- Publisher: Microsoft Game Studios
- Release Date: Oct 21, 2008

- Summary:
Buy Now
- Developer: Lionhead Studios
- Genre(s): Role-Playing, Action RPG, Action RPG
- # of players: 2
- Cheats: On GameFAQs
- More Details and Credits »
Trailer
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Score distribution:
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Positive: 93 out of 95
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Mixed: 2 out of 95
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Negative: 0 out of 95
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Inclusive and often thought-provoking, this is a daring portrait of a game-world with all the failure cut out, and it's hard not to love a game that loves you so much in return. Fable II will charm you, thrill you, and leave you very, very happy.
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Invest in Albion, its inhabitants and its history; embrace the power you’re afforded to shape yourself and the world around you and Fable II is an astonishing achievement. It’s not an easily definable, singular vision but an impressive, unparalleled attempt at empowering the player in ways no other game has before.
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While the story isn’t very strong, the experience is full and very rewarding; it’s easy to lose hours doing trivial things and finding tucked away secrets. There’s a lot of interesting concepts within Fable II that make this a truly unique gaming experience. Albion is such a beautiful world that there’s no doubt you will want to see everything and visit the world often.
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games(TM)Immerse yourself in its choices and the peerless beauty of the world that supports them, and it reveals a quality that cannot be detected through objective distance. This is a game you can love, and that’s at least as rare as perfection. [Dec 2008, p.122]
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Fable II is a game that should be enjoyed by gamers, no matter when they get a chance to play it, and it shouldn’t be taken for granted. There’s plenty of content, and even though the actual story is only ten to twelve hours long, there are dozens of more hours of content in the game on each play.
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While the story of Fable 2 is the weakest link in the game, the buffet of available extra features is sure to keep you salivating for quite some time.
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There's some innovation in the cooperative play and some interesting moments of aesthetics, storytelling, and decision-making; but for a game that plays like an RPG, there is surprisingly little sophistication in the implementation of character development, inventory, and NPC interactions.
Score distribution:
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Positive: 156 out of 278
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Mixed: 79 out of 278
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Negative: 43 out of 278
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Nov 18, 2010
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Jan 24, 2012
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Apr 21, 2011
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CraigRDec 31, 2008
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JackC.Dec 2, 2008
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MikeR.Oct 27, 2008
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MeroAlhammadiOct 26, 2008
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