I don't remember anything that would surprise me so high. Burning Daylight is a unique experience (although it's hard to call it a game). Graphics, animation style, and music create a unique mood that will stay with you much longer than 40 minutes that is required to complete this game.
How do you describe this... experience? Visually it is a cross between Blade Runner and Pink Floyd's The Wall. Somewhat analogous to a platform game. But not at all like a platform game. At the risk of using a cliche, it is a work of art. If you have a spare hour to invest, you could watch a movie, you could attend an art gallery, or you could experience this small but brilliant slice of human imagination. If you enjoy the surrealism and visual majesty of games like Control, Journey, et al, you would be well advised to try Burning Daylight.
It's a masterpiece. 10/10.
I must say that right at start I thought "ok, it's Limbo", then kept comparing this game to Limbo, and eventually accepted that it's not a puzzle game and probably not even a game (you just walk, and mostly walk from left to right). Still, after taking it for what it is, it's a great experience.
The visuals are astonishing. Every screenshot could be a painting. It's rare even in movies, but in a game could probably be achieved only by rigid limits where the camera can be. The scenes are carefully crafted, full of interesting details and the lighting is tasteful.
Just like Limbo, or probably even more, this game sets a higher bar on what can be done in games. Having seen this, you can't say that games are _only_ entertainment industry. First off, this game breaks some taboos by showing a naked guy's ****. That was kind of unexpected, I gasped then thought "is that allowed? Someone at Steam would definitely not let the game through". Then again, another taboo broken: pregnant women smashed by machines on a conveyor. Can this be allowed? After seeing this, my respect to the authors went up and up... Definitely, a "brand-unsafe" game which is so much unlike our modern consumerist world. It's art and an open rejection of commerce, even by its "monetization model" (completely free, not something "free too play" where they'd try to sell a level to you or show ads or buy more coins or make you wait for 2 hours for a farm to regrow..). It's amazing even how much one has come to expect to get nickeled and dimed at every corner in a game - so as a result seeing a true work of art being free kinda restores faith in humankind.
The story reminded me the 1927 movie Metropolis where there was a man standing in front a big clock, moving the hands of the clock. The idea of people becoming slaves of the machine (and in this case, getting literally smashed by machines and processed into meat). Plus the coin collecting and casual music.
The music and the sounds are superb as well. The music flows completely organically with the game and sets the mood extremely well.
I haven't played such a good game for a few years at least.
It is difficult to call this a game, you just go from point A to point B, pressing from time to time one button to interact with doors and buttons. No action, role-playing, strategy or anything else. But this is not bad, since this product is about something else(for me at least). While you are going from this point A to that point B, you enjoy the very sense of that product. From what the author drew on that canvas: The “dystopian plot” was presented simply delightfully, such a feeling, that attention was paid to absolutely any millimeter of details in the city in that game, since for all its simple graphics, it creates the impression of a density of beautiful filling, bright richness of colors, and the weight of the atmosphere of what is happening. Everything that happens in that game is verified to the smallest detail, the movement of any objects, camera angle, sounds ... Ending.
To minuses I can write several things: Game-pad is crookedly implemented. It doesn’t react at all in menu, and in the game itself, when you need the X button, you can press and X, and A buttons... I wrote above that the angles in the game are perfectly selected, but this does not apply to 3-4 places at the very beginning of the next section of some levels, when the environment blocks the character and it is not clear that he is doing something scripted there or has already appeared and you can move on. And in one place I generally had to spin around for about 5 minutes, since he was stuck in some pipes... And his movements ... they are some kind ... viscous, or something like that.
However, if you remember that this game is free, you just don’t want these minor disadvantages to affect on yours assessment.
I received a strong impression and great pleasure for those half an hour that went from point A to point B.
personally for me this is not a game but a beautiful moving visual story telling simulator and it is good for people who this kind of thing. Therefore, I like it very much. I would play more of their stuff if they made any in the future. Good job guys!
BTW I discovered this thing from the youtuber CJUGames who made the video like 5 months ago. And this was released on steam on 19 APR 2019.
Burning Daylight is a short story of a strange city, in a dystopian future where the augmented reality makes everything brighter, more stimulant and erotic to hide the true reality of a dark, lonely and cold place.
I see it as a satire to the today world, to the technology and to the "virtual world" that sometimes blind us to the really marvels that we have around us.
The game has an interesting art style and an interesting soundtrack that I enjoy a lot. The game mechanics are simple and clunky, but it doesn't matter much since the game does not require many skills to progress through it.
Overall is a nice experience, but most important of all is free. The developers deserve our respect and support for this free and cool project.
I leave you guys a small video with some of the starting moments of the game:
****/vhrj6NYoSIw
Not a game at all. You simply go up, up, up, no skill whatsoever required, until you reach the surprise ending. Visually beautiful, and free, but pointless.
SummaryWaking up naked in a slaughterhouse, you must escape and travel through a dystopian world to uncover the truth of your origins. Burning Daylight is a sci-fi adventure game, set in a dystopian future with light puzzle elements and environmental storytelling.