I think this game deseres 7.5 to 8. The tech behind this game is definitely outdated although the loading times are very good and especially the morphing is super fluent. Facial animations are horrible and some combat movement can feel clunky but overall the combat felt very fun. It is pretty button-mashy but still fun. The story is not bad but very simple and even in its short playtime a bit repetitive. Without much hazzle I finished the game on normal within 6hrs and 80% of trophies. Now the game comes already at a budgeted price so that is something to keep in mind. There already sales for around 30 bucks making the short gameplay still somewhat worthy.
If you feel like shutting your brain off and delievering hefty gory blows then this game got you covered. Some mechanics are very good but not well used. Overall there is always a combat and a stealth path which is nice. The world does not give much variety but is manageable. On the bright side I did not have any slow downs on PS5, load times were excellent. I encountered no bugs and no bluescreens or freezes.
I can see this game being more brilliant on a modern engine. I guess for around 20 bucks you cannot go too wrong if you keep the simple gameplay in mind and lower your expectations a bit. I enjoyed my playthrough!
Werewolf: The Apocalypse – Earthblood has a good premise, but suffers from poor execution. If you’re looking for a game that allows you to live out the fantasy of being an overpowered werewolf and kill everyone around you in bloody fashion, Werewolf provides that, but only just. Unrewarding combat, dumber-than-a-doorknob AI, dated mechanics, and an uninspiring presentation mean that this is a tough recommendation at the launch MSRP of $49.99 US.
The concept of being a werewolf, combined with the lore of the original tabletop RPG from White Wolf, is the perfect recipe to create a unique game. Unfortunately, what we got with Werewolf: The Apocalypse - Earthblood is a mediocre game at best.
The sorta-good news about Werewolf: The Apocalypse – Earthblood is that it might just be one of those games that’s so laughably bad and over-the-top stupid that it’s almost, kind of, in a way…fun. I wouldn’t ever suggest paying full price for this game. I wouldn’t even suggest buying it unless it’s down to well, well, well below $10 (or maybe even under $5). But if you can get it for, say, two or three dollars? Then the laughs you’ll get out of all of this nonsense might just be worth it.
Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
I was forewarned by other reviewers coming into WTAE and even having my expectations tempered by that still left me in a position of disappointment after playing the game. I barely made it past the first few hours before putting down my controller and thinking "is this it? Next-gen, my butt."
The graphics don't quite give away the game's datedness at first. The character models and buildings look okay but it's not exactly next-gen mind-blowing. Past these, the game really lets itself down with bland, generic, copy-n-pasted enemies and buildings. Many of these buildings have rooms that are clinical and hard to distinguish, becoming very repetitive, very quickly.
Unfortunately I can't say the gameplay is where it shines; the exact same problems hold it back. It plays more like it was made ten years ago. You basically proceed through the levels via stealth or combat to push a button and open a door. The stealth however is banal and not implemented well. I also discovered that it is optional and you can brute force your way through the levels. I wish this was a good thing but really whichever mix of approach you take, once you see the underlying patterns of gameplay it becomes hard to un-see. What I experienced was just room-after-room of soldiers and doors to open, again becoming incredibly repetitive, incredibly quickly.
The game also falls into dated mechanics such as 'shut down 3 generators to proceed', alerting me to the banality that lays ahead as I basically have to do the exact same mundane task three times.
The combat can be quite fun at first as you Incredible Hulk your way through enemies, however it quickly descends into Pokemon-esque gameplay, as you need to choose a certain stance to kill certain enemies, betraying any skill involved as I bounced off a shield because I was bored of changing stances every seven seconds.
There is actually skill tree involved, however it quickly became obsolete when I discovered that brute force got me through the game fastest until I got bored and gave up.
The story of the game is what shows promise. A familiar trope of being exiled after the first level only to return and save the day later is used, something we've seen a lot, most notably probably in the first Assassin's Creed game back in 2007. I didn't get to watch this develop because I gave up after a few hours and the game isn't worth suffering through for the story alone. Even at the start when significant people are killed it's brushed off pretty quickly and is forgettable since we haven't learned much about the characters or relationships yet.
Overall, WTAE is an odd game and not a very good one. It is definitely not worthy of being on the PS5 and harks back to the PS3 era and further with the game design. The consensus seems to find this game struggling to rise above average ratings and that is exactly where it belongs. Avoid even if on sale.
SummaryYou are Cahal, a powerful Garou who chose to go into exile after losing control of his destructive rage. He can transform into a wolf and a Crinos, a huge ferocious beast. Master your three forms and their powers to punish those who defile Gaia.