While the core mechanics remain functionally the same, that (even more) exotic setting and (lesser known) time period, brilliant environment design and brief, but effective, narrative all combine to make something that offers just that little bit more.
Es un juego obviamente muy distinto a los clásicos AC (Open World). La verdad que no se dejen llevar por quienes ponen el rating comparándolos con los juegos de la saga. Los 3 AC Chronicles (China, India, Rusia) se deben ver como juegos totalmente distintos, y como una historia continua entre ellos 3. Dicho eso, no jugaba juegos de plataforma desde PS1, y la verdad que es que son una obra maestra para el género, si te gustan los juegos de plataforma y sigilo, esto es perfecto. Valoración real sería 8, ya que podrían ser mas largos, pero como hay muchas críticas malas (basadas en la comparación de la saga completa), le pongo un 10.
Assassins Creed Chronicles India
More Fun than China, but still not fun
Chronicles india is a 2d stealth platformer where you play as Arbaaz Mir, after a gem as well as his boo..
This is a much more personal story than chronicles china, making it far more skippable and unimportant however this game does take care of some issues of the previous game in this trilogy.
Chronicles India is about 7 hours long which made it a longer experience than chronicles china, but not necessarily a more enjoyable one.
Here your goal is to get through each of this games chapters section by section.
Each starts with a cutscene of still images, and youre thrown into the world and your goal is to either kill everyone with combat or stealth, or sneak through unseen…
And unless you don’t care about upgrades you have no other choice as youre graded at the end and earn points..
The game takes away gameplay freedom by forcing you to stick to one play style and one play style only in each section if you want more health, a larger helix bar, or to carry more consumable items…
These sections are far more enjoyable to get through than chrinicles china were for example though..
Much less frustrating, much less trial and error…
I felt more free form, understanding what to do instantly.
All of the same mechanics are here of dashing through hiding spots, filling a meter to make you unstable for a limited time or able to dash through hiding spots unseen, but the tools are different.. here youre still able to whistle or throwobjects to make sound and distract, but different is the ability to throw an item to cut ropes which in rare cases allows you the opportunity to drop objects on enemies heads, and smoke bombs which are useful for getting past annoying patrol…
Chronicles india is much less focused on combat this time as well..
Every level is set up for you to find assassination opportunities, as certain enemies can only be taken out with ledge kills for example…
you have to time patrol pattern, make sure no one else is around during mandatory clear the room missions…
I had more fun strategizing here… reminding me of the arkham games predator challenges at times
but if things do resort to combat this game just falls apart..
What the chronicles games do poorly that the main games nail is the idea that your character is proficient in both combat and stealth.. here youre dead in one to two hits..
you can dodge bullets, and parry, but a lot of the time it isn’t going to matter.. there are too many enemies to dealth with and it becomes overwhelming… combat just isn’t fun and its needlessly difficult…
id much rather this game be stealth focused and make you lose points if youre detected, but being detected not being an issue.. you can still fight your way out.. you just don’t get the upgrades at the end of the level.. but that’s not how it works..
youre punished by having to redo sections all over again…
Like chronicles china this game shines when it focuess on platforming and chases…
its thrilling at times to be running, sliding and slaying fools while an elephant chases you, or hopping from building to building or from cube to cube, dodging death rays in eden temples..
I said it before and Ill say it again…
These would be great games if they were just 5 hours of that…running and platforming…
or even if it were primarily that and you did the stealth bits on occasion
but the way it is now with the endless stealth sections and griding makes these games ultimately feel like a frustrating unfun chore…
And with a poor story unlike chinas, its one hardly worth getting through.
I give Assassins Creed Chronicles India
A perfect example of "woulda, coulda, shoulda." There are so many highlights glinting out from this pile of mediocrity; if only the developers could've tied them all together, then we'd be treated to a more vivid and consistent display.
Assassin's Creed Chronicles: India definitely fails to transpose the AC coating to a platform-style game. The combat is horrific, and the stealth, though challenging and mostly intuitive gets so unfair at times that it is hard to call it a good stealth game even, with cheap shot after cheap shot. The locale of India is pretty much lost. You would think with Assassin's Creed finally getting to a more exotic location that they would use it to their advantage, but bad dialogue, and zero story makes for a waste of location beyond the random tigers and Indian-looking buildings. Left me wanting way more. Very disappointed in this title.
What Kind of Adventure?
Was it fun?
I was disappointed in this game. I really liked China but then they changed the game mechanics and I lost interest.
Are there any similar games?
Assassins Creed China.
Would you play it again?
No, I tried to like this game but just didn’t.
Yes, why did they have to change so much of the game? China was so well made and then people complained so they made changes and sadly made it worse.
How many hours did you play it?
About 3 hours and then I decided that I didn’t want to play anymore.
First off, I love the series, the character and the setting. After hearing the good things about Chronicles: China I gave this one a try since I enjoy the character and the Indian culture. To my disappointment I came to find this game is a frustrating unforgiving and poor imitation of the AC games.
The layout of the levels tend to punish people who have issues judging depth perception. I died many times manly because I could not tell the distance or where I had been placed on the screen. Not realizing I was not on the correct platforms to die. Normally I could look past the issue.
Arbaaz is a charismatic and interesting character and there are a decent number of cool side characters. But the protagonist is seriously underpowered. I know he's not a descendant of the 1st Generation but essentially the game only gives you two chances in combat and it's over. Again the issue would not be a problem but the game's combat and controls are very stiff and unforgiving. I would feel like there was a lag in the commands. In a game like the character seemed to move too slow for me in the more drastic moments in the game. I also am not enjoying how the character is constantly getting buffs or little gimmicks through the game. I never really seem to shake the feeling that I was still in the tutorial.
As others have said the checkpoints are poorly placed and while side items are scattered in the levels AC India only gives you one way to complete the levels task. The freedom of choices I found in the other AC games are not here. I know its a 2d side scroller, but there's never really more that one way to get past a challenge.
The end challenge of the game is cruel and punishing and not even in the slightest way entertaining. AC India even takes the joy out of the few moments of swordplay or combat.
I am still trying to enjoy the game. Ill try to give this one more go and see if I can't change my own mind. but at this moment AC India is a cruel and bland entry to the series, with so much potential this is unacceptable
WOW, what a disappointment... and this comes from someone who absolutely loves the franchised (and loved the first chronicles game, in China). It's amazing how Ubisoft took everything that was working just fine on the previous game and broke it. The checkpoints are terribly placed and the game can be so punishing and frustrating (and not in a good way) that I just got tired of rage quitting after a while.
The setting, music and graphics are gorgeous (even though there are some lazy art here and there, specially during the 'cutscenes'), the character (zero personality by the way) reminds me of Prince of Persia and that's about it.
It's sad, really sad, what they did to this game. The team behind the architecture of the stages, the combat and the stealth mechanics killed what was becoming a promising 2D trilogy. In other words, Assassins Creed Chronicles India ****.
SummaryAssassin's Creed Chronicles: India throws you into the tension between the Sikh Empire and the East India Company in 1841. When a Master Templar arrives with a mysterious item that used to belong to the Assassin Order, Arbaaz Mir must discover why he's come, steal back the item, and protect his friends and his lover.