and at the moment with technical problems encountered, although the Incentive is there anyone complains about the optimization. But what me personally is a bit annoying is the fact that male characters voiced by the same actor (as I understand).
The gameplay is brisk, which is typical ARPG. Kill enemies, collect loot, sway - no surprises. Although the developers have added mechanics of "impacts" - when, for example, bitter cold and you mernisi, so you need to warm up. Variety. You can still roll that sometimes helps (especially the first boss).
Classes as such, but there are gods that you worship, it is possible to choose Loki hack and all axes, then choose another weapon and you worship Odin, and you have other abilities.
Me interested in the game setting. And the enemies look cool, especially the bosses. One of the major advantages is the soundtrack. The most memorable song played in the menu, but in battle you are accompanied by a bouncy tune that will not get the hump (well, pre-order give the soundtrack).
As for me, Vikings - Wolves of Midgard came out not worse than Diablo 3 .
A somewhat underrated action RPG that can be best described by comparing it to Grim Dawn, which is a pretty similar game. You play the part of a male or female viking warrior whose home village gets devastated by an army of giants at the start of the game. You then end up becoming chieftain and embark on a long quest for revenge.
Graphics, combat and character customization are better than Grim Dawn. The combat has a more dynamic feel to it and the attack animations are more fluid. However, Grim Dawn is a better game overall in terms of overall character development, loot, story and scope. Vikings is let down somewhat by its extremely linear gameplay, limited skill trees for your character, shortish length (which results in the player being underlevelled later in the game and having to grind through previously explored areas), dull loot drops and equally dull characters. There is also strangely no ability to rotate the camera or zoom in on your character. The diffculty curve at the start of the game is also a bit tough but things improve after the first 2 or 3 missions.
Despite its flaws, it's a fun game that doesn't force you to think too hard and is worth picking up if you enjoy this type of game, especially as it seems to be heavily discounted on a lot of platforms nowadays as well.
Vikings: Wolves of Midgard
Surprisingly enjoyable
Wolves of Midgard is a diablo style hack and slash game that you can play solo or online if you can find someone where you play as a male or female Viking to save the world from the frost and fire giants
The character you choose does change the story and dialog slightly, but both campaigns are the same But it will hardly matter as really the story just became static before too long, I had no interest in what was going on..
But I still managed to enjoy my time with this game…
But that’s not the only reason this game is surprisingly enjoyable…
Its mostly a surprise because of how repetitive it really is…
Every mission from start to finish is the same
and the dungeons here all start looking the same after a while as well…
plus the loot isn’t really that cool..
But I still enjoyed my time slicing through enemies and swapping out gear… collecting their blood to level up….
When you do level up you get skill points to spend on a tree based off of a norse god..
These gods are attached to weapons though which is just a little annoying…
And theres a level cap of 30 here… so it isn’t as simple as just grinding for your new favorite weapon
it forces you to have to choose your weapon type early on before you get a chance to play with them all or even see what youre going to get in the future… if you want to be as powerful as possible
because unlocked skills in each tree as gifts from the gods…
Theyre special moves and attacks you can do during battles that can only be done with certain weapons equipped…
The combat here feels fairly satisfying…
Theres decent challenge here and youre able to roll to dodge attacks… but there isn’t much more to it than hit and dodge and throw down some special attacks….
And at the end of each level theres a boss…
the bosses are pretty cool, only 1 or 2 gave me any trouble though…
And they feel varied enough to still be an enjoyable endcap to each level..
After youre done with this 10 hour campaign you can start again in new game plus, capped out at level 30.. but your gifts do carry over or play as the other character….
there isn’t much incentive to do either though… especially due to the low level cap…
I enjoyed myself..
but theres nothing here that youll want to experience more than once…
Wolves of Midgard is an enjoyable experience..
You wont regret playing it.. but its nothing special…
I give Vikings: Wolves of Midgard
a 7/10
OK RPG with horribly balanced bosses. You effective play through an area and then fight a boss at the end. Other than completing 3 challenges within an area it really is just a march to the boss. The areas are pretty easy though. You rarely have to worry about dying. Then you get to the final area where the boss is and basically the difficult spikes to the unrealistic. Pretty much every boss has minions that attack either at the same time or before the boss. There is no health potions per se so you can heal a couple of times at most. If the boss fight has a fixed set of minions (how you regen health) then you basically get to the boss and have no health regen left. The boss then tends to either do a massive amount of damage or freeze/stun you and then stomp you. The areas are small so there is almost no place to hide and, without regen, you are just a couple of hits away from death. When you die you have to redo the whole boss battle. The area you just marched through to get to the boss provided no real benefit. This is the personification of bad game balancing. Even if you replay and replay an area over and over again to level it takes far too many times to get to the level you'd need to be to defeat a boss without a large chance of luck. Not really sure what the designers were thinking when they decided the level curve but it had to be - make the boss impossible so players have to repeat an area a dozen or more times doing the same thing over and over again for a very small level increase - this is awesome!!
Perhaps if the devs bothered to actually fix the boss battles so they were a little more realistic in comparison to the areas you traverse first then I might raise my score but right now this game just reeks of rushed development.
Well, let me start this review with the positives. There is one in total. The bosses are ok, and that's about it. The fight is average. The plot is practically non-existent. The development tree is a joke. The graphics did not disappoint. Therefore, I cannot recommend
SummaryFear the wolves. They are cold, they are hungry - and they will stop at nothing to survive
Ragnarok. Legend has it that when the coldest winter descends, the Jotan will return to take their vengeance against the Gods of Asgard. The world is on the road to perdition and the fate of Midgard hangs in the balance. But when the Fire and Fr...