There is a solid game in WarriOrb, which has some well-designed elements and curious story moments. Unfortunately the experience is marred by flawed implementation or design in the core gameplay that makes this feel more frustrating than challenging. It is definitely something that will appeal to the few rather than the many, but that may mean that it's playing to strengths that this reviewer clashed with. It would certainly be very interesting to see Not Yet develop more titles in the future.
WarriOrb fails to do many things right. The combat is lackluster due to boring enemies and an uninteresting set of moves. The floaty controls clash with the constant need for perfect platforming. The frailty of your character is inconsistent with the dangers you face, and the checkpoint system feels broken. Even the ball physics and spell system fail to impress, despite how often they're used in the latter half of the game. Combined with a passable presentation and an uninteresting story, there are better games you can spend your time on instead.
WarriOrb is a painful experience, and your enjoyment levels will depend on how masochistic you are. I found no impetus, no driving force to get the wisecracking Orb from A to B through any more sorry-looking levels. Very quickly I had had enough of retrying broken platforming sections two or three dozen times, for what is essentially no reward, except more of the same relentless, slow, monotonic boredom.
SummaryDemons, giants, mutants, and a talking Ball with hybrid limbs?! In WarriOrb you play as a mighty demon trapped in an unlikely body. The path ahead is not an easy one. Will you do whatever it takes to regain your freedom?