I went into Tangledeep expecting to enjoy it and it didn’t disappoint. The game looks and sounds great, the gameplay mechanics aren’t too difficult to learn, you can hang out in lower levels to grind a bit if need be, and the myriad of optional modifiers means you can tailor the difficulty to your liking. If you’re looking for a roguelike dungeon crawler to keep you entertained and possibly challenged depending on your settings, Tangledeep should have you covered.
I have absolutely no idea how long the campaign is or how long it might take to get through given how methodically I’m playing, but I’ve sunk a good number of hours into the adventure and enjoyed every minute. I haven’t rolled credits yet, but even so, I have no reservations recommending Tangledeep to people who might appreciate a masterfully-done roguelike.
I've been waiting for this release for well over a year. Tempted by the PC version, I really wanted it on the go so I waited patiently. Glad I did! This is an absolutely fantastic rogue-like. I love that they give you three difficulties, but on top of that, provide other tweaks you can do prior to starting a game to either increase or decrease the difficulty. THe controls are perfect, although I'd love a way to "mouse over" icons such as skills to find out what they do. That's my only quibble - this is a quality port of an excellent rogue-like with TONS of content, classes, pet raising, items. Even fans of Diablo that don't mind turn-based approach would enjoy this. Check out the steam user reviews; 9/10 on average, and I'm giving it a 10 to make up for the lad who bashed the game with clearly little understanding of what a rogue-like is.
35 hours of playing so far and I am currently loving it.
I started playing the game thinking it was a Roguelike + RPG focused on combat + Looter (in this order), so I started it playing in a so carefully and slow way (I use to play traditional roguelikes). I saw a lot of good things, but it was boring because being too easy all the time.
Then, after reading some forum posts in Internet, I have realized that the game is actually a Looter + RPG focused con combat + Roguelike. So I continue playing the firts run in a rush way until reaching the final boss and then the game became interesting for me: I was not able to beat him so I have to start improving my current gear and companions to be able to do so.
After that I have started a NG+ which is being a lot more fun for me from the beginning. And if at some point I beat NG+ there is also a NG++ available after that.
The game is like mix of Destiny + Diablo + Any traditional roguelike.
So if you are an experienced player: rush the first run and open all pandora boxes (also in NG+) so gameplay and loot became more epic.
Also buy any aviable DLC, it add more content to the main game.
If you're looking for the next great Mystery Dungeon game then Tangledeep will definitely fill the void. However, those unfamiliar with the genre may become easily overwhelmed with its complexity and steep learning curve.
Some elements of these mystery dungeon-type games will always be inscrutable, but Tangledeep does the best job I’ve seen at making it playable for everyone. The Switch version might not be ideal thanks to the clumsy interface, but it’s worth figuring it out because underneath the difficulty and few crusty layers lies a beautiful game with a ton of enjoyable RPG variety.
Truly, once you get over the initial hump with Tangledeep, you’re looking at a game that you can play over the long term. If nothing else, it’s lovely to know that there are some developers out there that understand what Rogue when creating their “roguelikes.”
While its difficulty spikes can be a little tough at times (and the sheer amount of information presented quite overwhelming, especially to genre newcomers), it’s impossible to not appreciate just how much has been crammed into Tangledeep’s roguelike crevices. From taming monsters and turning them into pets to the ever-changing layout of its dungeons, this is a roguelike RPG for players who yearn for a return to SNES games of old. It’s smart, deep and rewarding, but be warned: this is an adventure designed almost exclusively for seasoned players.
Tangledeep is a very rewarding Roughlite. (You can change it to a full roughlike if you want)
It may have some little Bugs (most of them are only display wrong words after some events or wrong Icons) , but none of them is gamebreaking or even effecting game mechanic). And of top the developer is fixing them while bringing new content.
So if you want a challenging game with a complex System, beautiful retro design and nearly unlimited ways to individualize you're Gameplay (even every weapon plays differently), you should give it a try. And as a Bonus: there is a ton of different Items to loot.
Not sure how this game isn't more recognized. It's a great little RPG game that's unique and plays very well on the Switch. Give this one a go if you miss the old, a little more difficult and challenging RPGs.
I really enjoyed my time with Tangledeep and I hope to enjoy many more experiences with it. That’s kind of the beauty of Tangledeep, it’s a rogue-like worth playing again.
The entertaining battles, diverse job classes and awesome environments to explore make this one of the most enjoyable rogue-like experiences to date.
Yes menus are a bit clunk and overwhelming, and there are some questionable design choices. But if you’re willing to look past some dirt to see the gold you will find Tangledeep shines in two genres that have become very saturated.
If you’re looking for an awesome nostalgic rpg, then Tangledeep is for you. If you’re looking for a tense, yet rewarding rogue-like experience Tangledeep is for you. If you aren’t a fan of either, and you’re not one for nostalgia then even still give Tangledeep a shot. It might just win you win you over.
If you don't like roguelikes, Tangledeep won't convert you. I keep gambling on these, hoping to finally find something that is both compelling and infinitely replayable, but I just keep losing.
It's perfectly good for what it is. You can experiment with class combinations and scour the maps for loot, then wipe your character and try something completely new. But like so many of its genre cousins, it fails to answer the critical question: why? Why do I want to keep replaying such an ephemeral experience? One of the problems with infinite variety is that things tend to lack soul. Maps are so random that they lack real character and fail to stand out--in effect, they may as well be identical from game to game, because there isn't anything worth remembering about the last set of dungeons anyway. Enemies are just different sprites that pretty much all do the same thing. Loot doesn't feel special when you know it's going to get replaced on the next floor. There is a rudimentary story here, but the draw of the game is meant to be the endless floor grinding, and I have yet to find such a game that makes me want to do that.
This could have been pretty amazing, if not for the horrible and unintuitive controls.
The music is good, the classes are pretty cool, and it looks nice.
But the game doesn't tell you how to do most things, the controls are terrible, and it makes combat an absolute slog if your class uses abilities fairly often. You can't remap anything and there's no options for a "quick spell" except to put it on a bar so you can use it at all, which means multiple button presses just to use anything.
Oh, and the text is really tiny. The reliance on items for recovery is extremely tedious and outdated. And because items can be used to do almost anything, unique class skills are greatly devalued. A forced female protagonist is lame, especially because it's a roguelike. Class balance is a complete joke too, especially for Spellshaper. I'm especially disappointed because it took them so long to port it to the Switch and we get this half-baked result.
SummaryEnter the magical world of Tangledeep, a dungeon crawler inspired by classic 16-bit RPGs. Colorful characters, a unique job system, tons of skills, items, and diverse environments with deep, turn-based roguelike gameplay. A different adventure every time you play.