I began XC3 knowing I'd enjoy it because of the fun I had with the previous games. What I didn't expect was for this to become one of my favorite JPRGs of all-time! With its engaging open world, engrossing combat system, loveable characters and gripping story, this game is a masterpiece of the genre! [Issue #62 – November/December 2022, p. 67]
Xenoblade Chronicles 3 is a genuine masterpiece and the highlight of Monolith Soft's superb series thus far. There's an emotionally-charged and surprisingly edgy epic to get stuck into here, a sprawling and hugely engaging narrative populated by a cast of unforgettable characters that's backed up by some of the very best combat we've had the pleasure of getting to grips with in this genre to date. Over 100 hours into this one, we're as captivated now as we were when we first booted it up and it has more than delivered every bit of the adventure, emotion, and action that its signature start screen promised it might. Aionios awaits, it's time to seize the future.
Okay. This game a 10 for me because of one simple reason. I wasn't an RPG guy until I saw this game in the game awards, and really wanted to try it out. Now here I am with over 300 hours into the game without a single regret. I have now purchased every single installment in the series and am still currently playing through them. This game's story is incredible, and I absolutely love the character cast. They're so loveable. This is a must play RPG on Switch, and I will be playing this again sometime. This game opened my eyes to a genre I had always neglected, and now I will confidently call myself a RPG guy, and it's thanks to this game.
Xenoblade Chronicles 3 perfectly combines threads from previous
instalments while remaining welcoming to newcomers. It’s based on very
enjoyable combat mechanics and offers an interesting world to explore,
but it’s a shame that dated graphics and intrusive invisible walls make
it look like it was released a few years ago. I’m also disappointed that
the developers decided to stick to what worked well twice before instead
of making a step forward that the series could use.
Xenoblade Chronicles 3 just cannot get out of its own way. This is, after all, a game that provides a tutorial on how to complete tutorials, and it keeps piling on slight mechanics well into the 20-hour range.
My favorite Xenoblade Chronicles game. Really entertaining story. Plot points raised here were at a new series heights. Game asked some very interesting questions that left you to ponder them post playing. I really enjoyed the group of playable characters and the characters we meet along the way. And of course how this ties into the general universe... Chef's kiss. Story wise I truly think they nailed it, especially after playing the DLC epilogue. In terms of gameplay it self, I was very impressed. With the new system fighting big monsters is always fun, and you can take on levels you should not be able to, as long as you properly min max your characters and make the right choices at the combo burst. A real treat for number nerds. Overall top stuff. I would not be surprised if this is the last entry in the series, but I am excited to see the next JRPG from this studio.
Um bom jogo, longo, com belos gráficos e exploração envolvente, os personagens nãosãotãoinfantis quanto na maioria dos JRPGS, o jogo como um todo tem um tom mais sério.
Outro dia escrevo maissobre o jogo, inclusive seus defeitos.
I need to preface this by the fact I've played and essentially completed every Xenoblade Chronicles game to date. Xenoblade Chronicles 3 is the most polished the series has been, but unfortunately did not live up to its ambitions and may even do "dirty" its previous numbered titles by mischaracterizing beloved characters at times with underdeveloped plot elements. It leaves far too many plot elements unanswered and feels undercooked in its execution toward the end unfortunately.
-The world itself leaves much to be desired from a gameplay standpoint compared to its predecessors. It has an ambitious combat system that drags players back to the more simple gameplay of Xenoblade 1 and mixes it with some elements of 2 in ways that make battles drag out longer than they probably should.
-The gameplay gets too repetitive compared to much superior combat system of 2 (or Torna).
-I think the developers really went out of there way to present well animated cutscenes that are the best in the series in terms of production, but sometimes it is a bit too much and re-treads too much on the previous games in ways that are not productive at all for advancing the story. I don't need 3 cutscenes when I'm running down a hill that takes three times as long as they need to, just present one cutscene that does it all then take me back to the gameplay.
-I think in terms of feedback, they over-corrected on potential flaws of previous games. The tutorials are way too long and drawn out for repeat plays. On the other hand, it is easily the most accessible the series has been since 1.
-It never resolves plot threads that it should be considering, and leaves much to be desired for what it is trying to execute. Don't bring previous games into your game if you don't make it worth it. As a huge fan of the 2nd game that loved it to bits, to leave many core elements unsettled was strange.
-The game could have existed without needing to bring 1 & 2's universes into this game, it felt totally not merited. The actual story it was trying to tell got dragged down as a result.
-The event system for quests are a bit confusing at times. You try to find out how to activate an ascension quest sometimes, and it depends on a quest, but the game doesn't inform you of which quest you're on. This happened at least 3 times on my playthrough and left much frustration on where/what I was to do next.
-The hero system, which is this game's "equivalent" to the blade system of 2, can lead players to become over-levelled for many parts of the game, making the gameplay far too stale too quickly. This is because unlike the blade system, the hero quests provide a ton of EXP up front through required quests you can at many times do at any time, rather than earning it. You can essentially just do side-questing with hero quests, and be way too overlevelled for the main story that you are walking through main quests not fighting any regular enemies. It breaks the immersion of the game considerably. Also the hero system, unlike the blade system, does not encourage replays in NG+.
-At this time, there's little reason to do a NG+.
The game, while a step forward in production, was definitely a step backwards in storytelling and gameplay from Xenoblade Chronicles 2, which is arguably a better game overall. Xenoblade Chronicles 3 is a very ambitious title, and I respect the developers for their attempt, but they need to remember to focus on making the plot stronger and not re-use previous games in the way they did, it could have been much better. Without spoiling anything, the entire plot of this game could be rewritten out of existence if the previous games ended in a better way (that this game confirms didn't happen, unfortunately).
+ Soundtrack is nice, though it still pales in comparison to XC1, XC2 and even XCX
+ World and enemy design are exactly what you would expect from a Xenoblade title
- Storytelling and dialogue is absolute drivel that makes no sense
- Protagonists and villains alike are utterly unlikeable
- Character class systems are too malleable, making every character play the same
- Chain attack system breaks boss fights in an unforgiveable manner
- Graphics and abysmal draw distance somehow look worse than XC2
Summary"Fighting to liveand living to fight" - A brand new RPG adventure awaits in Xenoblade Chronicles 3. Bringing together the futures of Xenoblade Chronicles and Xenoblade Chronicles 2, this title will take players to the world of Aionios, home to two hostile nations. Keves: a nation where mechanical technology was developed. Their armies a...