While being presented in the format of a traditional RPG, Weird West has shoot-outs that feel that they come right out of a cowboy movie, and offers quests with a ton of freedom. While the gameplay itself is simple, seeing the crazy Western setting through the lens of five different main characters is fascinating, and the mysterious story wraps up in an interesting way.
Weird West has a great set of gameplay mechanics that don’t always deliver the best experience. The five-character stories have great moments, although the side-quests are often more engaging. You can take down an important enemy in three ways or more, but the chaotic aftermath might be impossible to handle. Using all the money obtained from a job to replace bullets and medicine is not a way to make progress. But I appreciated the interaction between systems, the way the world reacts to player actions, and the many unexpected encounters. Weird West does have frustrating elements but it offers the kind of experience that’s rare in modern games, one filled with surprises, mysteries, and consequences.
Shockingly surprised in a good way. Impulsively purchased it on sale without prior research and lots of expectations, however, I just couldn’t believe my eyes once I first launched the game.
First of all, design is stunning. The unique comic art style is quite bold and along takes the lead in vibe setting, while complimenting colour palette is eye catching.
The introduction phase of the game is intuitive and doesn’t leave the newcomer struggling, yet, it takes it easy and lets the player soak in the atmosphere of setting. Its pleasant, that developers didn’t follow modern trend of games literally pulling players immediately into action without proper prelude just for the sake of being engaging. User interface and hints are very intuitive, colourful and well animated. Asking user to press escape key to read some hint then to press escape key to close it is perfect example since it’s not pulling out the player from action mid game, yet assures user will read information at some point. Default key binds are amazing and didn’t have a need to reassign anything so far. Intentionally won’t cover storyline for this review not to fall under spoiler, however so far it has been able to keep me interested and reading every dialogue available. As a person who walked through Red Dead Redemption 2 completely I can definitely pledge this game easily beats Read Dead Redemption 2 storyline, which would be predictable, repeatable, lacking logic and infantile in comparison to storyline of this masterpiece.
This game is definitely going to be in a handful list of memorisable games for me. I would be really humbled and heart touched to see project growing and evolving without taking detours to toxic practices, such as NFTs, micro-transactions, packs, cash grabs and other practices which ruin gaming industry for both players and developers. Instead, I believe physical merch, and a dozen of DLCs would impact this marvellous project quite positively.
Weird West’s combination of the Wild West mythos with dark fantasy elements brings together an enjoyable RPG experience. Being able to forge your own path through the world with your actions and combat is a fun and enjoyable experience. While there are some noticeable flaws, Weird West does a great job of giving you the tools you make to create your own legend in the West.
Wolfeye’s attempt to bring the immersive sim genre to an isometric game works well overall, albeit with a few hiccups in handling combat and looting. Fans itching for a game that allows freedom of choice in both story and gameplay at every turn should look no further than Weird West.
Keep your expectations low and you'll deeply enjoy Weird West. Intriguing story, diverse gameplay and good side quests make this game an enjoyable experience.
If not for the grating gameplay and clunky controls, Weird West would be another Devolver classic. I love Devolver’s games, and I was excited for this one. Weird West would be fantastic as a novella, actually–I loved the writing, atmosphere, and unique narrative. Chef’s kiss stuff right here. I’m sure some folks out there will find the gameplay good enough, but even knowing how fascinating the story is, I wouldn’t have put over twenty hours into this game if I knew at the outset what I know now.
Metacritic, where people leave negative reviews without playing the game. I pity these people. Weird West is unique and the type of game I wish we had more of these days. Impactful choices, solid writing, abundant interactivity, interesting quests, enticing random encounters, promised post-launch content, good atmosphere, immersion, etc. The only demerits are the clunky controls, lack of voice acting, and the camera.
I liked this one quite a bit. I didn't finish it, but sunk quite a few hours into it. I enjoyed my time with it but eventually, I got to a point in which I just felt... "I've seen enough." I really try my hardest to get to the credits in most things I play and so often times I get to that point. In a shorter game I would've seen it through but I knew I had a long ways to go. So, although I'm happy I spent the amount of time in the world as I did... It kind of fell flat for me and eventually lost me. It lost me enough, to where I'm taking it out of my backlog too. I'm officially saying, this game is good and for those who like this genre potentially amazing! But I'm gonna be completely done with it now. Love you too! Watch the trailers, if you think it looks cool. You will enjoy your time with it. Go play it on gamepass or buy it on a sale. If you watched the trailer and thought it looked dumb... there's a chance it might win you over, but not for very long. Deep sale or game pass.
The setting and overall feel in the game are really unique and add a whole bunch of pleasure to the game but it still feels overall like a wasted opportunity- if they took things a little further in gameplay wise then they could have had something really special here.
Still a good game and worthy of its price tho
This was a pretty disappointing experience. The game barely feels fleshed out and the only fun part of it is its game play. The game play is fluid with some bugs here and there but sadly the game is not worth to get only just for the game play. There are no new mechanics or anything that can keep you playing , its just mindless shooting that gets boring after a few hours. The story and world really need more work (since the world and characters are especially forgettable) and the Skills system is bare bone. It's a meh game.
It's a VERY weak entry in the canon of immersive sims. The characters are boring and uninspired, the story suffers from a serious lack of pacing and jumps around between the uninteresting characters too frequently to form any kind of attachment to them, the factions and story beats are somewhat unbelievable and it really wears its 2022 politics on its sleeve. As a result, it becomes a chore to play through the game. You'll constantly meet powerful female characters who task you with going to rescue a man who has been kidnapped due to his own sheer incompetence. If the men aren't playing the role of damsel in distress, they're made to be unethical perverts with sex slaves and cartoonishly evil motivations. The gunplay is exceptionally poor, with certain enemies becoming bulletsponges and most powers being fairly useless. If you compare it with a game like Dishonored or Dishonored 2, the shortcomings really become pronounced. The level design is passable, but there are very few alternative pathways that don't consist of climbing some rocks to get the high ground on your enemies. Also, one of the more glaring issues, the levels repeat frequently. There are several mines in the game but they all share the exact same map. There are a bunch of little settlements around the map, but they all share the exact same tileset and do nothing to distinguish them from one another. The only powers that are worth using are designed explicitly for combat. Otherwise, there are really no creative traversal powers or opportunities to use them creatively to bypass obstacles. It plays far more like a twinstick shooter than it does an immersive sim, and judging it by the same metric I would Deus Ex, Dishonored or Prey, I can't help but be left disappointed. I'd give it a 4 for being slightly below average in terms of enjoyment, and that's because I've chosen to be charitable and rate it like I would a twinstick shooter rather than I would an immersive sim. If I were going to rate how it stacks up with its peers, I'd give it a 2 or a 3. It verges on being fun in the early game before you become aware at how many environments repeat ad nauseum, shooting itself in the foot before it can succeed at being a fun experience. Compounded with the issues regarding characterization and story, it gets quite a poor rating from me.
I know this was a labour of love for the devs, and I do very much love Raph Colantonio and I think he's an excellent designer, but this is a really bad example of what he's capable of. All of his previous games felt more enjoyable to play than this one does. My biggest recommendations would be to focus on better, more relatable characters that are less grounded in fiction and trope, and to not focus on procedural generation to pad the amount of content in your game. A few handcrafted levels with variation and real substance are always going to be better than one repetitive map that has procedural elements within.
SummarySurvive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an immersive sim from the co-creators of Dishonored and Prey. Discover a dark fantasy reimagining of the Wild West where lawmen and gunslingers share the frontier with fantastical creatures. Journey through the origin stories of ...