In short, Zwei: The Arges Adventure may not be the most polished or compelling experience, but it's a fascinating look into Falcom's past, and a quite loveable one to boot. Those looking for a rollicking action RPG should stick with The Ilvard Insurrection, but enthusiasts interested in Falcom's trajectory will no doubt find a lot to love here.
While notably simpler than The Ilvard Insurrection, Zwei: The Arges Adventure still manages to hold its own as a short, enjoyable RPG experience. Clocking in at just under twenty hours, the game is brief, but there are a number of optional dungeons for players who want to explore the world a bit further. Although its simpler story and combat keep it from matching last year's game, that's also what you would hope to expect from seven years of innovation and technology.
It has some shortcomings in comparison to modern games, but if you can overlook its quirks and are in the market for a simple dungeon grind with a colorful world, basic story, a focus on RPG elements, and some humor thrown in for good measure, then Zwei: AA is a worthwhile $20.
I would say that Zwei: The Arges Adventure is best played by gamers with an eye for charm and adorable characters that you’d want to spend hours with exploring dungeons and going on adventures. Sadly, the decade-old dungeon design and repetitive action don’t hold up as well as its sequel, but it’s still a game that Falcom fans will enjoy until the end, I know I did.
Zwei: The Arges Adventure is sadly not a very interesting game, but I give XSEED huge props for their dedication in finally bringing the title over to English players. At less than 20 hours in length for the main story, it's a title that might be worth checking out as a sort of curious novelty, but it's probably not going to leave any lasting impression.
I think it’s important to preserve old games for future audiences, or make them available for audiences that never knew they existed. Video games, like any other art form, have a long history behind them, and a longer history ahead of them. Releases like Zwei: The Arges Adventure serve as time-capsules to help keep old pieces of history from disappearing. It’s a game very much from its time. While I appreciate the effort put into making the writing stand proudly in a modern day, gameplay flaws and dated design choices make it a chore to truly get a satisfying experience out of the game.
SummaryFilterless fashionista Pipiro and poindextrous punster Pokkle are ordinary step-siblings facing an ordinary day in their ordinary little burg...until a grand theft macguffin occurs and they decide to become unlikely heroes for cash and glory (in that order). This goes about as well as you’d expect.