This may be an entry in a highly specialized and generally unfriendly genre, but you'll be hard-pressed to find a better example of the type. Heartless, demanding, infuriating, yet seemingly boundless in the depth of its content and mechanics, the latest Shiren the Wanderer adventure wraps taxing game design in just-one-more replay appeal. Think of it as the Wolverine of console roguelikes: It's the best there is at what it does, and what it does isn't very nice.
Beautifully refined is what Shiren 5 is. Well-balanced, well-made, wrapped up in an attractively quaint package. All the years of making the Mystery Dungeon series into the best of what it can be shows in this game.
It’s a game you can play for 20 hours and feel like you didn’t make any progress at all. That’s a type of punishment some gamers just can’t handle. For me, it’s a type of punishment I can’t get enough of.
The Vita version of this episode of the Mystery Dungeon Saga is a satisfying and demanding roguelike, in which the sense of progression is much noticeable than many similar dungeon crawlers. Recommended even for the ones that never got a chance to try a similar game.
Not as many people will play Shiren the Wanderer as should play it. It’s a niche franchise that is presented in such a way that will only ever appeal to a niche… and for whatever reason it’s exclusive to the PlayStation Vita, which is an intensely niche console in its own right these days. But it is also a fundamentally worthy game that boils the roguelike genre down to its most appealing gameplay loops, and is a good, pure, no frills take on an enormously addictive formula.
Shiren's latest adventure is a rewarding one. It offers up an enjoyable dungeon crawl, one that is not only challenging but also surprisingly inviting. Just don't expect it to feature constant progression, as players will fail far more times than they succeed.
From the developer of pokemon mystery dungeon (i found this game from the pmd community)
Very hard tactical gameplay. You always be out numbered, out geared but not outwitted.
You usually start in level 1 on most dungeon, however some dungeon allow you to bring your own equipment to help you. However if you die, you lose all your item and making dying very punishing, but also always giving you a choice to keep going or escape from the dungeon
A lot of end game dungeon dont allow you to bring item so you need to rely on RNG equipment drop to keep up with the enemy
Very unique tactical gameplay
SummaryLegend has it that Reeva, god of Destiny, holds sway over the past, present, and future. Said to dwell in the mysterious Tower of Fortune, Reeva decides the fates of all mankind with a trio of magic dice. Lead Shiren The Wanderer and his sidekick Koppa in their quest to conquer the Tower of Fortune. [Playstation.com]