If you enjoy roguelikes but want something you can play for half an hour at a time and actually see progress, I strongly recommend Leap of Fate. It has great value, an interesting story, and fun gameplay. If it had a multiplayer component so I could team up with a friend, I’d be giving it a nine out of ten for sure.
As many roguelikes before it, Leap of Fate can be a harsh game where one mistake leads to death and restarting the game. But the developers decided for an approach where your character will keep certain bonuses even after the death, making Leap of Fate less punishing, but ultimately more rewarding game.
Leap of Fate offers a challenging rogue-lite experience without making it unapproachable to less serious gamers. The combination of unique characters, randomized skill trees, and an abundance of interesting Glyph effects makes every run feel like a different game.
A remarkable game that has many things to offer for 20+ hours and some optional stuff which remains interesting past that mark. A few tweaks in balancing and randomizing effects would vastly improve it. Even though it can’t compete with The Binding of Isaac in terms of pure addiction and content, it’s adequately competent as far as action roguelike games go.
SummaryLeap of Fate is a cyberpunk roguelite about overcoming your fears and achieving your fate. In a New York City where magic is real, you play as a technomage who must develop unspeakable powers to confront the Crucible of Fates. Can you survive the trials?